Difference between revisions of "Vexor"

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==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Vexor for a specific or it's common role(s) can be written here.''
+
'''Drones V''': You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
 +
 
 +
'''Drone Interfacing III (IV ideally)''': 20% increase in drone damage per level? What are you waiting for and get this yesterday.
 +
 
 +
'''Drone Navigation III''': To fit the Drone Navigation Computer (+25% drone speed) and a increase of 5% per level. Reduce the travel time of drones to your target.
 +
 
 +
'''Drone Sharpshooting III''': (get IV ASAP): Increases optimal range of drones, they start shooting at your target sooner.
 +
 
 +
'''Scout Drone Operation IV''' (V for T2 drones, ASAP): At V, your drones will have an engagement sphere of 45km.
 +
 
 +
'''Combat Drone Operation III:''' 5% increase to damage per level. Very important as well. This will let you fit the Drone Link Augmentor in a high slot. Increasing drone control range +20km per module you fit. Lets you engage Kiters/snipers. Get it to V if you are a serious droneboater.
 +
 
 +
'''Heavy Drone Operation V:''' 5% increase to damage of Heavy drones. Very important when fighting big ships.
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 +
You should not neglect your gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
  
 
==Fitting==
 
==Fitting==

Revision as of 08:53, 14 August 2013

Eve University Database
 
Ship Database
Vexor
Vexor
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Cruisers
Vexor Class
EXTERNAL LINKS

The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.

SHIP BONUSES

Traits:
Gallente Cruiser skill bonus per level:
5% bonus to Medium Hybrid Turret damage
10% bonus to drone hitpoints, damage and mining yield

Required Skills
  • Gallente Cruiser I41m
    • Spaceship Command II47m
    • Gallente Destroyer III8h 53m
      • Gallente Frigate III8h 53m
        • Spaceship Command I8m
Training Time what's this?
19h 22m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Ishtar
CornerT2s.png
Ishtar
Ishtar
Heavy Assault CruisersVexor Class
high slots4
(0/4)
middle slots4
low slots6
powergrid740 MW
cpu output340 tf
max. velocity175 m/sec
cargo capacity560 m³
,
Vexor Navy Issue
CornerTFs.png
Vexor Navy Issue
Vexor Navy Issue
Faction CruisersVexor Class
high slots4
(0/3)
middle slots4
low slots6
powergrid850 MW
cpu output350 tf
max. velocity210 m/sec
cargo capacity460 m³
,
Guardian-Vexor
CornerTFs.png
Guardian-Vexor
Guardian-Vexor
Special Edition CruisersVexor Class
high slots5
(1/5)
middle slots4
low slots5
powergrid725 MW
cpu output400 tf
max. velocity180 m/sec
cargo capacity480 m³

Ship Attributes

Fittings
Powergrid
powergrid
800 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,450 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
middle slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
205 m/s
Inertia Modifier
inertia modifier (agility)
0.53
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.58 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwith
drone bandwith
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.5 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
16 points
Sig. Radius
ship signature radius
145 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
2,000 HP
Mass
ship mass
11,310,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
480 m³
Shields
Shield Capacity
shields
1,100 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
2,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.

The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.

Among t1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.

Skills

Drones V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.

Drone Interfacing III (IV ideally): 20% increase in drone damage per level? What are you waiting for and get this yesterday.

Drone Navigation III: To fit the Drone Navigation Computer (+25% drone speed) and a increase of 5% per level. Reduce the travel time of drones to your target.

Drone Sharpshooting III: (get IV ASAP): Increases optimal range of drones, they start shooting at your target sooner.

Scout Drone Operation IV (V for T2 drones, ASAP): At V, your drones will have an engagement sphere of 45km.

Combat Drone Operation III: 5% increase to damage per level. Very important as well. This will let you fit the Drone Link Augmentor in a high slot. Increasing drone control range +20km per module you fit. Lets you engage Kiters/snipers. Get it to V if you are a serious droneboater.

Heavy Drone Operation V: 5% increase to damage of Heavy drones. Very important when fighting big ships.

You should not neglect your gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.

Fitting

Mission T1
Vexor: Mission T1
EFT
[Vexor, Mission T1]
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Drone Link Augmentor I

Experimental 10MN Afterburner I
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array

Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I
Pseudoelectron Containment Field I
Drone Damage Amplifier I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I


Hammerhead I x5
Hobgoblin I x5

Antimatter Charge M x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Afterburner I
  • Drones V
  • Combat Drone Operation III
  • Drone Durability III
  • Drone Interfacing III
  • Drone Sharpshooting III
  • Enegry Grid Upgrades II
  • Gallente Frigate III
  • Gallente Destroyer III
  • Gallente Cruiser I
  • Gunnery III
  • Hull Upgrades III
  • Mechanics III
  • Jury Rigging III
  • Armor Rigging I
  • Repair Systems I
  • Scout Drone Operation III
  • Small Hybrid Turret III
  • Medium Hybrid Turret I
  • Weapon Upgrades I
NOTES
  • This is a Meta 4 downgraded version of the "Mission T2" fit
  • If certain Meta 4 modules are too expensive, you can try their Meta 3 variations
  • The Drone Link Augmentor I enables you to stay at a far range (ca. 50km) from the rats while your drones do the work for you
  • Upgrade to a T2 tank and T2 drones as soon as possible


Mission T2
Vexor: Mission T2
EFT
[Vexor, Mission T2]
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II

Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II

Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Damage Control II
Drone Damage Amplifier II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I


Hammerhead II x5
Hobgoblin II x5

Antimatter Charge M x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • As fitted, with all skills at V and before boosts, this Vexor has 14 K EHP, flies at 630 m/s (810 m/s overheated) and align in 8.1 s with AB on. The ship is cap stable.
  • Damage varies between 450 dps at 9 + 7.5 km with Caldari Navy Antimatter and 360 dps at 29 + 7.5 km with Caldari Navy Iron. Drones contribute about 70 - 80% of the overall damage, so good drone skills are a must.


Mission Lvl 2
Vexor: Mission Lvl 2
EFT
[Vexor, Mission Lvl 2]
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II

Experimental 10MN Afterburner I
Tracking Computer II
Fleeting Propulsion Inhibitor I
Drone Navigation Computer II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Small Armor Repairer II
Drone Damage Amplifier II

Medium Anti-Explosive Pump I
Medium Hybrid Collision Accelerator I
Medium Drone Scope Chip I


Hammerhead II x5
Hobgoblin II x5
Vespa EC-600 x5

Optimal Range Script x1
Caldari Navy Antimatter Charge M x100
Caldari Navy Iron Charge M x100

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fitted for PvE, mainly for Lvl 2 missions. Could do Lvl 3 missions with good skills
  • If you can't fit the Tech II guns, use the Meta 4
  • As fitted, with all skills at V and before boosts, this Vexor has 30 K EHP, flies at 540 m/s (700 m/s overheated) and align in 9.5 s with AB on. The Capacitor will last 5 min 30 s.
  • Damage varies between 460 dps at 10 + 9.8 km with Caldari Navy Antimatter and 360 dps at 33 + 9.8 km with Caldari Navy Iron. Drones contribute about 70 - 80% of the overall damage, so good drone skills are a must.
  • The web, in combination with a tracking speed script, is used to kill small ships or drone that get too close


PvP Shield T2
Vexor: PvP Shield T2
EFT
[Vexor, PvP Shield T2]
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I


Warrior II x5
Hobgoblin II x2
Hammerhead II x2
Ogre II x1
Hornet EC-300 x5

Caldari Navy Antimatter Charge M x1
Null M x1

Fitting template high slot label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With Electronics V, Weapon Upgrades V, and a Electronics EE-601 implant, you can trade the Electron blasters for Ion.
  • If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.
  • The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.


PvP Armor T2
Vexor: PvP Armor T2
EFT
[Vexor, PvP Armor T2]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Damage Control II
800mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hornet EC-300 x5
Warrior II x5
Hobgoblin II x2
Hammerhead II x2
Ogre II x1

Caldari Navy Antimatter Charge M x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template subsystem slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Need Electronics V and Weapon Upgrades V or Electronics EE-601 implant to fit Ion blasters.
  • If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.
  • Armor fit has more EHP than shield, but is slower and does less damage.


Exploration
Vexor: Exploration
EFT
[Vexor, Exploration]
Core Probe Launcher I
Salvager I
Small Tractor Beam I
Prototype Cloaking Device I

Experimental 10MN Microwarpdrive I
Codebreaker I
Analyzer I
Phased Muon Sensor Disruptor I

Medium Inefficient Armor Repair Unit
Energized Armor Layering Membrane II
Energized Armor Layering Membrane II
800mm Reinforced Steel Plates II
Damage Control II

Medium Gravity Capacitor Upgrade I
Medium Gravity Capacitor Upgrade I


Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5

Targeting Range Dampening Script x1
Core Scanner Probe I x7

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Tag pirates with sensor dampener in order to keep attention away from drones. Then, launch the drones.
  • Cheap, but able to handle most high and (quiet) low sec exploration, radar, and mag sites.
  • Drones handle most pirates in even low sec radar and mag sites.
  • 100% of damage is from drones, so reasonable drones skills are required.
  • Adjust drone loadout for local pirate faction.


Tactics

No sub-article about Vexor roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.


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