Difference between revisions of "Hawk"

From EVE University Wiki
Jump to: navigation, search
(→‎Summary: technically the griffin as well, but there's not much point counting the griffin and heron.)
m (Remove ecmprio= attribute)
 
(35 intermediate revisions by 21 users not shown)
Line 1: Line 1:
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
+
<!-----------------------------------------------------------
<!-----------------------------------------------------------
+
* SHIP ATTRIBUTES SECTION (last update : 2019-11-08)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
+
-------------------------------------------------------------
-------------------------------------------------------------
+
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
------------------------------------------------------------->
------------------------------------------------------------->
+
| shipid=11379
+
| shipimg=Hawk.jpg
|shipid=11379
+
| shipname=Hawk
|shipimg=Hawk.jpg
+
| class=Assault Frigate
|shipname=Hawk
+
| grouping=Assault Frigates
|caption=Hawk
+
| hulltype=Merlin Class
|class=Assault Ship
+
| faction=Caldari State  
|grouping=Assault Ships
+
| variations={{Ship|Harpy}},{{Ship|Worm}},{{Ship|Merlin}}
|hulltype=Merlin Class
+
| tech=2  
|faction=Caldari State
+
| powergrid=45 MW
|race=Caldari
+
| cpu=190 tf
|roles=unspecified
+
| capacitor=406.3 GJ
|variations={{Ship|Merlin}}, {{Ship|Harpy}}
+
| highs=5
|tech=2
+
| turrets=2
+
| launchers=4
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=5
+
| lows=2
|powergrid=45 MW
+
| mass=1,095,300 kg
|cpu=190 tf
+
| volume=16,500
|capacitor=312.5 GJ
+
| cargohold=300
|highs=5
+
| extrahold=
|turrets=2
+
| extraholdtype=
|launchers=4
+
| dronebay=
|mediums=5
+
| bandwidth=
|lows=2
+
| info=Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.<br><br>Developer:  Lai Dai<br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
+
| bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to kinetic Light Missile and Rocket damage<br>5% bonus to Light Missile and Rocket Launcher rate of fire<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Light Missile and Rocket max velocity<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>•&nbsp;Can fit Assault Damage Controls<br>
|mass=1,217,000 kg
+
| structurehp=506 HP
|volume=16,500 m&#179;
+
| shieldhp=935 HP
|cargohold=300 m&#179;
+
| shieldem=0
+
| shieldexp=50
|dronebay=0 m&#179;
+
| shieldkin=70
|bandwidth=0 Mbit/sec
+
| shieldtherm=80
+
| armorhp=387 HP
|info=Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.<br><br>Developer:  Lai Dai<br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
+
| armorem=50
+
| armorexp=10
|bonuses=<b>Caldari Frigate Skill Bonus:</b><br>10% bonus to Missile Kinetic Damage per level<br>-5% bonus to Missile Launcher Rate of Fire per level<br><b>Assault Ships Skill Bonus:</b><br>10% bonus to Missile Velocity per level<br>7.5% bonus to Shield Boost Amount per level<br><b>Role bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty
+
| armorkin=62.5
+
| armortherm=86.25
|structurehp=506 HP
+
| maxvelocity=290 m/sec
|shieldhp=935 HP |shieldem=0 |shieldexp=50 |shieldkin=70 |shieldtherm=80
+
| inertia=3.768
|armorhp=387 HP |armorem=50 |armorexp=10 |armorkin=63 |armortherm=86
+
| warpspeed=5.5 AU/s
+
| warptime=6.36 s
|maxvelocity=273 m/s
+
| targetrange=45.00 km
|inertia=3.768
+
| sigradius=39 m
|warpspeed=6 AU/s
+
| maxlockedtargets=6
|warptime=6.36 s
+
| sensortype=Gravimetric
+
| sensorvalue=16 points
|targetrange=45 km
+
| scanres=575 mm
|sigradius=39 m
+
| reqskills=*{{RequiredSkill|Caldari Frigate|V}}
|maxlockedtargets=6
+
** {{RequiredSkill|Spaceship Command|I}}
|sensortype=Gravimetric
+
* {{RequiredSkill|Assault Frigates|I}}
|sensorvalue=16 points
+
** {{RequiredSkill|Spaceship Command|III}}
|scanres=575 mm
+
** {{RequiredSkill|Power Grid Management|V}}
+
** {{RequiredSkill|Mechanics|V}}
|reqskills=*Caldari Frigate V<small>11d 20h 26m</small>
 
**Spaceship Command I<small>8m</small>
 
*Assault Ships I<small>33m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Mechanic V<small>5d 22h 13m</small>
 
**Engineering V<small>5d 22h 13m</small>
 
|totaltraintime=23d 22h 1m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Hawk Hawk on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=23d 21h 53m 20s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
Line 83: Line 75:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Hawk is an assault frigate specialised in missiles and rockets. It can be fit with standard launchers, but is more commonly rocket fit, where its velocity bonus to missiles allows it to fire rockets out to overheated web range. One of the hawk's distinguishing features is its 5 mid slots, a feature shared by only one other dedicated combat frigate (the [[Caldari Navy Hookbill|Hookbill]]); this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.
 
  
==Skills==
+
The '''Hawk''' is an assault frigate specialised in missiles and rockets. It can be fitted with light missiles, but is more often mounted with rockets: its velocity bonus to missiles allows it to fire rockets out to overheated web range.
''Further information about additional or recommended skills to pilot Hawk for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
One of the Hawk's distinguishing features is its layout of 5 mid slots, a feature shared by very few other combat frigates, the [[Jaguar]], [[Griffin Navy Issue]], and [[Caldari Navy Hookbill|Hookbill]]; this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.
*Please note that the PvE fitting below was created before the Crucible expansion, which added 1 medium slot for a total of 5, increased CPU from 180tf to 190tf, added Caldari Frigate Skill Bonus of -5% Missile Launcher Rate of Fire and added 50% reduction in MicroWarpdrive signature radius penalty.  
 
  
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Hawk for a specific or its common role(s) can be written here.''
  
{{ShipFitting|
+
== Tactics ==
ship=Hawk|
+
''No sub-article about Hawk roles or piloting tactics. You can write them here.''
shipTypeID=11379|
+
 
fitName=Solo and Small Gang PvP Hawk|
+
== Patch History ==
fitID=-quot-Standard-quot--Dual-MASB-Hawk|
+
{{expansion past|
high1name=150mm Light AutoCannon II|
+
'''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update''
high1typeID=2881|
+
 
high2name=Rocket Launcher II|
+
''The maximum velocity attribute has been decreased by 10% for all Assault Frigates''
high2typeID=10631|
+
 
high3name=Rocket Launcher II|
+
* Max Velocity reduced from 322 m/s to 290 m/s (-32 m/s)
high3typeID=10631|
+
 
high4name=Rocket Launcher II|
+
'''February Balance Update - 29.01.18'''
high4typeID=10631|
+
 
high5name=Rocket Launcher II|
+
''We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.''
high5typeID=10631|
+
 
mid1name=1MN Afterburner II|
+
* All Assault Frigates:
mid1typeID=438|
+
* +18% max velocity
mid2name=X5 Prototype Engine Enervator|
+
* -10% mass
mid2typeID=4025|
+
* +30% capacitor Capacity
mid3name=J5b Phased Prototype Warp Scrambler I|
+
}}
mid3typeID=5439|
 
mid4name=Medium Ancillary Shield Booster|
 
mid4typeID=32772|
 
mid5name=Medium Ancillary Shield Booster|
 
mid5typeID=32772|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Pseudoelectron Containment Field I|
 
low2typeID=5837|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Anti-EM Screen Reinforcer I|
 
rig2typeID=31716|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11379:2881;1:10631;4:438;1:4025;1:5439;1:32772;2:2605;1:5837;1:31716;2::|
 
skills=|
 
notes=The Hawk is an excellent solo brawler, capable of taking on virtually any ship smaller than a cruiser at short range. You will usually want to activate one MASB at a time, as it will restore almost the entirety of your shield in one activation thanks to the Hawk's bonus.}}    {{ShipFitting|ship=Hawk|
 
shipTypeID=11379|
 
fitName=PVE|
 
fitID=PVE|
 
high1name=Light Missile Launcher II|
 
high1typeID=2404|
 
high2name=Light Missile Launcher II|
 
high2typeID=2404|
 
high3name=Light Missile Launcher II|
 
high3typeID=2404|
 
high4name=Light Missile Launcher II|
 
high4typeID=2404|
 
high5name=open|
 
mid1name=1MN Afterburner II|
 
mid1typeID=438|
 
mid2name=Small Shield Extender II|
 
mid2typeID=380|
 
mid3name=Small Shield Booster II|
 
mid3typeID=400|
 
mid4name=Ionic Field Accelerator I|
 
mid4typeID=16529|
 
mid5name=Phased Weapon Navigation Array Generation Extron|
 
mid5typeID=19814|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
charge1name=Scourge Light Missile x1|
 
charge1typeID=210|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Processor Overclocking Unit I|
 
rig1typeID=26929|
 
rig2name=Small Anti-EM Screen Reinforcer I|
 
rig2typeID=31716|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=11379:2404;4:380;1:400;1:438;1:16529;1:19814;1:2605;1:22291;1:26929;1:31716;1:210;1::|
 
skills=|
 
notes=Very skill intensive.}}
 
  
==Tactics==
+
== Notes ==
''No sub-article about Hawk roles or piloting tactics. You can write them here.''
+
* The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships.
  
==Notes==
+
{{ShipsMatrix|expgroup=frigates}}
''You can write additional notes for Hawk here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Assault Ships]]
+
[[Category:Assault Frigates]]

Latest revision as of 18:25, 4 April 2023

EVE University Database
 
Ship Database
Hawk
CornerT2h.png
Hawk
Caldari State
Caldari State
Assault Frigates
Merlin Class
RELATED UNI-WIKI REFERENCES

Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
10% bonus to kinetic Light Missile and Rocket damage
5% bonus to Light Missile and Rocket Launcher rate of fire
Assault Frigates bonuses (per skill level):
10% bonus to Light Missile and Rocket max velocity
7.5% bonus to Shield Booster amount
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Harpy
Harpy.jpg
CornerT2s.png
Harpy
Assault Frigates Merlin Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png50 MW Icon cpu.png185 tf
Icon velocity.png281 m/sec
Icon capacity.png165 m³
,Worm
Worm.jpg
CornerTFs.png
Worm
Pirate Faction Frigates Merlin Class
Icon hi slot.png3 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png40 MW Icon cpu.png160 tf
Icon velocity.png320 m/sec
Icon capacity.png130 m³
,Merlin
Merlin.jpg
Merlin
Standard Frigates Merlin Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png180 tf
Icon velocity.png310 m/sec
Icon capacity.png150 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
190 tf
Capacitor
capacitor
406.3 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
290 m/sec
Inertia Modifier
inertia modifier (agility)
3.768
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.36 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
16 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
575 mm
Structure
Structure Hitpoints
structure hitpoints
506 HP
Mass
ship mass
1,095,300 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
300 m³
Armor
Armor Hitpoints
armor hitpoints
387 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
935 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Hawk is an assault frigate specialised in missiles and rockets. It can be fitted with light missiles, but is more often mounted with rockets: its velocity bonus to missiles allows it to fire rockets out to overheated web range.

One of the Hawk's distinguishing features is its layout of 5 mid slots, a feature shared by very few other combat frigates, the Jaguar, Griffin Navy Issue, and Hookbill; this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.

Skills

Further information about additional or recommended skills to pilot Hawk for a specific or its common role(s) can be written here.

Tactics

No sub-article about Hawk roles or piloting tactics. You can write them here.

Patch History

Notes

  • The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships.