Difference between revisions of "Broadsword"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=12013
+
| shipimg=Broadsword.jpg
|shipid=12013
+
| shipname=Broadsword
|shipimg=Broadsword.jpg
+
| class=Heavy Interdiction Cruiser
|shipname=Broadsword
+
| grouping=Heavy Interdiction Cruisers
|caption=Broadsword
+
| hulltype=Rupture Class
|class=Heavy Interdictor
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| faction=Minmatar Republic
|grouping=Heavy Interdictors
+
| variations={{Ship|Muninn}},{{Ship|Rupture}}
|hulltype=Rupture Class
+
| tech=2  
|faction=Minmatar Republic
+
| powergrid=1,010 MW
|race=Minmatar
+
| cpu=392 tf
|roles=unspecified
+
| capacitor=1,250 GJ
|variations={{Ship|Rupture}}, {{Ship|Muninn}}
+
| highs=6
|tech=2
+
| turrets=5
+
| launchers=3
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=6
+
| lows=4
|powergrid=1,010 MW
+
| mass=15,000,000 kg
|cpu=392 tf
+
| volume=96,000
|capacitor=1,250 GJ
+
| cargohold=452
|highs=6
+
| dronebay=
|turrets=5
+
| bandwidth=
|launchers=3
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| info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.<br><br>
|mediums=6
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| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret damage<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret falloff<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>•&nbsp;Can fit Warp Disruption Field Generator<br>20% bonus to all shield resistances<br>
|lows=4
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| structurehp=1,400 HP
+
| shieldhp=2,000 HP
|mass=14,820,000 kg
+
| shieldem=75
|volume=96,000 m&#179;
+
| shieldexp=50
|cargohold=452 m&#179;
+
| shieldkin=40
+
| shieldtherm=60
|dronebay=0 m&#179;
+
| armorhp=1,600 HP
|bandwidth=0 Mbit/sec
+
| armorem=90
+
| armorexp=10
|info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion’s ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.
+
| armorkin=25
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| armortherm=67.5
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to medium projectile turret rate of fire and 4% bonus to shield resistances per level<br><b>Heavy Interdictors Skill Bonus:</b><br>10% bonus to medium projectile turret falloff and 5% bonus to range of warp disruption fields per level<br>Note: can fit warp disruption field generators
+
| maxvelocity=220 m/sec
+
| inertia=0.55
|structurehp=1,406 HP
+
| warpspeed=4.5 AU/s
|shieldhp=1,582 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60
+
| warptime=11.44 s
|armorhp=2,004 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68
+
| targetrange=55.00 km
+
| sigradius=130 m
|maxvelocity=214 m/s
+
| maxlockedtargets=6
|inertia=0.572
+
| sensortype=LADAR
|warpspeed=3.8 AU/s
+
| sensorvalue=14 points
|warptime=11.74 s
+
| scanres=255 mm
+
| reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
|targetrange=55 km
+
** {{RequiredSkill|Spaceship Command|II}}
|sigradius=130 m
+
** {{RequiredSkill|Minmatar Destroyer|III}}
|maxlockedtargets=5
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*** {{RequiredSkill|Minmatar Frigate|III}}
|sensortype=LADAR
+
**** {{RequiredSkill|Spaceship Command|I}}
|sensorvalue=13 points
+
* {{RequiredSkill|Heavy Interdiction Cruisers|I}}
|scanres=245 mm
+
** {{RequiredSkill|Propulsion Jamming|V}}
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*** {{RequiredSkill|CPU Management|III}}
|reqskills=*Minmatar Cruiser V<small>29d 15h 6m</small>
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*** {{RequiredSkill|Navigation|II}}
**Minmatar Destroyer III<small>8h 53m</small>
+
** {{RequiredSkill|Graviton Physics|IV}}
***Minmatar Frigate III<small>8h 53m</small>
+
*** {{RequiredSkill|Science|V}}
*Heavy Interdictors I<small>50m</small>
+
*** {{RequiredSkill|Power Grid Management|V}}
**Propulsion Jamming V<small>17d 18h 40m</small>
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** {{RequiredSkill|Spaceship Command|V}}
**Graviton Physics IV<small>5d 5h 42m</small>
 
***Engineering IV<small>5d 17h 46m</small>
 
***Science V<small>5d 17h 46m</small>
 
**Spaceship Command V<small>5d 17h 46m</small>
 
|totaltraintime=70d 15h 25m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Broadsword Broadsword on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=71d 9h 59m 40s
 +
| externallinks=
 
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==Summary==
+
== Summary ==
The Broadsword is the Minmatar Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Broadsword is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
+
The '''Broadsword''' is the Minmatar Heavy Interdiction Cruiser. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Broadsword is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
  
 
The Broadsword and the Caldari [[Onyx]] have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked [[Devoter]] can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP.
 
The Broadsword and the Caldari [[Onyx]] have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked [[Devoter]] can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Broadsword for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Broadsword for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
{{ShipFitting|
 
ship=Broadsword|
 
shipTypeID=12013|
 
fitName=Shield Incursion|
 
fitID=Shield-Incursion|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=Auto Targeting System II|
 
high6typeID=1436|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Tracking Computer II|
 
mid3typeID=1978|
 
mid4name=Tracking Computer II|
 
mid4typeID=1978|
 
mid5name=Federation Navy Stasis Webifier|
 
mid5typeID=17559|
 
mid6name=Sensor Booster II|
 
mid6typeID=1952|
 
low1name=Gyrostabilizer II|
 
low1typeID=519|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
charge1name=Tracking Speed Script x3|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x3|
 
charge2typeID=28999|
 
charge3name=Scan Resolution Script x1|
 
charge3typeID=29011|
 
charge4name=Republic Fleet Phased Plasma M x1|
 
charge4typeID=21922|
 
charge5name=Republic Fleet EMP M x1|
 
charge5typeID=21896|
 
charge6name=Republic Fleet Fusion M x1|
 
charge6typeID=21904|
 
rig1name=Medium Anti-Kinetic Screen Reinforcer II|
 
rig1typeID=31748|
 
rig2name=Medium Projectile Collision Accelerator II|
 
rig2typeID=31688|
 
difficulty=2|
 
warsop=S|
 
warsopReason=Navy faction mods|
 
version=PRE-RET 1.0|
 
shipDNA=12013:1436;1:2913;5:1952;1:1978;3:3841;1:17559;1:519;3:1999;1:31688;1:31748;1:21896;1:21904;1:21922;1:28999;3:29001;3:29011;1::|
 
skills=Medium Projectile Turret V</li><li>Medium Autocannon Specialization IV  |
 
notes=Broadsword is rarely seen in Incursion fleets. Thanks to its inherent shield resist bonus and Minmatar T2 ships' resist profile, Broadsword can utilize 5 out of 6 of its utility med slots to help with applying its seemingly unimpressive damage, despite still being a shield tanked ship. This allows Broadsword to deal damage at decent range (2.1+35km) and with far superior tracking speed (~0.2rad/sec) than other Minmatar ships. (Range and tracking stats are data when the pilot has all V skills and when the tracking computers are scripted with two Optimal Range Script and one Tracking Speed Script).</li><li>Auto targeting system solves the problem with Broadsword's small maximum target count.}}
 
 
 
==Tactics==
 
 
''No sub-article about Broadsword roles or piloting tactics. You can write them here.''
 
''No sub-article about Broadsword roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Broadsword here.''
 
''You can write additional notes for Broadsword here.''
  
{{ShipsMatrix}}
+
== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Interdictors]]
+
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=cruisers}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Heavy Interdiction Cruisers]]

Latest revision as of 18:21, 4 April 2023

EVE University Database
 
Ship Database
Broadsword
CornerT2h.png
Broadsword
Minmatar Republic
Minmatar Republic
Heavy Interdiction Cruisers
Rupture Class
RELATED UNI-WIKI REFERENCES

Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret damage
Heavy Interdiction Cruisers bonuses (per skill level):
10% bonus to Medium Projectile Turret falloff
5% bonus to Warp Disruption Field Generator scramble range
Role Bonus:
• Can fit Warp Disruption Field Generator
20% bonus to all shield resistances

Required Skills
Training Time what's this?
71d 9h 59m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Muninn
Muninn.jpg
CornerT2s.png
Muninn
Heavy Assault Cruisers Rupture Class
Icon hi slot.png5 (5/1) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,000 MW Icon cpu.png405 tf
Icon velocity.png235 m/sec
Icon capacity.png515 m³
,Rupture
Rupture.jpg
Rupture
Standard Cruisers Rupture Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png860 MW Icon cpu.png350 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,010 MW
CPU
cpu output
392 tf
Capacitor
capacitor
1,250 GJ
High
high slots
6
Launchers
launcher slots
3
Turrets
turret slots
5
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/sec
Inertia Modifier
inertia modifier (agility)
0.55
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
11.44 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
14 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
255 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
15,000,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
452 m³
Armor
Armor Hitpoints
armor hitpoints
1,600 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,000 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Broadsword is the Minmatar Heavy Interdiction Cruiser. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Broadsword is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.

The Broadsword and the Caldari Onyx have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked Devoter can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP.

Skills

Further information about additional or recommended skills to pilot Broadsword for a specific or its common role(s) can be written here.

Tactics

No sub-article about Broadsword roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Broadsword here.

Patch History