Difference between revisions of "Wyvern"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/21/2016)
+
  * SHIP ATTRIBUTES SECTION (last update : 2023-02-02)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
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  | shipimg=Wyvern.jpg
 
  | shipimg=Wyvern.jpg
 
  | shipname=Wyvern
 
  | shipname=Wyvern
| caption=Wyvern
 
 
  | class=Supercarrier
 
  | class=Supercarrier
 
  | grouping=Supercarriers
 
  | grouping=Supercarriers
 
  | hulltype=Wyvern Class
 
  | hulltype=Wyvern Class
  | faction=Caldari State
+
  | faction=Caldari State  
| race=Caldari
+
  | variations=  
| roles=unspecified
+
  | tech=  
  | variations=<i>none</i>
+
 
  | tech=
 
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=550,000 MW
 
  | powergrid=550,000 MW
 
  | cpu=975 tf
 
  | cpu=975 tf
  | capacitor=63,750 GJ
+
  | capacitor= 80,000 GJ
 +
 
 
  | highs=6
 
  | highs=6
 
  | turrets=0
 
  | turrets=0
Line 28: Line 26:
 
  | mediums=8
 
  | mediums=8
 
  | lows=4
 
  | lows=4
 +
 
  | mass=1,700,000,000 kg
 
  | mass=1,700,000,000 kg
  | volume=53,000,000 m&#179;
+
  | volume=53,000,000
  | cargohold=1,740 m&#179;
+
 
| extrahold=5,000 m&#179;
+
  | cargohold=1,740
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | extrahold2=2,500,000 m&#179;
+
  | extrahold=5,000
 
  | extrahold2type=Ship Maintenance Bay
 
  | extrahold2type=Ship Maintenance Bay
  | extrahold3=50,000 m&#179;
+
  | extrahold2=5,000,000 m³
 
  | extrahold3type=Fleet Hangar
 
  | extrahold3type=Fleet Hangar
  | fighterbay=80,000 m&#179;
+
| extrahold3=50,000 m³
 +
 
 +
  | fighterbay=110,000
 
  | fightertubes=5
 
  | fightertubes=5
 
  | lightfightersquadlimit=3
 
  | lightfightersquadlimit=3
  | supportfightersquadlimit=2
+
  | heavyfightersquadlimit=4
| heavyfightersquadlimit=3
+
 
 
  | info=The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru.  According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State.  Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.  
 
  | info=The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru.  According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State.  Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.  
  | bonuses=<b>Caldari Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>4% bonus to all shield resistances<br>+5 bonus to ship warp core strength<br>5% reduction in ECM Jammer Burst Projector cycle time<br>2% bonus to Siege Warfare and Information Warfare Links effectiveness<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Networked Sensor Array<br>&bull;&nbsp;Can fit Burst Projectors<br>&bull;&nbsp;Can use 3 Warfare Link modules simultaneously<br>&bull;&nbsp;Can launch Light, Support and Heavy Fighters<br>&bull;&nbsp;Can lock at extended ranges<br>400% bonus to Armor Plates and Shield Extenders<br>50% bonus to Remote Sensor Dampener resistance<br>50% bonus to Stasis effect resistance<br>50% increase to Remote Electronic Assistance impedance<br>5x penalty to Entosis Link duration<br>
+
  | bonuses= <b>Caldari Carrier bonuses (per skill level):</b><br>
 +
7.5% bonus to Fighter damage<br>
 +
4% bonus to all shield resistances<br>
 +
5+ bonus to ship warp core strength<br>
 +
5% reduction in ECM Jammer Burst Projector cycle time<br>
 +
2% bonus to Shield Command and Information Command burst strength and duration<br>
 +
'''Role Bonus:'''<br>
 +
&nbsp;Can fit Networked Sensor Array<br>
 +
&nbsp;Can fit Burst Projectors<br>
 +
&nbsp;Can use two Command Burst modules<br>
 +
200% bonus to Command Burst area of effect range<br>
 +
&nbsp;Can launch Light and Heavy Fighters<br>
 +
&nbsp;Can lock at extended ranges<br>
 +
200% bonus to Armor Plates and Shield Extenders<br>
 +
50% bonus to Remote Sensor Dampener resistance<br>
 +
50% bonus to Stasis effect resistance<br>
 +
50% increase to Remote Electronic Assistance impedance<br>
 +
5x penalty to Entosis Link duration
 +
 
 
  | structurehp=250,000 HP
 
  | structurehp=250,000 HP
 +
 +
| armorhp=260,000 HP
 +
| armorem=50
 +
| armortherm=45
 +
| armorkin=25
 +
| armorexp=10
 +
 
  | shieldhp=500,000 HP
 
  | shieldhp=500,000 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=260,000 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=25
 
| armortherm=45
 
 
  | maxvelocity=75 m/sec
 
  | maxvelocity=75 m/sec
 
  | inertia=0.036
 
  | inertia=0.036
 
  | warpspeed=1.5 AU/s
 
  | warpspeed=1.5 AU/s
 
  | warptime=84.841 s
 
  | warptime=84.841 s
  | targetrange=5,800.00 km
+
 
 +
  | targetrange=5,800 km
 +
| maxlockedtargets=14
 
  | sigradius=19,470 m
 
  | sigradius=19,470 m
  | maxlockedtargets=14
+
  | scanres=55 mm
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=170 points
 
  | sensorvalue=170 points
| scanres=55 mm
 
| reqskills=*{{RequiredSkill|Capital Ships|I}}
 
**{{RequiredSkill|Advanced Spaceship Command|V}}
 
***{{RequiredSkill|Spaceship Command|V}}
 
*{{RequiredSkill|Caldari Carrier|I}}
 
**{{RequiredSkill|Capital Ships|IV}}
 
***{{RequiredSkill|Advanced Spaceship Command|V}}
 
****{{RequiredSkill|Spaceship Command|V}}
 
**{{RequiredSkill|Caldari Battleship|III}}
 
***{{RequiredSkill|Spaceship Command|IV}}
 
***{{RequiredSkill|Caldari Battlecruiser|III}}
 
****{{RequiredSkill|Spaceship Command|III}}
 
****{{RequiredSkill|Caldari Cruiser|III}}
 
*****{{RequiredSkill|Spaceship Command|II}}
 
*****{{RequiredSkill|Caldari Destroyer|III}}
 
******{{RequiredSkill|Caldari Frigate|III}}
 
*******{{RequiredSkill|Spaceship Command|I}}
 
**{{RequiredSkill|Drone Interfacing|V}}
 
***{{RequiredSkill|Drones|V}}
 
**{{RequiredSkill|Jump Fuel Conservation|IV}}
 
***{{RequiredSkill|Jump Drive Operation|III}}
 
****{{RequiredSkill|Navigation|V}}
 
****{{RequiredSkill|Warp Drive Operation|V}}
 
*****{{RequiredSkill|Navigation|I}}
 
****{{RequiredSkill|Science|V}}
 
**{{RequiredSkill|Jump Drive Calibration|III}}
 
***{{RequiredSkill|Jump Drive Operation|V}}
 
****{{RequiredSkill|Navigation|V}}
 
****{{RequiredSkill|Warp Drive Operation|V}}
 
*****{{RequiredSkill|Navigation|I}}
 
****{{RequiredSkill|Science|V}}
 
  
 +
| reqskills= * {{RequiredSkill|Capital Ships|I}}
 +
** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
*** {{RequiredSkill|Spaceship Command|V}}
 +
* {{RequiredSkill|Caldari Carrier|I}}
 +
** {{RequiredSkill|Capital Ships|IV}}
 +
*** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
**** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Caldari Battleship|III}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
*** {{RequiredSkill|Caldari Battlecruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|III}}
 +
**** {{RequiredSkill|Caldari Cruiser|III}}
 +
***** {{RequiredSkill|Spaceship Command|II}}
 +
***** {{RequiredSkill|Caldari Destroyer|III}}
 +
****** {{RequiredSkill|Caldari Frigate|III}}
 +
******* {{RequiredSkill|Spaceship Command|I}}
 +
** {{RequiredSkill|Drone Interfacing|V}}
 +
*** {{RequiredSkill|Drones|V}}
 +
** {{RequiredSkill|Jump Fuel Conservation|IV}}
 +
*** {{RequiredSkill|Jump Drive Operation|III}}
 +
**** {{RequiredSkill|Navigation|V}}
 +
**** {{RequiredSkill|Warp Drive Operation|V}}
 +
***** {{RequiredSkill|Navigation|I}}
 +
**** {{RequiredSkill|Science|V}}
 +
** {{RequiredSkill|Jump Drive Calibration|III}}
 +
*** {{RequiredSkill|Jump Drive Operation|V}}
 +
**** {{RequiredSkill|Navigation|V}}
 +
**** {{RequiredSkill|Warp Drive Operation|V}}
 +
***** {{RequiredSkill|Navigation|I}}
 +
**** {{RequiredSkill|Science|V}}
 
  | totaltraintime=147d 13h 43m 40s
 
  | totaltraintime=147d 13h 43m 40s
 +
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Wyvern Wyvern on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=High Amount of Medium Slots
 
  | highlights1=High Amount of Medium Slots
 
  | highlights2=
 
  | highlights2=
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==Summary==
+
== Summary ==
''You can write a summary for Wyvern here.''
+
The '''Wyvern''' is the shield equivalent of the Amarr [[Aeon]] class [[supercarrier]]. In the current capital meta, shield is not used as much as armor for a multitude of reasons, however a true shield versus armor full on capital brawl has yet to manifest in recent days to sort out the answer of "shield or armor" for supercapital fights and settle the score.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Wyvern for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Wyvern for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
For more info on fittings, please go [[Wyvern/Fittings|here]]
+
''No sub-article about Wyvern roles or piloting tactics. You can write them here.''
  
==Tactics==
+
== Notes ==
''No sub-article about Wyvern roles or piloting tactics. You can write them here.''
+
The wyvern is a sub-type of dragon, or a dragon-like creature, originating in art and legends from the Mediterranean rim. It is common in European heraldry, where it is typically depicted with an arrow-shaped tip on its tail.
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''Version 18.11 - Build: 1842315 - 2020-11-10.1''' - ''"Dynamic Frontiers" / "Vat Out of Hel" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Patch Notes])
 +
 
 +
''As part of the Phoenix Quadrant, a big update to Supercarriers is coming to EVE Online on 10 November, introducing the new Tactical Capsuleer Recloner, stunning new visuals, and added ship balance for these behemoths of New Eden! - [https://www.eveonline.com/news/view/vat-out-of-hel CCP Convict, Vat Out of Hel news article]''
 +
 
 +
* Fighter damage bonus increased from 5%/level to 7.5%/level (+2.5%/level)
 +
* Increased Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³ (+2,500,000 m³, +100%)
 +
* Now has a significantly larger model
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
 
 +
:''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/news/view/surgical-strike-coming-15-april Surgical Strike Dev Blog]
 +
 
 +
* Support fighter tubes removed (could previously have up to two support fighter squads active)
 +
* Heavy fighter squadron limit increased from 3 to 4 (+1)
 +
* Bonus to Armor Plates and Shield Extenders reduced from 400% to 200% (-200%)
 +
* Fighter Bay size increased from 90,000 m3 to 110,000 m3 (+20,000 m3)
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=carriers}}
''You can write additional notes for Wyvern here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Supercarriers]]
+
[[Category:Supercarriers]]

Latest revision as of 18:33, 4 April 2023

EVE University Database
 
Ship Database
Wyvern
Wyvern
Caldari State
Caldari State
Supercarriers
Wyvern Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.

SHIP BONUSES

Caldari Carrier bonuses (per skill level):
7.5% bonus to Fighter damage
4% bonus to all shield resistances
5+ bonus to ship warp core strength
5% reduction in ECM Jammer Burst Projector cycle time
2% bonus to Shield Command and Information Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Heavy Fighters
• Can lock at extended ranges
200% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
550,000 MW
CPU
cpu output
975 tf
Capacitor
capacitor
80,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
8
Low
low slots
4
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/sec
Inertia Modifier
inertia modifier (agility)
0.036
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
84.841 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
110,000 m³
Fighter Squad Tubes
fighter squad tubes
5
Light Fighter Squad Limit
light fighter squad limit
3
Heavy Fighter Squad Limit
heavy fighter squad limit
4
Targeting
Max Tgt. Range
max. targeting range
5,800 km
Max Locked Targets
max. locked targets
14
Gravimetric Sensor
Gravimetric sensor strength
170 points
Sig. Radius
signature radius
19,470 m
Scan Res.
scan resolution
55 mm
Structure
Structure Hitpoints
structure hitpoints
250,000 HP
Mass
ship mass
1,700,000,000 kg
Volume
ship volume
53,000,000 m³
Cargo Capacity
cargo capacity
1,740 m³
Fuel Capacity
capacity
5,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
50,000 m³
Armor
Armor Hitpoints
armor hitpoints
260,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
500,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Wyvern is the shield equivalent of the Amarr Aeon class supercarrier. In the current capital meta, shield is not used as much as armor for a multitude of reasons, however a true shield versus armor full on capital brawl has yet to manifest in recent days to sort out the answer of "shield or armor" for supercapital fights and settle the score.

Skills

Further information about additional or recommended skills to pilot Wyvern for a specific or its common role(s) can be written here.

Tactics

No sub-article about Wyvern roles or piloting tactics. You can write them here.

Notes

The wyvern is a sub-type of dragon, or a dragon-like creature, originating in art and legends from the Mediterranean rim. It is common in European heraldry, where it is typically depicted with an arrow-shaped tip on its tail.

Patch History