Difference between revisions of "Drake Navy Issue"

From EVE University Wiki
Jump to: navigation, search
(Created page with "<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> <!---------------...")
 
(→‎Skills: replacing missile skills links, replaced: [[Skills:Missile Launcher Operation → [[Skills:Missiles (11))
Line 89: Line 89:
 
==Skills==
 
==Skills==
 
*'''[[Skills:Spaceship Command#Caldari Battlecruiser|Caldari Battlecruiser]]''' to at least IV to take advantage of the Drake Navy Issue's strong damage application.
 
*'''[[Skills:Spaceship Command#Caldari Battlecruiser|Caldari Battlecruiser]]''' to at least IV to take advantage of the Drake Navy Issue's strong damage application.
*'''[[Skills:Missile Launcher Operation#Heavy Missiles|Heavy Missiles]] V, [[Skills:Missile Launcher Operation#Heavy Assault Missiles|Heavy Assault Missiles]] V''', and '''[[Skills:Missile Launcher Operation#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missile Launcher Operation#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
+
*'''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]] V, [[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]] V''', and '''[[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
*'''[[Skills:Missile Launcher Operation#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missile Launcher Operation#Rapid Launch|Rapid Launch]], [[Skills:Missile Launcher Operation#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
+
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
 
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
 
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
*'''[[Skills:Missile Launcher Operation#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missile Launcher Operation#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.
+
*'''[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.
*'''[[Skills:Missile Launcher Operation#Missile Projection|Missile Projection]]''' and '''[[Skills:Missile Launcher Operation#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
+
*'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
 
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 25m<sup>3</sup> drone bay as possible.
 
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 25m<sup>3</sup> drone bay as possible.
 
*Due to the Drake Navy Issue's inherent shield tanking ability, '''[[Skills:Engineering#Shield Operation|Shield Operation]], [[Skills:Engineering#Shield Management|Shield Management]]''', and '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.
 
*Due to the Drake Navy Issue's inherent shield tanking ability, '''[[Skills:Engineering#Shield Operation|Shield Operation]], [[Skills:Engineering#Shield Management|Shield Management]]''', and '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.

Revision as of 16:18, 31 October 2013

EVE University Database
 
Ship Database
Drake Navy Issue
CornerTFh.png
Drake Navy Issue
Caldari State
Caldari State
Faction Battlecruisers
Drake Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids.

SHIP BONUSES

Traits:
Caldari Battlecruiser skill bonus per level:
10% bonus to Heavy Assault and Heavy Missile Velocity
5% bonus to Heavy Assault and Heavy Missile explosion radius per level

Role Bonus:
Can fit Warfare Link modules

Required Skills
  • Caldari Battlecruiser I50m
    • Spaceship Command III3h 39m
    • Caldari Cruiser III22h 13m
    • Spaceship Command II38m
      • Caldari Destroyer III8h 53m
        • Caldari Frigate III8h 53m
          • Spaceship Command I8m
Training Time what's this?
1d 21h 14m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Drake
Drake.jpg
Drake
Standard Battlecruisers Drake Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (6/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png830 MW Icon cpu.png500 tf
Icon velocity.png150 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
900 MW
CPU
cpu output
550 tf
Capacitor
capacitor
2,500 GJ
High
high slots
8
Launchers
launcher slots
8
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/s
Inertia Modifier
inertia modifier (agility)
0.64
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
? s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
23 points
Sig. Radius
signature radius
295 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
5,625 HP
Mass
ship mass
13,329,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
4,875 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,875 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Introduced with the Odyssey expansion, the Drake Navy Issue is a new version of the hugely popular Drake battlecruiser. However, it has lost both its famous resistance bonus and its damage bonus for bonuses that improve how well its missiles apply damage, making this variation of the Drake far more dangerous to frigates and destroyers.

Skills

Fitting

No tagged fits for Drake Navy Issue.

Notes

No notes for Drake Navy Issue.