Difference between revisions of "Kikimora"

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(Added patch history (no changes to the ship yet) & one liner summary.)
(Updated in advance of the Invasion update. Added align time)
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{{update|Missing: Skilltraining time and all the player made info (fits, summary, tactics etc.).}}<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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{{update|Missing: player made info (fits, summary, tactics etc.).}}<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2019-01-20)
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  * SHIP ATTRIBUTES SECTION (last update : 2019-05-25)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
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  | race=Triglavian
 
  | race=Triglavian
 
  | roles=unspecified
 
  | roles=unspecified
  | variations=
+
  | variations= [[Draugur]]
 
  | tech=
 
  | tech=
  | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
  | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=58 MW
+
  | powergrid=55 MW
 
  | cpu=174 tf
 
  | cpu=174 tf
 
  | capacitor=750 GJ
 
  | capacitor=750 GJ
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  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=20 m&#179;
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  | dronebay=
  | bandwidth=10 MBit/sec
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  | bandwidth=
 
  | info=A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.<br><br>
 
  | info=A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.<br><br>
  
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  | bonuses=<b>Precursor Destroyer bonuses (per skill level):</b><br>25% bonus to Light Entropic Disintegrator damage<br>25% bonus to Light Entropic Disintegrator optimal range<br><b>Role Bonus:</b><br>100% bonus to Remote Armor Repairer range<br>50% bonus to Energy Neutralizer capacitor need<br>50% bonus to Remote Armor Repairer capacitor need<br>50% bonus to Smart Bomb capacitor need<br>50% bonus to Light Entropic Disintegrator optimal range<br>
 
  | bonuses=<b>Precursor Destroyer bonuses (per skill level):</b><br>25% bonus to Light Entropic Disintegrator damage<br>25% bonus to Light Entropic Disintegrator optimal range<br><b>Role Bonus:</b><br>100% bonus to Remote Armor Repairer range<br>50% bonus to Energy Neutralizer capacitor need<br>50% bonus to Remote Armor Repairer capacitor need<br>50% bonus to Smart Bomb capacitor need<br>50% bonus to Light Entropic Disintegrator optimal range<br>
 
  | structurehp=900 HP
 
  | structurehp=900 HP
  | shieldhp=450HP
+
  | shieldhp=450 HP
 
  | shieldem=0
 
  | shieldem=0
 
  | shieldexp=50
 
  | shieldexp=50
 
  | shieldkin=40
 
  | shieldkin=40
 
  | shieldtherm=20
 
  | shieldtherm=20
  | armorhp=1150 HP
+
  | armorhp=1,150 HP
 
  | armorem=50
 
  | armorem=50
  | armorexp=0
+
  | armorexp=20
 
  | armorkin=25
 
  | armorkin=25
 
  | armortherm=35
 
  | armortherm=35
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  | inertia=2.92
 
  | inertia=2.92
 
  | warpspeed=4.5 AU/s
 
  | warpspeed=4.5 AU/s
  | warptime=-
+
  | warptime=5.46 s
 
  | targetrange=50.00 km
 
  | targetrange=50.00 km
 
  | sigradius=58 m
 
  | sigradius=58 m
 
  | maxlockedtargets=7
 
  | maxlockedtargets=7
  | sensortype=Radar
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  | sensortype=RADAR
 
  | sensorvalue=12 points
 
  | sensorvalue=12 points
 
  | scanres=525 mm
 
  | scanres=525 mm
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==Fitting==
 
==Fitting==
For more info on fittings, please go [[Kikimora/Fittings|here]]
+
For more info on fittings, please go [[Kikimora/Fittings|here]].
  
 
==Tactics==
 
==Tactics==
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{{Expansion past|
 
{{Expansion past|
 +
'''Invasion (Chapter 1) 1.0 - Released 2019-05-28'''
 +
 +
*Drone bay / bandwidth removed
 +
*Powergrid reduced from 58 MW to 55 MW (-3 MW)
 +
 
'''Onslaught 1.0 - Released 2018-11-13'''
 
'''Onslaught 1.0 - Released 2018-11-13'''
  
 
Ship released, with the following stats:
 
Ship released, with the following stats:
  
Precursor Destroyer bonuses per skill level:
+
:Precursor Destroyer bonuses per skill level:
  
*25% bonus to Light Entropic Disintegrator damage
+
:*25% bonus to Light Entropic Disintegrator damage
*20% bonus to Light Entropic Disintegrator optimal range
+
:*20% bonus to Light Entropic Disintegrator optimal range
Role Bonus:
+
:Role Bonus:
  
*100% bonus to Remote Armor Repairer range
+
:*100% bonus to Remote Armor Repairer range
*50% reduced Energy Neutralizer capacitor need
+
:*50% reduced Energy Neutralizer capacitor need
*50% reduced Remote Armor Repairer capacitor need
+
:*50% reduced Remote Armor Repairer capacitor need
*50% reduced Smart Bomb capacitor need
+
:*50% reduced Smart Bomb capacitor need
*50% increased Light Entropic Disintegrator optimal range
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:*50% increased Light Entropic Disintegrator optimal range
Slot layout:
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:Slot layout:
  
*2 High Slots
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:*2 High Slots
*3 Mid Slots
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:*3 Mid Slots
*4 Low Slots
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:*4 Low Slots
*1 turret hardpoint
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:*1 turret hardpoint
*0 launcher hardpoints
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:*0 launcher hardpoints
*3 Rig Slots
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:*3 Rig Slots
*400 Calibration
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:*400 Calibration
Fittings:
+
:Fittings:
  
*58 Powergrid
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:*58 Powergrid
*174 CPU
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:*174 CPU
Attributes:
+
:Attributes:
  
*Defense (shields / armor / hull) : 450 / 1150 / 900
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:*Defense (shields / armor / hull) : 450 / 1150 / 900
*Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
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:*Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
*Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
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:*Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
*Capacitor (amount / recharge rate) : 750 / 340s
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:*Capacitor (amount / recharge rate) : 750 / 340s
*Mobility (max velocity / agility / mass): 260 / 2.92 / 135,0000
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:*Mobility (max velocity / agility / mass): 260 / 2.92 / 135,0000
*Warp Speed: 4.5 au/s
+
:*Warp Speed: 4.5 au/s
*Drones (bandwidth / bay): 10 / 20
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:*Drones (bandwidth / bay): 10 / 20
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7
+
:*Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7
*Sensor strength: 12 Radar
+
:*Sensor strength: 12 Radar
*Signature radius: 58m
+
:*Signature radius: 58m
*Cargo capacity: 360m3
+
:*Cargo capacity: 360m3
 
}}
 
}}
  

Revision as of 06:33, 26 May 2019

This page should be updated due to game changes.
Reason: Missing: player made info (fits, summary, tactics etc.).
EVE University Database
 
Ship Database
Kikimora
Kikimora
Triglavian Collective
Triglavian Collective
Precursor Destroyer
Kikimora Class
RELATED UNI-WIKI REFERENCES

A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes limited use of drones and has a long-range remote repair capability.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora

SHIP BONUSES

Precursor Destroyer bonuses (per skill level):
25% bonus to Light Entropic Disintegrator damage
25% bonus to Light Entropic Disintegrator optimal range
Role Bonus:
100% bonus to Remote Armor Repairer range
50% bonus to Energy Neutralizer capacitor need
50% bonus to Remote Armor Repairer capacitor need
50% bonus to Smart Bomb capacitor need
50% bonus to Light Entropic Disintegrator optimal range

Required Skills
Training Time what's this?
9h 17m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Draugur

Ship Attributes

Fittings
Powergrid
powergrid
55 MW
CPU
cpu output
174 tf
Capacitor
capacitor
750 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
320 m/sec
Inertia Modifier
inertia modifier (agility)
2.92
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
5.46 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
12 points
Sig. Radius
signature radius
58 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
900 HP
Mass
ship mass
1,350,000kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
360 m³
Armor
Armor Hitpoints
armor hitpoints
1,150 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
450 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Released with the Onslaught expansion in November 2018, the Kikimora has seen popularity as a kiting PvP ship, with the ability to do high damage at long range compared to other destroyers.

Skills

Further information about additional or recommended skills to pilot Kikimora for specific or common role(s) can be written here.

Fitting

For more info on fittings, please go here.

Tactics

No sub-article about Kikimora roles or piloting tactics. You can write them here.

Patch History

Notes

Notes can be added here.