Difference between revisions of "Hurricane Fleet Issue"

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m (Updated Warpspeed)
(Vanguard BC update)
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  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 9/29/2015)
 
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  | tech=F
 
  | tech=F
 
  | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
  | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=1,350 MW
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  | powergrid=1,380 MW
 
  | cpu=420 tf
 
  | cpu=420 tf
  | capacitor=2,250 GJ
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  | capacitor=2,300 GJ
 
  | highs=8
 
  | highs=8
 
  | turrets=6
 
  | turrets=6
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  | mediums=4
 
  | mediums=4
 
  | lows=6
 
  | lows=6
  | mass=12,500,000 kg
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  | mass=12,800,000 kg
 
  | volume=216,000 m&#179;
 
  | volume=216,000 m&#179;
 
  | cargohold=425 m&#179;
 
  | cargohold=425 m&#179;
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=30 m&#179;
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  | dronebay=50 m&#179;
  | bandwidth=30 Mbit/sec
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  | bandwidth=50 Mbit/sec
 
  | info=<b>Development</b><br>In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.
 
  | info=<b>Development</b><br>In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.
  | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret damage<br>5% bonus to Medium Projectile Turret rate of fire<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warfare Link modules<br>
+
  | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warfare Link modules<br>25% bonus to Medium Projectile Turret optimal range and falloff<br>
 
  | structurehp=5,250 HP
 
  | structurehp=5,250 HP
  | shieldhp=6,375 HP
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  | shieldhp=6,750 HP
 
  | shieldem=0
 
  | shieldem=0
 
  | shieldexp=50
 
  | shieldexp=50
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  | armorkin=25
 
  | armorkin=25
 
  | armortherm=35
 
  | armortherm=35
  | maxvelocity=165 m/sec
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  | maxvelocity=185 m/sec
  | inertia=0.704
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  | inertia=0.61
 
  | warpspeed=2.7 AU/s
 
  | warpspeed=2.7 AU/s
  | warptime=12.2 s
+
  | warptime=10.82 s
  | targetrange=50.00 km
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  | targetrange=65.00 km
 
  | sigradius=250 m
 
  | sigradius=250 m
 
  | maxlockedtargets=6
 
  | maxlockedtargets=6

Revision as of 13:57, 29 September 2015

EVE University Database
 
Ship Database
Hurricane Fleet Issue
CornerTFh.png
Hurricane Fleet Issue
Minmatar Republic
Minmatar Republic
Faction Battlecruisers
Hurricane Class
Highlight
Can Use Warfare Links
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.

SHIP BONUSES

Minmatar Battlecruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret damage
10% bonus to Medium Projectile Turret tracking speed
Role Bonus:
• Can fit Warfare Link modules
25% bonus to Medium Projectile Turret optimal range and falloff

Required Skills
Training Time what's this?
2d 1h 9m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sleipnir
Sleipnir.jpg
CornerT2s.png
Sleipnir
Command Ships Hurricane Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,300 MW Icon cpu.png475 tf
Icon velocity.png165 m/sec
Icon capacity.png475 m³
,Hurricane
Hurricane.jpg
Hurricane
Standard Battlecruisers Hurricane Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (3/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,140 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png425 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,380 MW
CPU
cpu output
420 tf
Capacitor
capacitor
2,300 GJ
High
high slots
8
Launchers
launcher slots
3
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
185 m/sec
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
2.7 AU/s
Base Time to Warp
base time to warp
10.82 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
20 points
Sig. Radius
signature radius
250 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
5,250 HP
Mass
ship mass
12,800,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
425 m³
Armor
Armor Hitpoints
armor hitpoints
6,750 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
6,750 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS Sleipnir instead.

Skills

Fitting

No tagged fittings for Hurricane Fleet Issue.

Tactics

No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.

Notes

No notes for the Hurricane Fleet Issue.