Inquisitor
RELATED UNI-WIKI REFERENCES
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The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Inquisitor is the Amarr logistics frigate and is designed for remote armor repair. It makes an ideal entry point for beginner Amarr capsuleers who want to train into the Augoror, the Amarr Tier 1 Cruiser logi ship, before eventually training into the Guardian, the Amarr Tier 2 Logistics ship.
Note: While both the Augoror and the Guardian are designed to fly as part of a cap chain, the Inquisitor is designed to be self-sufficient when it comes to capacitor usage. For this reason, armor-logi capsuleers can cross-train into the Gallente Exequror relatively easily (and from there to the T2 Oneiros).
The range of the small armor repair modules fitted on an Inquisitor being significantly lower than medium armor repair modules fitted on a bonused ship like the Augoror or the Exequror, the Inquisitor is actually much harder to use effectively in fleet. Pilots who want to start playing logistics might decide to skip this step and go directly to the Tier 1 cruiser Logi ships.
Skills
Remote Armor Repair Systems I
Energy Grid Upgrades II
Afterburner I
Hull Upgrades II
Fitting
Small Remote Armor Repair System I
Small Remote Armor Repair System I
Small Remote Armor Repair System I
1MN Afterburner I
Cap Recharger I
Damage Control I
Energized Adaptive Nano Membrane I
400mm Reinforced Steel Plates I
Power Diagnostic System I
Light Armor Maintenance Bot I x1
- Repair Systems 2.
- Mechanics 3.
- Remote Armor Repair Systems 1 to 5.
- A low skill logi fit.
- With all skills at V and before fleet boosts, this ship has 4.4 K EHP, flies at 751 m/s (932 m/s with AB overheated) and align in 7.6 s (5.9 s with AB off). The capacitor last 1 min 47s.
- Can repair 72 hp/s at a range of 24 km.
Small 'Solace' Remote Bulwark Reconstruction
200mm Light 'Scout' Autocannon I
200mm Light 'Scout' Autocannon I
Experimental 1MN Afterburner I
Balmer Series Tracking Disruptor I
400mm Reinforced Rolled Tungsten Plates I
Prototype Energized Explosive Membrane I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Hobgoblin I x1
Optimal Range Disruption Script x1
EMP S x1
- A low skill multi purpose fit.
- With all skills at V and before fleet boosts, this ship has 5.5 K EHP, flies at 808 m/s (1018 m/s with AB overheated) and align in 7.3 s (5.6 s with AB off). The capacitor is stable.
- Can repair 24 hp/s at a range of 24 km.
- Damage is 44 dps at 0.8 + 6 km with EMP.
Small Remote Armor Repair System II
Small Remote Armor Repair System II
Small Remote Armor Repair System II
Limited 1MN Microwarpdrive I
Cap Recharger II
Damage Control II
200mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Capacitor Power Relay II
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Light Armor Maintenance Bot I x1
- Requires fairly high skills for a Frigate to be cap stable, including as a minimum Amarr Frigates V and Remote Armor Repair Systems IV.
- As fitted, with all skills at V and before boost, this fit has 4.67 K EHP, flies at 2100 m/s (3000 m/s with MWD overheated) and align in 7 s with MWD on (5.3 s with MWD off).
- This ship will repair 96 armor/s from a range of 28.8 km
- If skills do not allow you to equip this, consider replacing the MWD by an afterburner. This reduces the velocity to 800 m/s but is much easier to fit.
Tactics
No sub-article about Inquisitor roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
When comparing remove repair modules and self-repair modules, be aware that EFT reports self-repair rates in EHP/s, while the remote repair are reported as HP/s. The EHP/s is the hp/s divided by the average damage resistance.