Difference between revisions of "Myrmidon"

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* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=24700
+
| shipimg=Myrmidon.jpg
|shipid=24700
+
| shipname=Myrmidon
|shipimg=Myrmidon.jpg
+
| class=Combat Battlecruiser
|shipname=Myrmidon
+
| grouping=Standard Battlecruisers
|caption=Myrmidon
+
| hulltype=Myrmidon Class
|class=Battlecruiser
+
| faction=Gallente Federation  
|grouping=Standard Battlecruisers
+
| variations={{Ship|Eos}}, {{Ship|Myrmidon Navy Issue}}
|hulltype=Myrmidon Class
+
| tech=  
|faction=Gallente Federation
+
| powergrid=1,050 MW
|race=Gallente
+
| cpu=400 tf
|roles=unspecified
+
| capacitor=2,900 GJ
|variations=none
+
| highs=5
+
| turrets=5
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=0
+
| mediums=5
|powergrid=1,175 MW
+
| lows=6
|cpu=400 tf
+
| mass=12,700,000 kg
|capacitor=2,812.5 GJ
+
| volume=270,000
|highs=6
+
| cargohold=400
|turrets=6
+
| extrahold=
|launchers=0
+
| extraholdtype=
|mediums=5
+
| dronebay=200 m³
|lows=6
+
| bandwidth=100 Mbit/sec
+
| info=Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
|mass=13,250,000 kg
+
| bonuses=<b>Gallente Battlecruiser bonuses (per skill level):</b><br>10% bonus to Drone hitpoints and damage<br>7.5% bonus to Armor Repairer amount<br><b>Role Bonus:</b><br>•&nbsp;Can use one Command Burst module<br>12.5% bonus to Drone microwarp velocity<br>50% bonus to Command Burst area of effect range<br>
|volume=270,000 m&#179;
+
| structurehp=4,750 HP
|cargohold=400 m&#179;
+
| shieldhp=3,500 HP
+
| shieldem=0
|dronebay=150 m&#179;
+
| shieldexp=50
|bandwidth=75 Mbit/sec
+
| shieldkin=40
+
| shieldtherm=20
|info=Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
+
| armorhp=4,500 HP
+
| armorem=50
|bonuses=<b>Battlecruiser Skill Bonus: 10% increase to drone hitpoints and damage dealt by drones, and 7.5% increase to armor repair amount per level</b><br>99% reduction in the CPU need of Warfare Link modules.
+
| armorexp=10
+
| armorkin=35
|structurehp=4,297 HP
+
| armortherm=35
|shieldhp=3,906 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| maxvelocity=145 m/sec
|armorhp=4,688 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
+
| inertia=0.7
+
| warpspeed=3.5 AU/s
|maxvelocity=145 m/s
+
| warptime=12.32 s
|inertia=0.704
+
| targetrange=55.00 km
|warpspeed=3 AU/s
+
| sigradius=305 m
|warptime=12.93 s
+
| maxlockedtargets=7
+
| sensortype=Magnetometric
|targetrange=55 km
+
| sensorvalue=18 points
|sigradius=300 m
+
| scanres=200 mm
|maxlockedtargets=7
+
| reqskills=*{{RequiredSkill|Gallente Battlecruiser|I}}
|sensortype=Magnetometric
+
** {{RequiredSkill|Spaceship Command|III}}
|sensorvalue=18 points
+
** {{RequiredSkill|Gallente Cruiser|III}}
|scanres=200 mm
+
*** {{RequiredSkill|Spaceship Command|II}}
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*** {{RequiredSkill|Gallente Destroyer|III}}
|reqskills=*Gallente Cruiser III<small>22h 13m</small>
+
**** {{RequiredSkill|Gallente Frigate|III}}
**Spaceship Command III<small>4h 26m</small>
+
***** {{RequiredSkill|Spaceship Command|I}}
**Gallente Frigate IV<small>2d 2h 17m</small>
 
*Battlecruisers II<small>4h 43m</small>
 
**Spaceship Command IV<small>1d 1h 8m</small>
 
|totaltraintime=4d 10h 48m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Myrmidon Myrmidon on Eve Online Wiki]<br>
 
 
|highlights1=Warfare Link Bonus
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=1d 21h 16m 40s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1= Can use Command Burst module
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
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==Summary==
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== Summary ==
The Myrmidon is a versatile battlecruiser that performs well in most roles. The myrmidon sports a balanced slot layout that can support a shield or armor tank and do quite well with either. It has an unimpressive drone bandwidth for its size (only equal to the Vexor, which is a class lower) but has a good drone bay. As a drone boat the Myrmidon has excellent flexibility for long roams, with the ability to carry a mixed heavy and medium flight, a light flight, and an additional flight of light repair or EWAR drones. The myrmidon has no bonus to any weapon system so can mount any weaponry of any size with equal proficiency, or use nosferatu or neutraliser arrays without greatly reducing its damage.
+
The '''Myrmidon''' (or "Myrm") is a versatile drone-armed battlecruiser, with a strong bonus to drones and a bonus for armour repairers. To match the weapon range bonuses on other battlecruiser hulls, it has a drone speed bonus.
  
==Skills==
+
With a relatively balanced 5/6 layout of mid and low slots and no need to rely on its high slots for primary damage, the Myrmidon can be fitted in a wide variety of ways. Compared to the Amarr [[Prophecy]] drone battlecruiser, the Myrmidon has more bandwidth but a smaller dronebay, which means that it can deal more raw damage, including more heavy drones in its mix if necessary, but has a little less tactical flexibility. The ship has five turret hardpoints and no missile hardpoints whatsoever; with no bonuses for any kind of mounted weapon, projectile turrets are sometimes preferred by high-SP pilots, as they use no capacitor and allow for damage type selection. The high slots can also be used for [[Command Bursts|command bursts]], or for [[capacitor warfare]].
''Further information about additional or recommended skills to pilot Myrmidon for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
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In PvE, the Myrmidon makes a fine stepping-stone between the [[Vexor]] and the [[Dominix]], and will chew happily through Level 3 missions. Players living in nullsec also sometimes use it to run combat sites and to rat in belts. For PvE combat it typically mounts an active armour tank. The Myrmidon is rare in large-fleet PvP, but can be a powerful and underestimated ship in small-gang and solo PvP.
{{Fittings
 
|name=Myrmidon, Mission Basic
 
  
|high=
+
== Skills ==
200mm 'Scout' I Accelerator Cannon<br>
+
As a battlecruiser, a Myrmidon is a step up from cruisers, and is a good point to be ensuring that you have good [[fitting skills]] and can mount Tech 2 tanking modules. Drone skills are obviously important to the ship. While it is perfectly fine for PvE to fly it with Tech 1 drones initially, pilots should look into training for Tech 2 drones if they intend to fly the ship often, and especially if they plan to move on up to the Dominix.
200mm 'Scout' I Accelerator Cannon<br>
 
200mm 'Scout' I Accelerator Cannon<br>
 
200mm 'Scout' I Accelerator Cannon<br>
 
200mm 'Scout' I Accelerator Cannon<br>
 
200mm 'Scout' I Accelerator Cannon<br>
 
|mid=
 
10MN Afterburner II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
|low=
 
Medium Armor Repairer II<br>
 
Armor Thermic Hardener II<br>
 
Armor Thermic Hardener II<br>
 
Armor Kinetic Hardener II<br>
 
Armor Kinetic Hardener II<br>
 
Capacitor Power Relay II<br>
 
  
|charges=Antimatter Charge M
+
PvP Myrmidon pilots can consider training for projectile turrets and for capacitor warfare. The ship can mount a command burst (or several, with the right rigs), and while command skills are a slow train they can pay off in good bonuses for you and for your fleetmates. The ship can also mount a Micro Jump Drive, making {{sk|Micro Jump Drive Operation}} handy.
|drones=
 
Warrior II x5<br>
 
Valkyrie II x5<br>
 
Hobgoblin II x5<br>
 
Hammerhead II x5<br>
 
|rigs=
 
Medium Nanobot Accelerator I<br>
 
Medium Auxiliary Nano Pump I<br>
 
Medium Auxiliary Nano Pump I<br>
 
  
|recommended1=
+
== Tactics ==
Acceleration Control III<br>
+
For PvE, bring drones appropriate to your targets' [[NPC damage types|weaknesses]], and an active armour tank with strengthened resistances against the damage type(s) you will be receiving. Make sure you have a flight of light drones to deal with small targets.
Afterburner IV<br>
 
Armor Rigging III<br>
 
Battlecruisers IV<br>
 
Combat Drone Operation IV<br>
 
Drone Durability II<br>
 
Drone Interfacing IV<br>
 
Drone Navigation IV<br>
 
Drone Sharpshooting III<br>
 
Drones V<br>
 
EM Armor Compensation III<br>
 
Energy Grid Upgrades IV<br>
 
Energy Management IV<br>
 
|recommended2=
 
Energy Systems Operation IV<br>
 
Engineering IV<br>
 
Explosive Armor Compensation III<br>
 
Fuel Conservation III<br>
 
Gallente Cruiser III<br>
 
Gallente Frigate IV<br>
 
Gallente Drone Specialization II<br>
 
Gunnery III<br>
 
Hull Upgrades V<br>
 
Jury Rigging III<br>
 
Kinetic Armor Compensation III<br>
 
Long Range Targeting III<br>
 
Mechanic IV<br>
 
|recommended3=
 
Medium Hybrid Turret III<br>
 
Minmatar Drone Specialization II<br>
 
Motion Prediction III<br>
 
Rapid Firing III<br>
 
Repair Systems IV<br>
 
Scout Drone Operation V<br>
 
Sharpshooter III<br>
 
Small Hybrid Turret III<br>
 
Spaceship Command IV<br>
 
Targeting III<br>
 
Target Painting III<br>
 
Thermic Armor Compensation III
 
  
|notes=
+
In PvP a multi-rep active armour tank using the hull's bonuses and an armour command burst can achieve quite startling EHP recovery per second. The Myrm can be tanked in other ways, though: buffer armour and even buffer hull tanks can have a lot of EHP and can free up more low slots and capacitor for other purposes.
* The example fitting has hardeners fitted for Serpentis rats.<br>
 
}}
 
 
 
{{Fittings
 
|name=Myrmidon, PvP Shield
 
 
 
|high=
 
Heavy Ion Blaster II<br>
 
Heavy Ion Blaster II<br>
 
Heavy Ion Blaster II<br>
 
Heavy Ion Blaster II<br>
 
Heavy Ion Blaster II<br>
 
Heavy Ion Blaster II<br>
 
|mid=
 
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 
Large Shield Extender II<br>
 
Invulnerability Field II<br>
 
Large Shield Extender II<br>
 
Warp Scrambler II<br>
 
|low=
 
Damage Control II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Nanofiber Internal Structure II<br>
 
 
 
|charges=Caldari Navy Antimatter Charge M<br>
 
|drones=
 
Hammerhead II x5<br>
 
Warrior II x5<br>
 
Ogre II x2<br>
 
Hammerhead II x2<br>
 
Hobgoblin II x1<br>
 
|rigs=
 
Medium Anti-EM Screen Reinforcer I<br>
 
Medium Core Defence Field Extender I<br>
 
Medium Core Defence Field Extender I<br>
 
 
 
|recommended1=
 
Acceleration Control III<br>
 
Afterburner III<br>
 
Battlecruisers IV<br>
 
Combat Drone Operation IV<br>
 
Drone Durability III<br>
 
Drone Interfacing IV<br>
 
Drone Navigation IV<br>
 
Drone Sharpshooting IV<br>
 
Drones V<br>
 
Electronic Warfare IV<br>
 
Electronic Warfare Drone Interfacing III<br>
 
Electronics V<br>
 
Energy Management IV<br>
 
Energy Systems Operation IV<br>
 
Engineering V<br>
 
Evasive Maneuvering III<br>
 
Gallente Cruiser III<br>
 
Gallente Drone Specialization IV
 
|recommended2=
 
Gallente Frigate IV<br>
 
Gunnery V<br>
 
Heavy Drone Operation V<br>
 
High Speed Maneuvering IV<br>
 
Hull Upgrades IV<br>
 
Jury Rigging III<br>
 
Mechanic IV<br>
 
Medium Blaster Specialization IV<br>
 
Medium Hybrid Turret V<br>
 
Minmatar Drone Specialization III<br>
 
Motion Prediction IV<br>
 
Nanite Interfacing III<br>
 
Nanite Operation III<br>
 
Navigation IV<br>
 
Propulsion Jamming III<br>
 
Rapid Firing IV<br>
 
Science IV<br>
 
Scout Drone Operation V
 
|recommended3=
 
Sharpshooter IV<br>
 
Shield Rigging III<br>
 
Shield Management IV<br>
 
Shield Operation III<br>
 
Shield Upgrades IV<br>
 
Signature Analysis III<br>
 
Small Blaster Specialization IV<br>
 
Small Hybrid Turret V<br>
 
Spaceship Command IV<br>
 
Surgical Strike IV<br>
 
Tactical Shield Manipulation IV<br>
 
Targeting IV<br>
 
Thermodynamics IV<br>
 
Trajectory Analysis IV<br>
 
Warp Drive Operation III<br>
 
Weapon Upgrades IV
 
  
|notes=
+
Fit autocannon in the high slots to push towards the ship's DPS ceiling, or fit energy neutralizers to shut other ships down. With energy neutralizers in the highs and scram-web in the mids, a Myrmidon can have terrifying brawling potential—''if'' it can close in on the enemy.
* This fit has 56k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 625. DPS with 5x Hammerheads is 557.
 
}}
 
  
{{Fittings
+
Besides raw damage, a flight of ECM drones can come in handy. The Myrmidon is a typical PvE ship: to bait hunters into coming onto grid and engaging you, you can try bringing a single flight of Tech 1 light drones and popping them out to show on d-scan, then abandoning them and unleashing Tech 2 drones once you have someone pinned.
|name=Myrmidon, PvP Armor Buffer
 
  
|high=
+
== Notes ==
Heavy Electron Blaster II<br>
+
In ancient Greek mythology, the Myrmidons were a tribe in Thessaly; in Homer's ''Iliad'', they are the soldiers serving under Achilles. The classical Greeks thought, possibly wrongly, that the name came from their word for "ant" and meant "ant people". In medieval and early modern Europe, "myrmidon" came to be associated with ant-like unfeeling loyalty, and the word was used in ways not unlike the more modern word "robot". Most of these associations seem appropriate to the Myrmidon's drone bonus, and the ship was probably named for one of them, or possibly for several at once.
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
 
|mid=
 
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 
Conjunctive Magnetometric ECCM Scanning Array I<br>
 
Medium Electrochemical Capacitor Booster I<br>
 
X5 Prototype I Engine Enervator<br>
 
Warp Scrambler II<br>
 
|low=
 
Damage Control II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
  
|charges=
+
== Patch History ==
Caldari Navy Antimatter Charge M<br>
+
{{Expansion past|
Cap Booster 800<br>
+
'''October 2019 Release - 2019-10-15.1'''
|drones=
 
Hammerhead II x5<br>
 
Warrior II x5<br>
 
Ogre II x2<br>
 
Hammerhead II x2<br>
 
Hobgoblin II x1<br>
 
|rigs=
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
  
|recommended1=
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
Acceleration Control III<br>
 
Afterburner III<br>
 
Armor Rigging III<br>
 
Battlecruisers IV<br>
 
Combat Drone Operation IV<br>
 
Drone Durability III<br>
 
Drone Interfacing IV<br>
 
Drone Navigation IV<br>
 
Drone Sharpshooting IV<br>
 
Drones V<br>
 
Electronic Warfare IV<br>
 
Electronic Warfare Drone Interfacing III<br>
 
Electronics IV<br>
 
EM Armor Compensation III<br>
 
Energy Management IV<br>
 
Energy Systems Operation IV<br>
 
Engineering V<br>
 
Evasive Maneuvering III
 
|recommended2=
 
Explosive Armor Compensation III<br>
 
Gallente Cruiser III<br>
 
Gallente Drone Specialization IV<br>
 
Gallente Frigate IV<br>
 
Gunnery V<br>
 
Heavy Drone Operation V<br>
 
High Speed Maneuvering IV<br>
 
Hull Upgrades V<br>
 
Jury Rigging III<br>
 
Kinetic Armor Compensation III<br>
 
Mechanic V<br>
 
Medium Blaster Specialization IV<br>
 
Medium Hybrid Turret V<br>
 
Minmatar Drone Specialization III<br>
 
Motion Prediction IV<br>
 
Nanite Interfacing III<br>
 
Nanite Operation III<br>
 
Navigation IV
 
|recommended3=
 
Propulsion Jamming III<br>
 
Rapid Firing IV<br>
 
Science IV<br>
 
Scout Drone Operation V<br>
 
Sharpshooter IV<br>
 
Signature Analysis III<br>
 
Small Blaster Specialization IV<br>
 
Small Hybrid Turret V<br>
 
Spaceship Command IV<br>
 
Surgical Strike III<br>
 
Targeting IV<br>
 
Thermic Armor Compensation III<br>
 
Thermodynamics IV<br>
 
Trajectory Analysis IV<br>
 
Warp Drive Operation III<br>
 
Weapon Upgrades IV
 
  
|notes=
+
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
* This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 601. DPS with 5x Hammerheads is 532.
 
 
}}
 
}}
  
{{Fittings
+
{{ShipsMatrix}}
|name=Myrmidon, PvP Armor Dual Rep
 
 
 
|high=
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
|mid=
 
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 
Medium Capacitor Booster II<br>
 
Medium Capacitor Booster II<br>
 
Stasis Webifier II<br>
 
Warp Scrambler II
 
|low=
 
Damage Control II<br>
 
Armor Explosive Hardener II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Medium Armor Repairer II<br>
 
Medium Armor Repairer II<br>
 
 
 
|charges=
 
Republic Fleet EMP M<br>
 
Cap Booster 800
 
|drones=
 
Warrior II x5<br>
 
Hobgoblin II x1<br>
 
Hammerhead II x2<br>
 
Ogre II x2<br>
 
Hammerhead II x5
 
|rigs=
 
Medium Nanobot Accelerator I<br>
 
Medium Auxiliary Nano Pump I<br>
 
Medium Auxiliary Nano Pump I
 
 
 
|recommended1=
 
Acceleration Control III<br>
 
Advanced Weapon Upgrades IV<br>
 
Afterburner III<br>
 
Armor Rigging III<br>
 
Battlecruisers V<br>
 
Combat Drone Operation IV<br>
 
Drone Durability III<br>
 
Drone Interfacing IV<br>
 
Drone Navigation IV<br>
 
Drone Sharpshooting IV<br>
 
Drones V<br>
 
Electronic Warfare IV<br>
 
Electronic Warfare Drone Interfacing III<br>
 
Electronics IV<br>
 
EM Armor Compensation IV<br>
 
Energy Management V<br>
 
Energy Systems Operation V<br>
 
Engineering V
 
|recommended2=
 
Evasive Maneuvering III<br>
 
Explosive Armor Compensation IV<br>
 
Gallente Cruiser III<br>
 
Gallente Drone Specialization IV<br>
 
Gallente Frigate IV<br>
 
Gunnery V<br>
 
Heavy Drone Operation V<br>
 
High Speed Maneuvering IV<br>
 
Hull Upgrades V<br>
 
Jury Rigging III<br>
 
Kinetic Armor Compensation IV<br>
 
Mechanic V<br>
 
Medium Autocannon Specialization IV<br>
 
Medium Projectile Turret V<br>
 
Minmatar Drone Specialization III<br>
 
Motion Prediction IV<br>
 
Nanite Interfacing III<br>
 
Nanite Operation III
 
|recommended3=
 
Navigation IV<br>
 
Propulsion Jamming IV<br>
 
Rapid Firing IV<br>
 
Repair Systems V<br>
 
Science IV<br>
 
Scout Drone Operation V<br>
 
Sharpshooter IV<br>
 
Signature Analysis III<br>
 
Small Autocannon Specialization IV<br>
 
Small Projectile Turret V<br>
 
Spaceship Command IV<br>
 
Surgical Strike III<br>
 
Targeting IV<br>
 
Thermic Armor Compensation IV<br>
 
Thermodynamics IV<br>
 
Trajectory Analysis IV<br>
 
Warp Drive Operation III<br>
 
Weapon Upgrades V<br>
 
 
 
|notes=
 
* This fit needs the skills Battlecruisers V and Repair Systems V to make full use of the active tanking in PvP.
 
* The explosive hardener can be switched to kinetic if you expect to fight drakes or other ships that are heavy on kinetic damage.
 
* An active tanking myrm can also by fitted with triple reps. To do this, change the hardener to another repair module, downgrade the cap boosters to meta 4, and downgrade the guns to dual 180mm autocannons.
 
* Solo myrms will sometimes fit ECCM to counter ECM modules and drones. The hardener and one of the cap boosters can be switched to Warded Magnetometric Backup Cluster I and Conjunctive Magnetometric ECCM Scanning Array I.
 
 
 
}}
 
 
 
==Tactics==
 
''No sub-article about Myrmidon roles or piloting tactics. You can write them here.''
 
 
 
==Notes==
 
''You can write additional notes for Myrmidon here.''
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battlecruisers]]
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[[Category:Standard Battlecruisers]]

Latest revision as of 18:27, 4 April 2023

EVE University Database
 
Ship Database
Myrmidon
Myrmidon
Gallente Federation
Gallente Federation
Standard Battlecruisers
Myrmidon Class
Highlight
Can use Command Burst module
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.

SHIP BONUSES

Gallente Battlecruiser bonuses (per skill level):
10% bonus to Drone hitpoints and damage
7.5% bonus to Armor Repairer amount
Role Bonus:
• Can use one Command Burst module
12.5% bonus to Drone microwarp velocity
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Eos
Eos.jpg
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Eos
Command Ships Myrmidon Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,200 MW Icon cpu.png425 tf
Icon velocity.png150 m/sec
Icon capacity.png400 m³
, Myrmidon Navy Issue
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Myrmidon Navy Issue
Faction Battlecruisers Myrmidon Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png6 (0/4) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png1,100 MW Icon cpu.png400 tf
Icon velocity.png155 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,050 MW
CPU
cpu output
400 tf
Capacitor
capacitor
2,900 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
145 m/sec
Inertia Modifier
inertia modifier (agility)
0.7
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
12.32 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
305 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
4,750 HP
Mass
ship mass
12,700,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
4,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Myrmidon (or "Myrm") is a versatile drone-armed battlecruiser, with a strong bonus to drones and a bonus for armour repairers. To match the weapon range bonuses on other battlecruiser hulls, it has a drone speed bonus.

With a relatively balanced 5/6 layout of mid and low slots and no need to rely on its high slots for primary damage, the Myrmidon can be fitted in a wide variety of ways. Compared to the Amarr Prophecy drone battlecruiser, the Myrmidon has more bandwidth but a smaller dronebay, which means that it can deal more raw damage, including more heavy drones in its mix if necessary, but has a little less tactical flexibility. The ship has five turret hardpoints and no missile hardpoints whatsoever; with no bonuses for any kind of mounted weapon, projectile turrets are sometimes preferred by high-SP pilots, as they use no capacitor and allow for damage type selection. The high slots can also be used for command bursts, or for capacitor warfare.

In PvE, the Myrmidon makes a fine stepping-stone between the Vexor and the Dominix, and will chew happily through Level 3 missions. Players living in nullsec also sometimes use it to run combat sites and to rat in belts. For PvE combat it typically mounts an active armour tank. The Myrmidon is rare in large-fleet PvP, but can be a powerful and underestimated ship in small-gang and solo PvP.

Skills

As a battlecruiser, a Myrmidon is a step up from cruisers, and is a good point to be ensuring that you have good fitting skills and can mount Tech 2 tanking modules. Drone skills are obviously important to the ship. While it is perfectly fine for PvE to fly it with Tech 1 drones initially, pilots should look into training for Tech 2 drones if they intend to fly the ship often, and especially if they plan to move on up to the Dominix.

PvP Myrmidon pilots can consider training for projectile turrets and for capacitor warfare. The ship can mount a command burst (or several, with the right rigs), and while command skills are a slow train they can pay off in good bonuses for you and for your fleetmates. The ship can also mount a Micro Jump Drive, making Micro Jump Drive Operation handy.

Tactics

For PvE, bring drones appropriate to your targets' weaknesses, and an active armour tank with strengthened resistances against the damage type(s) you will be receiving. Make sure you have a flight of light drones to deal with small targets.

In PvP a multi-rep active armour tank using the hull's bonuses and an armour command burst can achieve quite startling EHP recovery per second. The Myrm can be tanked in other ways, though: buffer armour and even buffer hull tanks can have a lot of EHP and can free up more low slots and capacitor for other purposes.

Fit autocannon in the high slots to push towards the ship's DPS ceiling, or fit energy neutralizers to shut other ships down. With energy neutralizers in the highs and scram-web in the mids, a Myrmidon can have terrifying brawling potential—if it can close in on the enemy.

Besides raw damage, a flight of ECM drones can come in handy. The Myrmidon is a typical PvE ship: to bait hunters into coming onto grid and engaging you, you can try bringing a single flight of Tech 1 light drones and popping them out to show on d-scan, then abandoning them and unleashing Tech 2 drones once you have someone pinned.

Notes

In ancient Greek mythology, the Myrmidons were a tribe in Thessaly; in Homer's Iliad, they are the soldiers serving under Achilles. The classical Greeks thought, possibly wrongly, that the name came from their word for "ant" and meant "ant people". In medieval and early modern Europe, "myrmidon" came to be associated with ant-like unfeeling loyalty, and the word was used in ways not unlike the more modern word "robot". Most of these associations seem appropriate to the Myrmidon's drone bonus, and the ship was probably named for one of them, or possibly for several at once.

Patch History