Difference between revisions of "Ares"

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''Recommended skills: (Medium)
 
''Recommended skills: (Medium)
  
* Interceptors: 4   '''[[***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***]]'''
+
* [[Skills:Spaceship Command#Interceptors|Interceptors]] IV   '''[[***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***]]'''
  
  
* Engineering: 5
+
* [[Skills:Engineering#Engineering|Engineering]] V
  
* Energy Management: 4 (important for capacitor stability)
+
* [[Skills:Engineering#Energy_Management|Energy Management]] IV (important for capacitor stability)
  
* Energy Systems Operations: 5 (important for capacitor stability)
+
* [[Skills:Engineering#Energy_Systems_Operation|Energy Systems Operations]] V (important for capacitor stability)
  
* Shield Operation: 3
+
* [[Skills:Engineering#Shield_Operation|Shield Operation]] III
  
* Shield Management: 3
+
* [[Skills:Engineering#Shield_Management|Shield Management]] III
  
* Shield Upgrades: 4
+
* [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]] IV
  
  
* Electronics: 4
+
* [[Skills:Electronics#Electronics|Electronics]] IV
  
* Propulsion Jamming: 3
+
* [[Skills:Electronics#Propulsion_Jamming|Propulsion Jamming]] III
  
* Signature Analysis: 5
+
* [[Skills:Electronics#Signature_Analysis|Signature Analysis]] V
  
* Long Range Targeting: 4
+
* [[Skills:Electronics#Long_Range_Targeting|Long Range Targeting]] IV
  
  
* Mechanics: 4
+
* [[Skills:Mechanics#Mechanics|Mechanics]] IV
  
* Hull Upgrades: 4
+
* [[Skills:Mechanics#Hull_Upgrades|Hull Upgrades]] IV
  
* Jury Rigging: 3
+
* [[Skills:Mechanics#Jury_Rigging|Jury Rigging]] III
  
* Astronautic Rigging: 3
+
* [[Skills:Mechanics#Astronautic|Astronautic Rigging]] III
  
* Electronic Superiority Rigging: 3
+
* [[Skills:Mechanics#Electronic Superiority|Electronic Superiority Rigging]] III
  
  
* Navigation: 5
+
* [[Skills:Navigation#Navigation|Navigation]] V
  
* High Speed Maneuvering: 4 (important for capacitor stability)
+
* [[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]] IV (important for capacitor stability)
  
* Acceleration Control: 4
+
* [[Skills:Navigation#Acceleration_Control|Acceleration Control]] IV
  
* Evasive Maneuvering: 5
+
* [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] V
  
* Warp Drive Operation: 4
+
* [[Skills:Navigation#Warp Drive Operation|Warp Drive Operation]] IV
  
  
* Thermodynamics: 4 (important for sustained overheating of MWD or Point)
+
* [[Skills:Science#Thermodynamics|Thermodynamics]] IV (important for sustained overheating of MWD or Point)
  
 
==Fitting==
 
==Fitting==

Revision as of 09:12, 23 August 2013

EVE University Database
 
Ship Database
Ares
CornerT2h.png
Ares
Gallente Federation
Gallente Federation
Interceptors
Atron Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems.

SHIP BONUSES

Gallente Frigate Skill Bonus:
5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per level
Interceptor Skill Bonus:
15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level
Role bonus:

80% reduction in Propulsion Jamming systems activation cost

Required Skills
  • Gallente Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Interceptors I33m
    • Spaceship Command III4h 26m
    • Evasive Maneuvering V11d 20h 26m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Atron
Atron.jpg
Atron
Standard Frigates Atron Class
Icon highlights.pngEntry-Level Tackle Frigate
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png147 tf
Icon velocity.png420 m/sec
Icon capacity.png145 m³
, Taranis
Taranis.jpg
CornerT2s.png
Taranis
Interceptors Atron Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png35 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³

Ship Attributes

Fittings
Powergrid
powergrid
30 MW
CPU
cpu output
150 tf
Capacitor
capacitor
312.5 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
450 m/s
Inertia Modifier
inertia modifier (agility)
3.1
Warp Speed
inertia modifier (agility)
13.5 AU/s
Base Time to Warp
base time to warp
4.73 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
25 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
10 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
955 mm
Structure
Structure Hitpoints
structure hitpoints
668 HP
Mass
ship mass
1,100,000 kg
Volume
ship volume
22,500 m³
Cargo Capacity
cargo capacity
125 m³
Armor
Armor Hitpoints
armor hitpoints
422 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
45
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
281 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
50
EXP
explosive resistance
50


Summary

The Ares is unique among interceptors for having 4 low slots.

Considered by some as the "King" of fleet Interceptors, the Ares is not only the fastest Interceptor but when fit with a Damage Control II and a Medium Shield Extender II, the Ares is also the "Tankiest" of the Interceptor group.

While the Minmatar Stiletto does have 4 mid slots and provides a little extra utility, it is incredibly skill intensive and expensive to fit.


About Nanofiber Hull: While the added agility bonus is nice, Interceptors are naturally some of the most agile ships in EVE.

In the hands of a skilled pilot, an Interceptor does not really require that extra agility to catch and stay on their target, even more so since the agility boost has a dire price, 15% reduction in Hull HP, 20% with T2.

The Ares is blessed with high Hull hit-points, with decent Mechanics skill(IV and up) and a Damage Control II fitted it can provide just as much, if not more EHP than a Medium Shield Extender. (e.g. EM weapons will do much more damage to shield than Armor and Hull)

You will find yourself counting your lucky stars when you escape a fight with 12% Hull: *** Example... ***

Skills

Required Skills


Recommended skills: (Medium)






  • Thermodynamics IV (important for sustained overheating of MWD or Point)

Fitting

Standard
Ares: Standard
EFT
[Ares, Standard]
75mm Gatling Rail II
75mm Gatling Rail II
OE-5200 Rocket Launcher

Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II

Signal Amplifier II
Micro Auxiliary Power Core I
Overdrive Injector System II
Damage Control II

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I



Caldari Navy Antimatter Charge S x1
Caldari Navy Scourge Rocket x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Very tight on CPU. Downgrade to Meta 4 or similar if you can't fit everything. Has a great tank, can last a long time against targets.



Skrimisher
Ares: Skrimisher
EFT
[Ares, Skrimisher]
150mm Light Gallium Machine Gun
'Malkuth' Rocket Launcher I
150mm Light Gallium Machine Gun

Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II

Micro Auxiliary Power Core I
Overdrive Injector System II
Overdrive Injector System II
Damage Control II

Small Ionic Field Projector I
Small Polycarbon Engine Housing I



EMP S x1
Mjolnir Rocket x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Less than two months of training for very effective, very educational ship.
  • With the recommended skills in the section above, this fit runs for a little over eight minutes.
  • AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.
  • Feel free to replace the rocket launcher, it is only used for extra anti-drone DPS.


Tactics

No sub-article about Ares roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Ares here.