Difference between revisions of "Devoter"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=12017
+
| shipimg=Devoter.jpg
|shipid=12017
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| shipname=Devoter
|shipimg=Devoter.jpg
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| class=Heavy Interdiction Cruiser
|shipname=Devoter
+
| grouping=Heavy Interdiction Cruisers
|caption=Devoter
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| hulltype=Maller Class
|class=Heavy Interdictor
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| faction=Amarr Empire
|grouping=Heavy Interdictors
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| variations={{Ship|Sacrilege}},{{Ship|Maller}}
|hulltype=Maller Class
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| tech=2  
|faction=Amarr Empire
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| powergrid=1,265 MW
|race=Amarr
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| cpu=368 tf
|roles=unspecified
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| capacitor=1,625 GJ
|variations={{Ship|Maller}}, {{Ship|Sacrilege}}
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| highs=6
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| turrets=5
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| launchers=0
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| mediums=3
|powergrid=1,265 MW
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| lows=7
|cpu=368 tf
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| mass=16,200,000 kg
|capacitor=1,625 GJ
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| volume=118,000
|highs=6
+
| cargohold=375 m³
|turrets=4
+
| dronebay=50 m³
|launchers=0
+
| bandwidth=25 Mbit/sec
|mediums=3
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| info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  <br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.<br><br>
|lows=7
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| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>10% reduction in Medium Energy Turret activation cost<br>5% bonus to Medium Energy Turret damage<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Energy Turret optimal range<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>•&nbsp;Can fit Warp Disruption Field Generator<br>20% bonus to all armor resistances<br>
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| structurehp=1,800 HP
|mass=15,200,000 kg
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| shieldhp=1,100 HP
|volume=118,000 m&#179;
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| shieldem=0
|cargohold=280 m&#179;
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| shieldexp=87.5
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| shieldkin=70
|dronebay=0 m&#179;
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| shieldtherm=20
|bandwidth=0 Mbit/sec
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| armorhp=2,400 HP
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| armorem=50
|info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  <br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
+
| armorexp=80
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| armorkin=62.5
|bonuses=<b>Amarr Cruiser Skill Bonus: 10% reduction in medium energy turret capacitor use and 5% bonus to armor resistances per level</b><br><b>Heavy Interdictors Skill Bonus: 5% bonus to medium energy turret rate of fire and 5% bonus to range of warp disruption fields per level</b><br>Note: can fit warp disruption field generators
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| armortherm=35
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| maxvelocity=215 m/sec
|structurehp=1,688 HP
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| inertia=0.51
|shieldhp=1,393 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20
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| warpspeed=4.5 AU/s
|armorhp=2,088 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35
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| warptime=11.45 s
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| targetrange=65.00 km
|maxvelocity=203 m/s
+
| sigradius=140 m
|inertia=0.594
+
| maxlockedtargets=6
|warpspeed=3.8 AU/s
+
| sensortype=RADAR
|warptime=12.52 s
+
| sensorvalue=15 points
+
| scanres=250 mm
|targetrange=50 km
+
| reqskills=*{{RequiredSkill|Amarr Cruiser|V}}
|sigradius=140 m
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** {{RequiredSkill|Spaceship Command|II}}
|maxlockedtargets=7
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** {{RequiredSkill|Amarr Destroyer|III}}
|sensortype=RADAR
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*** {{RequiredSkill|Amarr Frigate|III}}
|sensorvalue=15 points
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**** {{RequiredSkill|Spaceship Command|I}}
|scanres=260 mm
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* {{RequiredSkill|Heavy Interdiction Cruisers|I}}
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** {{RequiredSkill|Propulsion Jamming|V}}
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small>
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*** {{RequiredSkill|CPU Management|III}}
**Spaceship Command III<small>4h 26m</small>
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*** {{RequiredSkill|Navigation|II}}
**Amarr Frigate IV<small>2d 2h 17m</small>
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** {{RequiredSkill|Graviton Physics|IV}}
*Heavy Interdictors I<small>50m</small>
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*** {{RequiredSkill|Science|V}}
**Weapon Upgrades V<small>11d 20h 26m</small>
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*** {{RequiredSkill|Power Grid Management|V}}
**Spaceship Command V<small>5d 22h 13m</small>
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** {{RequiredSkill|Spaceship Command|V}}
**Propulsion Jamming V<small>17d 18h 40m</small>
 
|totaltraintime=67d 12h 0m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Devoter Devoter on Eve Online Wiki]<br>[http://www.google.com/search?sclient=psy-ab&hl=en&site=&source=hp&q=%22Devoter%22+site%3Aeve.battleclinic.com Battleclinic Devoter Fittings]
 
 
|highlights1=High Amount of Low Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=71d 9h 59m 40s
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| externallinks=
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| highlights1=High Amount of Low Slots
 
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==Summary==
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== Summary ==
''You can write a summary for Devoter here.''
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The '''Devoter''' is the Amarr Heavy Interdiction Cruiser. It is designed to be heavily armor tanked, and has a large number of low slots and a hull bonus to help this. The main purpose of the Devoter is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
  
==Skills==
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The Devoter is the heavy interdictor able to fit the largest raw buffer tank, because it is armor tanked and has more low slots than the Gallente Phobos. Because of this it the preferred armor HIC for tackling capitals in null sec.
''Further information about additional or recommended skills to pilot Devoter for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
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== Skills ==
''No tagged fittings for Devoter.''
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''Further information about additional or recommended skills to pilot Devoter for a specific or its common role(s) can be written here.''
  
==Tactics==
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== Tactics ==
 
''No sub-article about Devoter roles or piloting tactics. You can write them here.''
 
''No sub-article about Devoter roles or piloting tactics. You can write them here.''
  
==Notes==
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== Notes ==
 
''You can write additional notes for Devoter here.''
 
''You can write additional notes for Devoter here.''
  
{{ShipsMatrix}}
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== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Interdictors]]
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{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
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 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
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* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=cruisers}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Heavy Interdiction Cruisers]]

Latest revision as of 18:23, 4 April 2023

EVE University Database
 
Ship Database
Devoter
CornerT2h.png
Devoter
Amarr Empire
Amarr Empire
Heavy Interdiction Cruisers
Maller Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
10% reduction in Medium Energy Turret activation cost
5% bonus to Medium Energy Turret damage
Heavy Interdiction Cruisers bonuses (per skill level):
10% bonus to Medium Energy Turret optimal range
5% bonus to Warp Disruption Field Generator scramble range
Role Bonus:
• Can fit Warp Disruption Field Generator
20% bonus to all armor resistances

Required Skills
Training Time what's this?
71d 9h 59m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sacrilege
Sacrilege.jpg
CornerT2s.png
Sacrilege
Heavy Assault Cruisers Maller Class
Icon hi slot.png6 (5/1) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png420 tf
Icon velocity.png200 m/sec
Icon capacity.png615 m³
,Maller
Maller.jpg
Maller
Standard Cruisers Maller Class
Icon hi slot.png5 (0/5) Icon mid slot.png3 Icon low slot.png6
Icon powergrid.png1,150 MW Icon cpu.png300 tf
Icon velocity.png205 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,265 MW
CPU
cpu output
368 tf
Capacitor
capacitor
1,625 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
7
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
215 m/sec
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
11.45 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
15 points
Sig. Radius
signature radius
140 m
Scan Res.
scan resolution
250 mm
Structure
Structure Hitpoints
structure hitpoints
1,800 HP
Mass
ship mass
16,200,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
375 m³
Armor
Armor Hitpoints
armor hitpoints
2,400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
62.5
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
1,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
87.5


Summary

The Devoter is the Amarr Heavy Interdiction Cruiser. It is designed to be heavily armor tanked, and has a large number of low slots and a hull bonus to help this. The main purpose of the Devoter is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.

The Devoter is the heavy interdictor able to fit the largest raw buffer tank, because it is armor tanked and has more low slots than the Gallente Phobos. Because of this it the preferred armor HIC for tackling capitals in null sec.

Skills

Further information about additional or recommended skills to pilot Devoter for a specific or its common role(s) can be written here.

Tactics

No sub-article about Devoter roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Devoter here.

Patch History