Wreathe

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Ship Database
Wreathe
Wreathe
Minmatar Republic
Minmatar Republic
Standard Industrial Ships
Wreathe Class
Highlight
Has Large Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.

SHIP BONUSES

Minmatar Industrial Skill Bonus:
5% Bonus Cargo Capacity and 5% bonus to Agility

Required Skills
  • Minmatar Industrial I33m
    • Spaceship Command III4h 26m
Training Time what's this?
0d 4h 59m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Prowler
Prowler.jpg
CornerT2s.png
Prowler
Transport Ships Wreathe Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png2 (1/1) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png130 MW Icon cpu.png230 tf
Icon velocity.png220 m/sec
Icon capacity.png3,500 m³

Ship Attributes

Fittings
Powergrid
powergrid
200 MW
CPU
cpu output
320 tf
Capacitor
capacitor
350 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/s
Inertia Modifier
inertia modifier (agility)
1
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
13.86 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
35 km
Max Locked Targets
max. locked targets
2
LADAR Sensor
LADAR sensor strength
7 points
Sig. Radius
signature radius
160 m
Scan Res.
scan resolution
95 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
10,000,000 kg
Volume
ship volume
225,000 m³
Cargo Capacity
cargo capacity
2,900 m³
Armor
Armor Hitpoints
armor hitpoints
1,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,140 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Its cargo hold leaves much to be desired but when just starting out it is capable enough to handle small hauling jobs. Level 1 distribution Missions and light station trading are situations that this ship accommodates. As young pilots have less starting capital the cargo size of the Wreathe will be suited fine.

The Wreathe is also notable for being the fastest Tech 1 industrial available, to the point that two inertia stabilizers will allow it to align faster than a Blockade Runner and as fast as a fleet interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions in lowsec can provide some practical experience for blockade runners.

Skills

Further information about additional or recommended skills to pilot Wreathe for a specific or it's common role(s) can be written here.

Fitting

Fast Transport Highsec
Wreathe: Fast Transport Highsec
EFT
[Wreathe, Fast Transport Highsec]

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I

Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II
Expanded Cargohold II

Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I



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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Shield Upgrades IV
  • Power Grid Management V
NOTES
  • Fitting two large shield extenders requires a 1% powergrid implant (EE-601), otherwise one needs to be replaced with a medium extender or resistance amplifier. At Shield Upgrades V tech 2 LSEs can be fit.
  • Aligns in ~4 seconds with moderate skills or 3.1 seconds with max skills.
  • Warp speed is 7.8 AU/s, almost as fast as an interceptor. Implants are available to increase warp speed further.
  • Cargo capacity 4437 m3
  • Ideal for running distribution missions in highsec including L4s. Replace inertia stabs with expanded cargoholds as needed.
  • Boasts 20k+ EHP for tanking hisec gankers.
  • Passive amplifiers can be replaced with active hardeners, though as a hauler you're not likely to think about activating hardeners after every jump.
Fast Transport Lowsec
Wreathe: Fast Transport Lowsec
EFT
[Wreathe, Fast Transport Lowsec]
Improved Cloaking Device II

Experimental 10MN Microwarpdrive I
Experimental 10MN Afterburner I
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Medium Shield Extender II

Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II
Warp Core Stabilizer I
Warp Core Stabilizer I

Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I



Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Shield Upgrades IV
  • Power Grid Management V
  • Minmatar Industrial V
  • Cloaking III
NOTES
  • Capacity: 3625 m3*
  • Align: 3.3 s
  • Warp Speed: 7.8 AU/s
  • EHP: <10,000
  • This ship and fit is the ideal lowsec transport ship, save for a blockade runner.
  • Dual warp core stabilizers protect against a single scram or two disruptors -- I personally thought one was enough until I landed 16km from two ships, both of which had disruptors.
  • The dual prop mods allow you to try to burn away from a GC should you be so unlucky as to find yourself +3 tackled, with the AB as an absolute last resort.
  • The cloak is optional; not fitting will save you ~4 mil, while fitting Tech 1 will save ~3 mil. If fitting the cloak the AB may be dropped for another module.
  • If planning on training into a blockade runner, using this fit in lowsec will provide good practical experience.
  • This ship costs around 11 mil to fit as-is. Do not fit a Tech 2 MWD unless the slight increase in speed is worth inflating the cost of the ship by 3 mil.
  • Using Tech 1 modules can save a couple million on the total cost, ultimately bringing the pricetag down to 6 mil.
  • * May be increased to 9580 when dropping the three inertia stabs and a core stab. Removing the second core stab is not recommended when lowsec hauling.
Bulk Transport
Wreathe: Bulk Transport
EFT
[Wreathe, Bulk Transport]

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II

Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I



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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Shield Upgrades IV
NOTES
  • With max skills:
  • Capacity: 18576 m3
  • Align: 5.7 s
  • Warp Speed: 4.5 AU/s
  • EHP: 18,397
  • As with the Fast Transport fit, passive resistance amplifiers may be replaced with active hardeners if desired.
  • If you have Shield Upgrades V, two Large Shield Extender II may be fit. If you do not have Shield Upgrades IV it is acceptable to fit equivalent Tech I variants.
  • This fit is recommended as a middle ground between a fast transport fit and a Mammoth bulk transport fit as this fit has more than twice the capacity of a Mammoth fit to have comparable speed.


Tactics

No sub-article about Wreathe roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Mining Loaner Fleet program.