Difference between revisions of "Helios"

From EVE University Wiki
Jump to: navigation, search
m (→‎Fitting: updating to Odyssey skill names)
Line 135: Line 135:
 
version=RET 1.1|
 
version=RET 1.1|
 
shipDNA=11172:11578;1:18639;1:3488;1:5973;1:2605;2:4254;1:31213;2:30486;1::|
 
shipDNA=11172:11578;1:18639;1:3488;1:5973;1:2605;2:4254;1:31213;2:30486;1::|
skills=Astrometrics IV</li><li>Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Covert Ops IV</li><li>Electronics V</li><li>Navigation IV</li><li>Warp Drive Operation IV|
+
skills=Astrometrics IV</li><li>Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Covert Ops IV</li><li>CPU Management V</li><li>Navigation IV</li><li>Warp Drive Operation IV|
 
notes=Having empty slots on a covert ops ship is perfectly acceptable.  This ship is not intended for any direct combat role.</li><li>The MAPC in the low slot is needed to give the Helios pilot enough powergrid to fit a capacitor battery for long warps.</li><li>Sisters Combat probes are definitely worth the extra ISK.</li><li>Carry extra probes, because you *will* forget about some of them.</li><li>The drone bay on the Helios is unique among all four covert ops frigates, and can hold a single light drone, but entry-level scouts should not be concerned about deploying a drone.}}
 
notes=Having empty slots on a covert ops ship is perfectly acceptable.  This ship is not intended for any direct combat role.</li><li>The MAPC in the low slot is needed to give the Helios pilot enough powergrid to fit a capacitor battery for long warps.</li><li>Sisters Combat probes are definitely worth the extra ISK.</li><li>Carry extra probes, because you *will* forget about some of them.</li><li>The drone bay on the Helios is unique among all four covert ops frigates, and can hold a single light drone, but entry-level scouts should not be concerned about deploying a drone.}}
  
Line 237: Line 237:
 
version=RET 1.1|
 
version=RET 1.1|
 
shipDNA=11172:11578;1:18639;1:438;1:3244;1:5320;2:8427;1:2605;2:4254;1:31213;2:23707;1:29007;1::|
 
shipDNA=11172:11578;1:18639;1:438;1:3244;1:5320;2:8427;1:2605;2:4254;1:31213;2:23707;1:29007;1::|
skills=Astrometrics IV</li><li>Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Covert Ops IV</li><li>Drones V</li><li>Electronic Warfare Drone Interfacing III</li><li>Electronic Warfare IV</li><li>Electronics V</li><li>Evasive Maneuvering V</li><li>Navigation IV</li><li>Propulsion Jamming IV</li><li>Spaceship Command V</li><li>Warp Drive Operation IV|
+
skills=Astrometrics IV</li><li>Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Covert Ops IV</li><li>Drones V</li><li>Electronic Warfare Drone Interfacing III</li><li>Electronic Warfare IV</li><li>CPU Management V</li><li>Evasive Maneuvering V</li><li>Navigation IV</li><li>Propulsion Jamming IV</li><li>Spaceship Command V</li><li>Warp Drive Operation IV|
 
notes=This fit requires at least a +4% cpu hardwiring implant.</li><li>It is of little usefulness within the Uni, and requires an expert skillset to fly a very poor substitute of a proper tackle frigate.  Even a stealth bomber Manticore would be better.</li><li>However, select wormhole corporations expect covert ops pilots to fit some sort of tackle.</li><li>There are very rare instances where this hero tackle frigate fit may actually be useful, but the chance that this Helios can hold a target long enough for help to arrive is low, and is typically not worth risking a fleet scout.}}
 
notes=This fit requires at least a +4% cpu hardwiring implant.</li><li>It is of little usefulness within the Uni, and requires an expert skillset to fly a very poor substitute of a proper tackle frigate.  Even a stealth bomber Manticore would be better.</li><li>However, select wormhole corporations expect covert ops pilots to fit some sort of tackle.</li><li>There are very rare instances where this hero tackle frigate fit may actually be useful, but the chance that this Helios can hold a target long enough for help to arrive is low, and is typically not worth risking a fleet scout.}}
  

Revision as of 17:37, 17 October 2013

EVE University Database
 
Ship Database
Helios
CornerT2h.png
Helios
Gallente Federation
Gallente Federation
Covert Ops
Imicus Class
Highlight
Can use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Creodron

The Helios is Creodron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power.

SHIP BONUSES

Role Bonus:
+10 Virus Strength to Relic and Data Analyzers
Gallente Frigate Skill Bonus:
5% bonus to Small Hybrid Turret damage per level
10% bonus to Scout Drone Thermal damage per level
Covert Ops Skill Bonus:
20% reduced CPU need for Cloaking Devices per level
10% increase to scan strength of probes per level
10% reduction to survey probe flight time per level
Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.

Required Skills
  • Gallente Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Covert Ops I33m
    • Spaceship Command III4h 26m
    • Electronics Upgrades V11d 20h 26m
      • CPU Management II47m
      • Power Grid Management II47m
Training Time what's this?
23d 23h 27m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Imicus
Imicus.jpg
Imicus
Standard Frigates Imicus Class
Icon hi slot.png3 (0/1) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png21 MW Icon cpu.png250 tf
Icon velocity.png330 m/s
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
20 MW
CPU
cpu output
290 tf
Capacitor
capacitor
218.8 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
330 m/s
Inertia Modifier
inertia modifier (agility)
4.36
Warp Speed
inertia modifier (agility)
13.5 AU/s
Base Time to Warp
base time to warp
7.68 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
49 m
Scan Res.
scan resolution
390 mm
Structure
Structure Hitpoints
structure hitpoints
809 HP
Mass
ship mass
1,271,000 kg
Volume
ship volume
23,000 m³
Cargo Capacity
cargo capacity
175 m³
Armor
Armor Hitpoints
armor hitpoints
528 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
45
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
281 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
50
EXP
explosive resistance
50


Summary

The Helios is the odd one out among covert ops, in that it only has 2 high slots. In compensation it has 5 mid slots and a rather useless 5m3 drone bay. This is a disadvantage to some because it means the Helios can't fit the standard complement of cloak, probe launcher and cynosural field generator that is the staple fit of covops frigates in null sec alliances.

Skills

Fitting

entry-level fleet scout
Helios: entry-level fleet scout
EFT
[Helios, entry-level fleet scout]
Covert Ops Cloaking Device II
Expanded Probe Launcher I

Limited 1MN Microwarpdrive I
Small Capacitor Battery II

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



Sisters Core Scanner Probe x36
Sisters Combat Scanner Probe x36

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Icon mid slot.png
Icon mid slot.png
Icon mid slot.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Astrometrics IV
  • Astrometric Acquisition III
  • Astrometric Pinpointing III
  • Astrometric Rangefinding III
  • Covert Ops IV
  • CPU Management V
  • Navigation IV
  • Warp Drive Operation IV
NOTES
  • Having empty slots on a covert ops ship is perfectly acceptable. This ship is not intended for any direct combat role.
  • The MAPC in the low slot is needed to give the Helios pilot enough powergrid to fit a capacitor battery for long warps.
  • Sisters Combat probes are definitely worth the extra ISK.
  • Carry extra probes, because you *will* forget about some of them.
  • The drone bay on the Helios is unique among all four covert ops frigates, and can hold a single light drone, but entry-level scouts should not be concerned about deploying a drone.


Battle Helios
Helios: Battle Helios
EFT
[Helios, Battle Helios]
125mm Railgun II
125mm Railgun II

1MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Stasis Webifier II
Balmer Series Tracking Disruptor I

Damage Control II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core II

Small Hybrid Collision Accelerator I
Small Hybrid Collision Accelerator I


Hobgoblin II x1

Tracking Speed Disruption Script x1
Federation Navy Antimatter Charge S x500

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Controlled Burst IV
  • Covert Ops IV
  • Drones V
  • Evasive Maneuvering V
  • Gunnery V
  • Motion Prediction V
  • Navigation IV
  • Propulsion Jamming IV
  • Rapid Firing V
  • Sharpshooter V
  • Small Railgun Specialization IV
  • Surgical Strike IV
  • Trajectory Analysis IV
  • Spaceship Command V
NOTES
  • It is a hilarious 146 dps covert ops surprise. Choose your victims wisely.


hero tackle scout
Helios: hero tackle scout
EFT
[Helios, hero tackle scout]
Covert Ops Cloaking Device II
Expanded Probe Launcher I

1MN Afterburner II
Warp Disruptor II
Small Azeotropic Ward Salubrity I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


Hornet EC-300 x1

Sisters Core Scanner Probe x24
Sisters Combat Scanner Probe x24
Tracking Speed Disruption Script x1
Tracking Speed Disruption Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Astrometrics IV
  • Astrometric Acquisition III
  • Astrometric Pinpointing III
  • Astrometric Rangefinding III
  • Covert Ops IV
  • Drones V
  • Electronic Warfare Drone Interfacing III
  • Electronic Warfare IV
  • CPU Management V
  • Evasive Maneuvering V
  • Navigation IV
  • Propulsion Jamming IV
  • Spaceship Command V
  • Warp Drive Operation IV
NOTES
  • This fit requires at least a +4% cpu hardwiring implant.
  • It is of little usefulness within the Uni, and requires an expert skillset to fly a very poor substitute of a proper tackle frigate. Even a stealth bomber Manticore would be better.
  • However, select wormhole corporations expect covert ops pilots to fit some sort of tackle.
  • There are very rare instances where this hero tackle frigate fit may actually be useful, but the chance that this Helios can hold a target long enough for help to arrive is low, and is typically not worth risking a fleet scout.


Tactics

No sub-article about Helios roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Helios here.