Imperial Navy Slicer

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Ship Database
Imperial Navy Slicer
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Imperial Navy Slicer
Amarr Empire
Amarr Empire
Faction Frigates
Imperial Navy Slicer Class
RELATED UNI-WIKI REFERENCES

Development
The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% bonus to Small Energy Turret optimal range
25% bonus to Small Energy Turret damage

Required Skills
Training Time what's this?
1h 42m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
125 tf
Capacitor
capacitor
500 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
2
Low
low slots
5
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
350 m/sec
Inertia Modifier
inertia modifier (agility)
3.3
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.59 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
5
RADAR Sensor
RADAR sensor strength
11 points
Sig. Radius
signature radius
38 m
Scan Res.
scan resolution
675 mm
Structure
Structure Hitpoints
structure hitpoints
600 HP
Mass
ship mass
1,003,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
725 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
550 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile.

Skills

  • Amarr Frigate to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill.
  • With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 Small Energy Turret with supporting Gunnery skills to maximize the benefit.

Prequisite Skills:

  • Propulsion Jamming Level 2 is necessary for Tech 2 points, and level 4 allows T2 webs.
  • High Speed Maneuvering Level 3 for T2 MWDs. Level 4 is recommended.
  • Hull Upgrades Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP.

Helpful Skills:

Fitting

Kiting
Imperial Navy Slicer: Kiting
EFT
[Imperial Navy Slicer, Kiting]
Small Focused Pulse Laser II
Small Focused Pulse Laser II

Limited 1MN Microwarpdrive I
Warp Disruptor II

Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II

Small Energy Collision Accelerator I
Small Energy Locus Coordinator I
Small Low Friction Nozzle Joints I



Scorch S x2
Imperial Navy Multifrequency S x2

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Frigate V
  • Small Energy Turret V
  • Small Pulse Laser Specialization IV
NOTES
  • Fairly standard kiting slicer, use Scorch 99% of the time for PvP
  • With Limited 1MN MWD you can fit a small repper instead of the overdrive injector
  • If you are comfortable with it you can use a Gistii B-Type MWD. It isn't too expensive and the extra cap helps ALOT, this means that you might not be able to fit a repper
  • As fitted, with all skills at V and before boost, the Slicer has 2.7 K EHP, flies at 4060 m/s (5800 m/s overheated), will run out of cap in 1 min 43 and align in 3.1 s with MWD on
  • Damage is 149 dps at 20+3 km with Scorch
High Skill
Imperial Navy Slicer: High Skill
EFT
[Imperial Navy Slicer, High Skill]
Small Focused Pulse Laser II
Small Focused Pulse Laser II

Gistii B-Type 1MN Microwarpdrive
Warp Disruptor II

Heat Sink II
Heat Sink II
Tracking Enhancer II
Co-Processor II
Nanofiber Internal Structure II

Small Energy Collision Accelerator I
Small Processor Overclocking Unit I



Imperial Navy Multifrequency S x2
Scorch S x2

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Frigate V
  • Small Energy Turret V
  • Small Pulse Laser Specialization IV
NOTES
  • This slicer is a bit slow, but does more dps.
  • This fit can engage less things unless you have great nav skills, and some implants to back it up. It is recommended to have Skirmish links when using this fit because of its (relatively) low speed.
  • The fitting is tight on CPU, possibly requiring replacing a heat sink with another co-processor if fitting skills are insufficient.
  • As fitted, with all skills at V and before boost, the Slicer has 2.9 K EHP, flies at 3460 m/s (5000 m/s overheated), will run out of cap in 2 min 43 and align in 3.9 s with MWD on
  • Damage is 174 dps at 19+3 km with Scorch
High Skill 2
Imperial Navy Slicer: High Skill 2
EFT
[Imperial Navy Slicer, High Skill 2]
Small Focused Pulse Laser II
Small Focused Pulse Laser II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I

Heat Sink II
Heat Sink II
Damage Control II
Fourier Transform Tracking Program
Nanofiber Internal Structure II

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Polycarbon Engine Housing I



Scorch S x2
Imperial Navy Gamma S x2

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A cheaper version of the High Skill fit above
  • Very good fitting skills are required to fit as is. With all skills at V you'll have only 1.2 CPU left over. The lack of CPU prevents the use of many Tech II mods, so the Meta 4 versions are used.
  • As fitted, with all skills at V and before boost, the Slicer has 4.1 K EHP, flies at 3630 m/s (5200 m/s overheated), will run out of cap in 1 min 49 and align in 3.6 s with MWD on
  • Damage is 164 dps at 18+2.9 km with Scorch and 189 dps at 7.6 + 2.9 with Imperial Navy Gamma
Escort Slicer
Imperial Navy Slicer: Escort Slicer
EFT
[Imperial Navy Slicer, Escort Slicer]
Small Focused Pulse Laser II
Small 'Knave' Energy Drain
Small Focused Pulse Laser II

1MN Afterburner II
Faint Warp Disruptor I

Pseudoelectron Containment Field I
200mm Reinforced Rolled Tungsten Plates I
Small Ancillary Armor Repairer
Adaptive Nano Plating II
Heat Sink II

Small Energy Burst Aerator I
Small Energy Metastasis Adjuster I
Small Energy Locus Coordinator I



Nanite Repair Paste x1
Imperial Navy Multifrequency S x1

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.

Notes

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