Difference between revisions of "Devoter"

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* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=12017
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| shipimg=Devoter.jpg
|shipid=12017
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| shipname=Devoter
|shipimg=Devoter.jpg
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| caption=Devoter
|shipname=Devoter
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| class=Heavy Interdiction Cruiser
|caption=Devoter
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| grouping=Heavy Interdiction Cruisers
|class=Heavy Interdiction Cruiser
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| hulltype=Maller Class
|grouping=Heavy Interdiction Cruisers
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| faction=Amarr Empire
|hulltype=Maller Class
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| race=Amarr
|faction=Amarr Empire
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| roles=unspecified
|race=Amarr
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| variations={{Ship|Sacrilege}},{{Ship|Maller}}
|roles=unspecified
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| tech=2
|variations={{Ship|Maller}}, {{Ship|Sacrilege}}
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=2
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| powergrid=1,265 MW
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| cpu=368 tf
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| capacitor=1,625 GJ
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| highs=6
|powergrid=1,265 MW
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| turrets=4
|cpu=368 tf
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| launchers=0
|capacitor=1,625 GJ
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| mediums=3
|highs=6
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| lows=7
|turrets=4
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| mass=15,200,000 kg
|launchers=0
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| volume=118,000 m&#179;
|mediums=3
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| cargohold=280 m&#179;
|lows=7
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| extrahold=
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| extraholdtype=
|mass=15,200,000 kg
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| dronebay=0 m&#179;
|volume=118,000 m&#179;
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| bandwidth=0 Mbit/sec
|cargohold=280 m&#179;
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| info=Name: Devoter<br>Hull: Maller Class<br>Role: Heavy Interdiction Cruiser<br><br>Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. <br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.<br><br>
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| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>10% reduction in Medium Energy Turret activation cost<br>4% bonus to all armor resistances<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>5% bonus to Medium Energy Turret rate of fire<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>Can fit Warp Disruption Field Generator<br>
|dronebay=0 m&#179;
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| structurehp=1,688 HP
|bandwidth=0 Mbit/sec
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| shieldhp=1,393 HP
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| shieldem=0
|info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.<br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
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| shieldexp=87.5
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| shieldkin=70
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>10% reduction in medium energy turret capacitor use and 4% bonus to armor resistances per level<br><b>Heavy Interdiction Cruisers Skill Bonus:</b><br>5% bonus to medium energy turret rate of fire and 5% bonus to range of warp disruption fields per level<br>Note: can fit warp disruption field generators
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| shieldtherm=20
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| armorhp=2,088 HP
|structurehp=1,688 HP
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| armorem=50
|shieldhp=1,393 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20
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| armorexp=80
|armorhp=2,088 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35
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| armorkin=62.5
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| armortherm=35
|maxvelocity=203 m/s
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| maxvelocity=203 m/sec
|inertia=0.594
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| inertia=0.594
|warpspeed=3.3 AU/s
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| warpspeed=3.3 AU/s
|warptime=12.52 s
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| warptime=12.52 s
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| targetrange=50.00 km
|targetrange=50 km
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| sigradius=140 m
|sigradius=140 m
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| maxlockedtargets=7
|maxlockedtargets=7
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| sensortype=RADAR
|sensortype=RADAR
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| sensorvalue=15 points
|sensorvalue=15 points
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| scanres=260 mm
|scanres=260 mm
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| reqskills=*{{RequiredSkill|Amarr Cruiser|V}}
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**{{RequiredSkill|Spaceship Command|II}}
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small>
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**{{RequiredSkill|Amarr Destroyer|III}}
**Amarr Destroyer III<small>8h 53m</small>
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***{{RequiredSkill|Amarr Frigate|III}}
***Amarr Frigate III<small>8h 53m</small>
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****{{RequiredSkill|Spaceship Command|I}}
*Heavy Interdiction Cruisers I<small>50m</small>
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*{{RequiredSkill|Heavy Interdiction Cruisers|I}}
**Propulsion Jamming V<small>17d 18h 40m</small>
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**{{RequiredSkill|Propulsion Jamming|V}}
**Graviton Physics IV<small>5d 5h 42m</small>
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***{{RequiredSkill|CPU Management|III}}
***Power Grid Management IV<small>5d 17h 46m</small>
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***{{RequiredSkill|Navigation|II}}
***Science V<small>5d 17h 46m</small>
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**{{RequiredSkill|Graviton Physics|IV}}
**Spaceship Command V<small>5d 17h 46m</small>
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***{{RequiredSkill|Science|V}}
|totaltraintime=70d 15h 25m
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***{{RequiredSkill|Power Grid Management|V}}
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**{{RequiredSkill|Spaceship Command|V}}
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Devoter Devoter on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of Low Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=71d 9h 59m 40s
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| forumlinks=
 +
| wikireferences=
 +
| externallinks=[http://wiki.eveonline.com/en/wiki/Devoter Devoter on Eve Online Wiki]
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| highlights1=High Amount of Low Slots
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| highlights2=
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| highlights3=
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| highlights4=
 
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Revision as of 21:24, 30 May 2014

EVE University Database
 
Ship Database
Devoter
CornerT2h.png
Devoter
Amarr Empire
Amarr Empire
Heavy Interdiction Cruisers
Maller Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Devoter
Hull: Maller Class
Role: Heavy Interdiction Cruiser

Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
10% reduction in Medium Energy Turret activation cost
4% bonus to all armor resistances
Heavy Interdiction Cruisers bonuses (per skill level):
5% bonus to Medium Energy Turret rate of fire
5% bonus to Warp Disruption Field Generator scramble range
Role Bonus:
Can fit Warp Disruption Field Generator

Required Skills
Training Time what's this?
71d 9h 59m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sacrilege
Sacrilege.jpg
CornerT2s.png
Sacrilege
Heavy Assault Cruisers Maller Class
Icon hi slot.png6 (5/1) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png420 tf
Icon velocity.png200 m/sec
Icon capacity.png615 m³
,Maller
Maller.jpg
Maller
Standard Cruisers Maller Class
Icon hi slot.png5 (0/5) Icon mid slot.png3 Icon low slot.png6
Icon powergrid.png1,150 MW Icon cpu.png300 tf
Icon velocity.png205 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,265 MW
CPU
cpu output
368 tf
Capacitor
capacitor
1,625 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
3
Low
low slots
7
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
203 m/sec
Inertia Modifier
inertia modifier (agility)
0.594
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
12.52 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
15 points
Sig. Radius
signature radius
140 m
Scan Res.
scan resolution
260 mm
Structure
Structure Hitpoints
structure hitpoints
1,688 HP
Mass
ship mass
15,200,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
280 m³
Armor
Armor Hitpoints
armor hitpoints
2,088 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
62.5
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
1,393 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
87.5


Summary

The Devoter is the Amarr Heavy Interdiction Cruiser. It is designed to be heavily armor tanked, and has a large number of low slots and a hull bonus to help this. The main purpose of the Devoter is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.

The Devoter is the heavy interdictor able to fit the largest raw buffer tank, because it is armor tanked and has more low slots than the Gallente Phobos. Because of this it the preferred armor HIC for tackling capitals in null sec.

Skills

Further information about additional or recommended skills to pilot Devoter for a specific or it's common role(s) can be written here.

Fitting

fleet hictor
Devoter: fleet hictor
EFT
[Devoter, fleet hictor]
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Warp Disruption Field Generator I
Warp Disruption Field Generator I

Small Capacitor Booster II
Prototype ECCM Radar Sensor Cluster
Experimental 10MN Microwarpdrive I

Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates I
Armor Thermic Hardener II
Armor EM Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II



Focused Warp Disruption Script x2
Republic Fleet Phased Plasma S x1500
Navy Cap Booster 400 x22

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • ECCM can be swapped for mid of choice (eg projected ECCM, web, scram)


Tactics

No sub-article about Devoter roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Devoter here.