Curse

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Ship Database
Curse
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Curse
Amarr Empire
Amarr Empire
Recon Ships
Arbitrator Class
RELATED UNI-WIKI REFERENCES

Name: Curse
Hull: Arbitrator
Role: Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to Drone hitpoints and damage
Recon Ships bonuses (per skill level):
40% bonus to Energy Vampire and Energy Neutralizer transfer range
20% bonus to Energy Vampire and Energy Neutralizer transfer amount
Role Bonus:
• Cannot be detected by directional scanners

Required Skills
Training Time what's this?
61d 11h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Pilgrim
Pilgrim.jpg
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Pilgrim
Recon Ships Arbitrator Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (0/3) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,000 MW Icon cpu.png370 tf
Icon velocity.png198 m/sec
Icon capacity.png315 m³
,Arbitrator
Arbitrator.jpg
Arbitrator
Standard Cruisers Arbitrator Class
Icon hi slot.png4 (3/2) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png695 MW Icon cpu.png370 tf
Icon velocity.png200 m/sec
Icon capacity.png345 m³

Ship Attributes

Fittings
Powergrid
powergrid
900 MW
CPU
cpu output
380 tf
Capacitor
capacitor
1,470 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
Medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
205 m/sec
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
9.99 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
130.00 km
Max Locked Targets
max. locked targets
10
RADAR Sensor
RADAR sensor strength
28 points
Sig. Radius
signature radius
145 m
Scan Res.
scan resolution
281 mm
Structure
Structure Hitpoints
structure hitpoints
1,075 HP
Mass
ship mass
11,810,000 kg
Volume
ship volume
120,000 m³
Cargo Capacity
cargo capacity
345 m³
Armor
Armor Hitpoints
armor hitpoints
1,650 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
53.125
EXP
explosive resistance
70
Shields
Shield Capacity
shield hitpoints
1,210 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
62.5
EXP
explosive resistance
81.25


Summary

This Combat Recon is the undisputed king of capacitor warfare. Its range bonuses allow its hefty neuting capacity to reach out to an obscene range. This synergizes well with the standard Amarr TD bonus allowing excellent mitigation of any turret boat DPS, and the standard drone bonus gives cap free, high slot free, selectable and flexible DPS/utility. Expect to be called primary in this ship when flying in gangs; this ship is universally recognized as a huge force multiplier. No one wants to fight a Curse solo as the various advantages allows control of the fight to stay within grasp of a decent Curse pilot, and no one likes feeling useless and impotent for the duration of a fight.

The most common flavour is a shield tanked curse due to the six mid slots and the desire to be able to have the flexibilty of speed and the ability to range. Armour Curses are ridiculed by some but as gang support, backed up with Guardian logistics, they are incredible additions to the capabilities of the fleet. Curses are a great counter to logistics chains, both for RRBS and logistics ships themselves, and the added pressure of their neuts can mitigate or neutralize any practical cap transfer setup.

This is a ship that really needs its applicable command skill to V to be fully functional.

Skills

Further information about additional or recommended skills to pilot Curse for a specific or it's common role(s) can be written here.

Fitting

Cap Warfare
Curse: Cap Warfare
EFT
[Curse, Cap Warfare]
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Balmer Series Tracking Disruptor I

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Ancillary Current Router I
Medium Capacitor Control Circuit II


Hammerhead II x5
Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5

Tracking Speed Disruption Script x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A fit intended to focus on Cap Warfare at the expense of damage.
  • Will drain about 114 GJ/s of capacitor. Most battlecruiser and below will get drained within 30 or 40 s
  • Damage is done exclusively with drones. The drone bay is big enough to carry 2 full flights of medium and small drones. The combination on the left works well.
  • As fitted, with all skills at V and before boost, this Curse has 29.5 K EHP, will fly at 1600 m/s (2050 overheated) and will align in 10.2 s with MWD on. Damage is about 400 dps with 5 Hammerhead II drones.
  • The Curse will drain 114 GJ/s from a range of 37.8 km
  • The Tracking Disruptor is used to keep your drones alive. With a TD and a Tracking Speed Disruptor Script on, most ships will never be able to kill your drones. An Optimal Range script can also be used to minimize damage done to you.
Cap Warfare Active Shield
Curse: Cap Warfare Active Shield
EFT
[Curse, Cap Warfare Active Shield]
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Small Capacitor Booster II
Medium Ancillary Shield Booster
Balmer Series Tracking Disruptor I

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Anti-EM Screen Reinforcer I
Medium Ancillary Current Router I


Hammerhead II x5
Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5

Cap Booster 50 x1
Tracking Speed Disruption Script x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An active shield version of the fit above.
  • As fitted, with all skills at V and before fleet boosts, this ship has 22.2 K EHP, flies at 1439 m/s (2049 m/s with MWD overheated) and align in 10.2 s (7.2 s with MWD off). The capacitor will last for 2 min 26 s.
  • Damage is 397 dps.
  • Shield regen rate is 191 ehp/s


Fleet Up Fittings

Solo Shield Buffer
Curse: Solo Shield Buffer
EFT
[Curse, Solo Shield Buffer]
Medium Gremlin Compact Energy Neutralizer
Medium Gremlin Compact Energy Neutralizer
Medium Gremlin Compact Energy Neutralizer
Medium Ghoul Compact Energy Nosferatu
Medium Ghoul Compact Energy Nosferatu

50MN Cold-Gas Enduring Microwarpdrive
Adaptive Invulnerability Field II
Republic Fleet Large Shield Extender
Republic Fleet Large Shield Extender
Warp Disruptor II
EM Ward Field II

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Medium Anti-Thermal Screen Reinforcer II
Medium Ancillary Current Router I


Hammerhead II x10
Hornet EC-300 x5
Hobgoblin II x5

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Could be also used in small fleets
Solo Shield Rep
Curse: Solo Shield Rep
EFT
[Curse, Solo Shield Rep]
Small Ghoul Compact Energy Nosferatu
Medium Gremlin Compact Energy Neutralizer
Medium Ghoul Compact Energy Nosferatu
Medium Gremlin Compact Energy Neutralizer
Small Ghoul Compact Energy Nosferatu

50MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
Republic Fleet Large Cap Battery
Shield Boost Amplifier II
Pith A-Type Large Shield Booster
Adaptive Invulnerability Field II

Power Diagnostic System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Medium Anti-EM Screen Reinforcer II
Medium Processor Overclocking Unit II


Infiltrator II x5
Hobgoblin II x5
Hornet EC-300 x5
Hammerhead II x5

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Fleet Shield Oversized AB
Curse: Fleet Shield Oversized AB
EFT
[Curse, Fleet Shield Oversized AB]
Medium Ghoul Compact Energy Nosferatu
Medium Ghoul Compact Energy Nosferatu
Medium Gremlin Compact Energy Neutralizer
Medium Gremlin Compact Energy Neutralizer
Medium Gremlin Compact Energy Neutralizer

EM Ward Field II
Thermal Dissipation Field II
Adaptive Invulnerability Field II
100MN Y-S8 Compact Afterburner
Republic Fleet Large Shield Extender
Republic Fleet Large Shield Extender

Damage Control II
Power Diagnostic System II
Reactor Control Unit II
Reactor Control Unit II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II


Hornet EC-300 x5
Hammerhead II x5
Infiltrator II x5
Hobgoblin II x5

Inherent Implants 'Squire' Power Grid Management EG-601 x1

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Requires 1% PWG Implant.
  • Can be converted into MWD; excess of PWG should be addressed by replacing Reactor Control Unit modules with either Power Diagnostic System or Drone Damage Amplifier.
Fleet Armor Logies Support
Curse: Fleet Armor Logies Support
EFT
[Curse, Fleet Armor Logies Support]
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Sensor Booster II
10MN Afterburner II
Ship Scanner II
Remote Sensor Booster II
Remote Sensor Booster II
Remote Sensor Booster II

Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
800mm Steel Plates II
Damage Control II

Medium Trimark Armor Pump II
Medium Ancillary Current Router II


Hammerhead II x5
Vespa EC-600 x10

Targeting Range Script x4
Scan Resolution Script x1
ECCM Script x3

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Needs Energy Transfer from logies.
  • Greatly improve logies lock speed.
  • Very helpful to prevent jamming logies.


Tactics

No sub-article about Curse roles or piloting tactics. You can write them here.

Notes

For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.