Difference between revisions of "Guardian"

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* SHIP ATTRIBUTES SECTION (last update : 2019-10-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11987
+
| shipimg=Guardian.jpg
|shipid=11987
+
| shipname=Guardian
|shipimg=Guardian.jpg
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| class=Logistics Cruiser
|shipname=Guardian
+
| grouping=Logistics Cruisers
|caption=Guardian
+
| hulltype=Augoror Class
|class=Logistics
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| faction=Amarr Empire  
|grouping=Logistics
+
| variations={{Ship|Augoror Navy Issue}}, {{Ship|Augoror}}
|hulltype=Augoror Class
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| tech=2  
|faction=Amarr Empire
+
| powergrid=1,075 MW
|race=Amarr
+
| cpu=310 tf
|roles=unspecified
+
| capacitor=2,250 GJ
|variations={{Ship|Augoror}}, {{Ship|Augoror Navy Issue}}
+
| highs=6
|tech=2
+
| turrets=3
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| launchers=0
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| mediums=2
+
| lows=5
|powergrid=1,075 MW
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| mass=11,980,000 kg
|cpu=310 tf
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| volume=115,000
|capacitor=1,500 GJ
+
| cargohold=465
|highs=6
+
| extrahold=
|turrets=3
+
| extraholdtype=
|launchers=0
+
| dronebay=25
|mediums=2
+
| bandwidth=25 Mbit/sec
|lows=5
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| info=The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.<br><br>Developer: Carthum Conglomerate<br><br>While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments.  Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.<br><br>
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| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>150% bonus to Remote Capacitor Transmitter range<br>20% bonus to Logistic Drone transfer amount<br>60% bonus to Remote Armor Repairer optimal range and falloff<br><b>Logistics Cruiser bonuses (per skill level):</b><br>15% reduction in Remote Capacitor Transmitter activation cost<br>15% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>65% reduction in Remote Armor Repairer powergrid requirement<br>50% reduction in Remote Capacitor Transmitter powergrid requirement<br>
|mass=11,980,000 kg
+
| structurehp=2,004 HP
|volume=115,000 m&#179;
+
| shieldhp=1,055 HP
|cargohold=465 m&#179;
+
| shieldem=0
+
| shieldexp=87.5
|dronebay=25 m&#179;
+
| shieldkin=70
|bandwidth=25 Mbit/sec
+
| shieldtherm=20
+
| armorhp=2,109 HP
|info=The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.<br><br>Developer: Carthum Conglomerate<br><br>While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments.  Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.
+
| armorem=50
+
| armorexp=80
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>150% bonus to Energy Transfer Array and Remote Armor Repair System range and 20% bonus to Armor Maintenance Bot transfer amount per level<br><b>Logistics Skill Bonus:</b><br>15% reduction in Energy Transfer Array and Remote Armor Repair System capacitor use per level<br><b>Role Bonus:</b><br>-65% power need for Remote Armor Repair Systems and -50% power need for Energy Transfer Arrays
+
| armorkin=62.5
+
| armortherm=35
|structurehp=2,004 HP
+
| maxvelocity=209 m/sec
|shieldhp=1,055 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20
+
| inertia=0.61
|armorhp=2,109 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35
+
| warpspeed=4.5 AU/s
+
| warptime=10.13 s
|maxvelocity=209 m/s
+
| targetrange=65.00 km
|inertia=0.61
+
| sigradius=70 m
|warpspeed=3.75 AU/s
+
| maxlockedtargets=10
|warptime=10.13 s
+
| sensortype=RADAR
+
| sensorvalue=19 points
|targetrange=65 km
+
| scanres=385 mm
|sigradius=70 m
+
| reqskills=*{{RequiredSkill|Amarr Cruiser|V}}
|maxlockedtargets=10
+
** {{RequiredSkill|Spaceship Command|II}}
|sensortype=RADAR
+
** {{RequiredSkill|Amarr Destroyer|III}}
|sensorvalue=19 points
+
*** {{RequiredSkill|Amarr Frigate|III}}
|scanres=385 mm
+
**** {{RequiredSkill|Spaceship Command|I}}
+
* {{RequiredSkill|Logistics Cruisers|I}}
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small>
+
** {{RequiredSkill|Spaceship Command|III}}
**Spaceship Command III<small>4h 26m</small>
+
** {{RequiredSkill|Signature Analysis|V}}
**Amarr Frigate IV<small>2d 2h 17m</small>
+
*** {{RequiredSkill|CPU Management|I}}
*Logistics I<small>50m</small>
+
** {{RequiredSkill|Long Range Targeting|V}}
**Spaceship Command III<small>4h 26m</small>
+
*** {{RequiredSkill|CPU Management|II}}
**Long Range Targeting V<small>11d 20h 26m</small>
 
**Signature Analysis V<small>5d 22h 13m</small>
 
|totaltraintime=49d 21h 47m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Guardian Guardian on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=48d 9h 37m 10s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
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==Summary==
+
== Summary ==
The Guardian is a ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships the guardian is almost exclusively used partnered with other guardianss and never alone. The use of cap transfer to fulfill its cap needs means the guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the cap chain must be adjusted or soon all will be out of capacitor.
+
The '''Guardian''' is an advanced [[logistics]] ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another Guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships, the Guardian is almost exclusively used partnered with other Guardians, never alone.
  
==Skills==
+
The use of cap transfer to fulfill its cap needs means the Guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the "cap chain" must be adjusted or soon all will be out of capacitor.
Like most t2 ships, it is highly recommended to have logistics 4 in order to fly logistic ships. This is especially important for the guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps.
 
Logistics 5 also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as Abaddons and Nightmares .
 
  
Other skills that should be considered required would be the ability to fit a t2 armour tank with rigs and compensation skills at 3 or 4, all cap related skills to at least 4, as well as the cap reduction skills for the remote reps to 4. The ability to field drones, either logistics, dps, or ecm, is also recommended, the type depending on individual fleet requirements. Good navigation skills and multitasking at 3 are highly recommended, but not required to fly the ship.
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== Skills ==
 +
Like most T2 ships, it is highly recommended to have {{sk|Logistics Cruisers|IV}} in order to fly logistic ships. This is especially important for the Guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps.
 +
Logistics Cruisers V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as [[Abaddon]]s and [[Nightmare]]s.
  
==Fitting==
+
Other skills that should be considered required would be the ability to fit a T2 armour tank with compensation skills at 3 or 4, {{sk|Capacitor Systems Operation|IV}} and {{sk|Capacitor Management|IV}}, as well as {{sk|Remote Armor Repair Systems|IV}}. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and {{sk|Advanced Target Management|III}} are highly recommended, but not required to fly the ship.
{{ShipFitting|
 
ship=Guardian|
 
shipTypeID=11987|
 
fitName=800mm Plate|
 
fitID=800mm-Plate|
 
high1name=Large 'Solace' Remote Bulwark Reconstruction|
 
high1typeID=16455|
 
high2name=Large 'Solace' Remote Bulwark Reconstruction|
 
high2typeID=16455|
 
high3name=Large 'Solace' Remote Bulwark Reconstruction|
 
high3typeID=16455|
 
high4name=Large 'Solace' Remote Bulwark Reconstruction|
 
high4typeID=16455|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=10MN Afterburner II|
 
mid1typeID=12058|
 
mid2name=Conjunctive Radar ECCM Scanning Array I|
 
mid2typeID=20218|
 
low1name=800mm Reinforced Steel Plates II|
 
low1typeID=20351|
 
low2name=Dark Blood Armor Thermic Hardener|
 
low2typeID=13984|
 
low3name=Dark Blood Armor EM Hardener|
 
low3typeID=13972|
 
low4name=Armor Kinetic Hardener II|
 
low4typeID=11644|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Faction Modules|
 
version=RET 1.1|
 
shipDNA=11987:16455;4:16487;2:12058;1:20218;1:11269;1:11644;1:13972;1:13984;1:20351;1:31055;1:31360;1:2488;5::|
 
skills=Logistics IV or V</li><li>solid capacitor and armor tanking skills|
 
notes=less than 200mil ISK</li><li>EHP (Heated): 42.6k (51.5k)</li><li>Resists (Heated): 82.4 (86.7) / 77.1 (82.7) / 86.8 (90) / 85 (85)}} {{ShipFitting|
 
ship=Guardian|
 
shipTypeID=11987|
 
fitName=1600mm Plate|
 
fitID=1600mm-Plate|
 
high1name=Large 'Solace' Remote Bulwark Reconstruction|
 
high1typeID=16455|
 
high2name=Large 'Solace' Remote Bulwark Reconstruction|
 
high2typeID=16455|
 
high3name=Large 'Solace' Remote Bulwark Reconstruction|
 
high3typeID=16455|
 
high4name=Large 'Solace' Remote Bulwark Reconstruction|
 
high4typeID=16455|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=10MN Afterburner II|
 
mid1typeID=12058|
 
mid2name=Conjunctive Radar ECCM Scanning Array I|
 
mid2typeID=20218|
 
low1name=1600mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11325|
 
low2name=Armor Thermic Hardener II|
 
low2typeID=11648|
 
low3name=Armor EM Hardener II|
 
low3typeID=11642|
 
low4name=Armor Kinetic Hardener II|
 
low4typeID=11644|
 
low5name=Corpii C-Type Adaptive Nano Plating|
 
low5typeID=18700|
 
drone1name=Light Armor Maintenance Bot II x5|
 
drone1typeID=28201|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Ancillary Current Router II|
 
rig2typeID=31366|
 
difficulty=1|
 
warsop=G|
 
warsopReason=Deadspace faction mods|
 
version=RET 1.0|
 
shipDNA=11987:16455;4:16487;2:12058;1:20218;1:11325;1:11642;1:11644;1:11648;1:18700;1:31366;2:28201;5::|
 
skills=Logistics V</li><li>Remote Repair Systems V</li><li>Energy Emissions V|
 
notes=about 350mil ISK</li><li>Pretty tight fit.</li><li>C-Type Deadspace ANPs not too expensive and well worth the money.</li><li>Unfortunately, both rigs are needed for fitting space in order to fit 4 large reps, ETs, and tank.</li><li>50k EHP Unboosted (61k with Hardeners overheated).</li><li>Resists (Heated) 82.3(86.6)/77(82.6)/86.7(90)/84.9.}} {{ShipFitting|
 
ship=Guardian|
 
shipTypeID=11987|
 
fitName=1600mm High Resist/Repair|
 
fitID=1600mm-High-Resist-Repair|
 
high1name=Large Remote Armor Repair System II|
 
high1typeID=26914|
 
high2name=Large Remote Armor Repair System II|
 
high2typeID=26914|
 
high3name=Large 'Solace' Remote Bulwark Reconstruction|
 
high3typeID=16455|
 
high4name=Large 'Solace' Remote Bulwark Reconstruction|
 
high4typeID=16455|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=10MN Afterburner II|
 
mid1typeID=12058|
 
mid2name=Conjunctive Radar ECCM Scanning Array I|
 
mid2typeID=20218|
 
low1name=1600mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11325|
 
low2name=Imperial Navy Energized Adaptive Nano Membrane|
 
low2typeID=15729|
 
low3name=Dark Blood Armor EM Hardener|
 
low3typeID=13972|
 
low4name=Dark Blood Armor Thermic Hardener|
 
low4typeID=13984|
 
low5name=Dark Blood Armor Kinetic Hardener|
 
low5typeID=13980|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Ancillary Current Router II|
 
rig2typeID=31366|
 
difficulty=2|
 
warsop=S|
 
warsopReason=Faction Mods|
 
version=RET 1.1|
 
shipDNA=11987:16455;2:16487;2:26914;2:12058;1:20218;1:11325;1:13972;1:13980;1:13984;1:15729;1:31366;2:2488;5::|
 
skills=Logistics V</li><li>very good armor tanking and capacitor skills|
 
notes=About 435mil ISK</li><li>EHP (heat): 52.5k (63.8k)</li><li>Resists (heat): 83 (87.2) / 77.9 (83.3) / 87.2 (90.4) / 85.6 (85.6)</li><li>Expensive but worth it with an appropriate fleet. Up to 151k EHP with implants and boosts</li><li>More remote repairs thanks to two T2 reppers}}
 
  
==Tactics==
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== Tactics ==
 
''No sub-article about Guardian roles or piloting tactics. You can write them here.''
 
''No sub-article about Guardian roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Guardian here.''
 
''You can write additional notes for Guardian here.''
  
{{ShipsMatrix}}
+
== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Logistics]]
+
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=cruisers}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Logistics Cruisers]]

Latest revision as of 18:24, 4 April 2023

EVE University Database
 
Ship Database
Guardian
CornerT2h.png
Guardian
Amarr Empire
Amarr Empire
Logistics Cruisers
Augoror Class
RELATED UNI-WIKI REFERENCES

The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.

Developer: Carthum Conglomerate

While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
150% bonus to Remote Capacitor Transmitter range
20% bonus to Logistic Drone transfer amount
60% bonus to Remote Armor Repairer optimal range and falloff
Logistics Cruiser bonuses (per skill level):
15% reduction in Remote Capacitor Transmitter activation cost
15% reduction in Remote Armor Repairer activation cost
Role Bonus:
65% reduction in Remote Armor Repairer powergrid requirement
50% reduction in Remote Capacitor Transmitter powergrid requirement

Required Skills
Training Time what's this?
48d 9h 37m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Augoror Navy Issue
Augoror Navy Issue.jpg
CornerTFs.png
Augoror Navy Issue
Faction Cruisers Augoror Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,150 MW Icon cpu.png320 tf
Icon velocity.png215 m/sec
Icon capacity.png480 m³
, Augoror
Augoror.jpg
Augoror
Standard Cruisers Augoror Class
Icon hi slot.png5 (0/3) Icon mid slot.png3 Icon low slot.png5
Icon powergrid.png650 MW Icon cpu.png275 tf
Icon velocity.png235 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,075 MW
CPU
cpu output
310 tf
Capacitor
capacitor
2,250 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
2
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
209 m/sec
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
10.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
10
RADAR Sensor
RADAR sensor strength
19 points
Sig. Radius
signature radius
70 m
Scan Res.
scan resolution
385 mm
Structure
Structure Hitpoints
structure hitpoints
2,004 HP
Mass
ship mass
11,980,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
465 m³
Armor
Armor Hitpoints
armor hitpoints
2,109 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
62.5
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
1,055 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
87.5


Summary

The Guardian is an advanced logistics ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another Guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships, the Guardian is almost exclusively used partnered with other Guardians, never alone.

The use of cap transfer to fulfill its cap needs means the Guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the "cap chain" must be adjusted or soon all will be out of capacitor.

Skills

Like most T2 ships, it is highly recommended to have Logistics Cruisers IV in order to fly logistic ships. This is especially important for the Guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps. Logistics Cruisers V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as Abaddons and Nightmares.

Other skills that should be considered required would be the ability to fit a T2 armour tank with compensation skills at 3 or 4, Capacitor Systems Operation IV and Capacitor Management IV, as well as Remote Armor Repair Systems IV. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and Advanced Target Management III are highly recommended, but not required to fly the ship.

Tactics

No sub-article about Guardian roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Guardian here.

Patch History