Vexor

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Ship Database
Vexor
Vexor
Gallente Federation
Gallente Federation
Standard Cruisers
Vexor Class
RELATED UNI-WIKI REFERENCES

The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.

SHIP BONUSES

Traits:
Gallente Cruiser skill bonus per level:
5% bonus to Medium Hybrid Turret damage
10% bonus to drone hitpoints, damage and mining yield

Required Skills
  • Gallente Cruiser I41m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
Training Time what's this?
2d 7h 25m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Ishtar
Ishtar.jpg
CornerT2s.png
Ishtar
Heavy Assault Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png740 MW Icon cpu.png340 tf
Icon velocity.png175 m/sec
Icon capacity.png560 m³
, Vexor Navy Issue
Vexor Navy Issue.jpg
CornerTFs.png
Vexor Navy Issue
Faction Cruisers Vexor Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png850 MW Icon cpu.png350 tf
Icon velocity.png210 m/sec
Icon capacity.png460 m³
, Guardian-Vexor
Guardian-Vexor.jpg
CornerTFs.png
Guardian-Vexor
Special Edition Cruisers Vexor Class
Icon hi slot.png5 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png725 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
800 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,450 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
205 m/s
Inertia Modifier
inertia modifier (agility)
0.53
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.58 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.5 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
16 points
Sig. Radius
signature radius
145 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
2,000 HP
Mass
ship mass
11,310,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
2,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.

The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.

Among t1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.

Skills

Further information about additional or recommended skills to pilot Vexor for a specific or it's common role(s) can be written here.

Fitting

Mission T2
Vexor: Mission T2
EFT
[Vexor, Mission T2]
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II

Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II

Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Damage Control II
Drone Damage Amplifier II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I


Hammerhead II x5
Hobgoblin II x5

Antimatter Charge M x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
PvP Shield T2
Vexor: PvP Shield T2
EFT
[Vexor, PvP Shield T2]
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I


Warrior II x5
Hobgoblin II x2
Hammerhead II x2
Ogre II x1
Hornet EC-300 x5

Caldari Navy Antimatter Charge M x1
Null M x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With Electronics V, Weapon Upgrades V, and a Electronics EE-601 implant, you can trade the Electron blasters for Ion.
  • If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.
  • The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.


PvP Armor T2
Vexor: PvP Armor T2
EFT
[Vexor, PvP Armor T2]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Damage Control II
800mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hornet EC-300 x5
Warrior II x5
Hobgoblin II x2
Hammerhead II x2
Ogre II x1

Caldari Navy Antimatter Charge M x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Need Electronics V and Weapon Upgrades V or Electronics EE-601 implant to fit Ion blasters.
  • If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.
  • Armor fit has more EHP than shield, but is slower and does less damage.


Exploration
Vexor: Exploration
EFT
[Vexor, Exploration]
Core Probe Launcher I
Salvager I
Small Tractor Beam I
Prototype Cloaking Device I

Experimental 10MN Microwarpdrive I
Codebreaker I
Analyzer I
Phased Muon Sensor Disruptor I

Medium Inefficient Armor Repair Unit
Energized Armor Layering Membrane II
Energized Armor Layering Membrane II
800mm Reinforced Steel Plates II
Damage Control II

Medium Gravity Capacitor Upgrade I
Medium Gravity Capacitor Upgrade I


Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5

Targeting Range Dampening Script x1
Core Scanner Probe I x7

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Tag pirates with sensor dampener in order to keep attention away from drones. Then, launch the drones.
  • Cheap, but able to handle most high and (quiet) low sec exploration, radar, and mag sites.
  • Drones handle most pirates in even low sec radar and mag sites.
  • 100% of damage is from drones, so reasonable drones skills are required.
  • Adjust drone loadout for local pirate faction.


Tactics

No sub-article about Vexor roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.