Difference between revisions of "Typhoon"

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(Rewrite of the summary. Added link to ashy's blog post about the typhoon.)
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==Summary==
 
==Summary==
The '''Typhoon''' is one of the two Minmatar attack battleships, and is bonused for missiles.  
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The '''Typhoon''' (or '''Phoon''') is the Minmatar T1 battleship, which is missile focused. It is especially fast and has a small signature radius for a T1 battleship. Due to its slot layout it’s often armor tanked, further it’s a very flexible hull.  
  
In many ways the Typhoon serves as a counterpart to the Caldari [[Raven]]: both are missile battleships with 6 launchers and a rate-of-fire bonus. However, the two differ in two important aspects. First, the Typhoon is usually armor-tanked, due to its extra low slots, while the Raven is usually shield-tanked. And second, where the Raven has a bonus to missile range, the Typhoon has a bonus to missile damage application.
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It can be used in big fleets where it is usually fitted with cruise missiles. In this case it directly competes with cruise missile fitted [[Raven]]s. While the Ravens have a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km and with a guidance computer with range script this goes up to 180 km, enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other ewar.  
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Due to the Typhoon’s good speed and small radius it also has better chances to dissipate incoming damage from capitals, especially if you fit a signature radius suppressor.
  
This makes the Raven more favored for long-range missile sniping, while the Typhoon is more favored for closer-range brawling with Rapid Heavys or Torpedoes, aided by its generous 5-slot mid rack and 100MBit Drone Bandwidth. That said, a Typhoon can still combine Cruise Missiles and 4 Sentry Drones for significant long-range DPS.
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If used solo or small gang, the good number of mid slots comfortably allow for tackle modules and webs. In such a case torpedoes might be fitted and the application bonus of the Typhoon helps a lot. Due to its speed it’s also one of the few T1 battleships which can realistically do a kiting approach. In that case the Typhoon can provide some good DPS in a small gang.
  
The Typhoon also has an unusually high speed (for a battleship). With high character skills and fitted for speed, it can MWD at about 1.5km/s; with drugs, expensive implants, and the right [[Command Bursts]] from fleet-members, this speed can rise above 2km/s, or above 3km/s with [[Overheating|heat]]. Among well-resourced players it sees niche use as an extremely fast small-gang battleship.
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The Typhoon can also be used in PvE. It does well in level four missions due to the selectable damage types of missiles. Or in DED sites with a lot of incoming EM/thermal damage due to its armor tank and resist profile. But it lacks the clear progression to a better ship which the Raven has.
  
 
==Skills==
 
==Skills==
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==See Also==
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* [https://ashyin.space/fit-kitchen-the-typhoon/ Fit Kitchen: The Typhoon] (Blog post discussing the Typhoon and fitting options)
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{{ShipsMatrix}}
 
{{ShipsMatrix}}
 
[[Category:Ship Database]][[Category:Standard Battleships]]
 
[[Category:Ship Database]][[Category:Standard Battleships]]

Revision as of 17:49, 10 March 2022

EVE University Database
 
Ship Database
Typhoon
Typhoon
Minmatar Republic
Minmatar Republic
Standard Battleships
Typhoon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
7.5% bonus to Cruise Missile and Torpedo explosion velocity
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Panther
Panther.jpg
CornerT2s.png
Panther
Black Ops Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (0/5) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png12,750 MW Icon cpu.png510 tf
Icon velocity.png182 m/sec
Icon capacity.png825 m³
,
Typhoon Fleet Issue
Typhoon Fleet Issue.jpg
CornerTFs.png
Typhoon Fleet Issue
Faction Battleships Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (6/6) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png13,000 MW Icon cpu.png660 tf
Icon velocity.png138 m/sec
Icon capacity.png750 m³

Ship Attributes

Fittings
Powergrid
powergrid
12,500 MW
CPU
cpu output
640 tf
Capacitor
capacitor
5,400 GJ
High
high slots
7
Launchers
launcher slots
6
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
130 m/sec
Inertia Modifier
inertia modifier (agility)
0.11
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
15.34 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
82.50 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
19 points
Sig. Radius
signature radius
330 m
Scan Res.
scan resolution
150 mm
Structure
Structure Hitpoints
structure hitpoints
6,600 HP
Mass
ship mass
100,600,000 kg
Volume
ship volume
414,000 m³
Cargo Capacity
cargo capacity
780 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
6,600 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,150 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Typhoon (or Phoon) is the Minmatar T1 battleship, which is missile focused. It is especially fast and has a small signature radius for a T1 battleship. Due to its slot layout it’s often armor tanked, further it’s a very flexible hull.

It can be used in big fleets where it is usually fitted with cruise missiles. In this case it directly competes with cruise missile fitted Ravens. While the Ravens have a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km and with a guidance computer with range script this goes up to 180 km, enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other ewar. Due to the Typhoon’s good speed and small radius it also has better chances to dissipate incoming damage from capitals, especially if you fit a signature radius suppressor.

If used solo or small gang, the good number of mid slots comfortably allow for tackle modules and webs. In such a case torpedoes might be fitted and the application bonus of the Typhoon helps a lot. Due to its speed it’s also one of the few T1 battleships which can realistically do a kiting approach. In that case the Typhoon can provide some good DPS in a small gang.

The Typhoon can also be used in PvE. It does well in level four missions due to the selectable damage types of missiles. Or in DED sites with a lot of incoming EM/thermal damage due to its armor tank and resist profile. But it lacks the clear progression to a better ship which the Raven has.

Skills

Further information about additional or recommended skills to pilot Typhoon for a specific or it's common role(s) can be written here.

Tactics

No sub-article about Typhoon roles or piloting tactics. You can write them here.

Notes

You can add notes here.

Patch History

See Also