Marshal

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Marshal
CornerT2h.png
Marshal
CONCORD
CONCORD
Special Edition Black Ops
Marshal Class
Highlight
High amount of high slots
HIGHLIGHTS
Highlight
Increase security status gain
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.

Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.

While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.

SHIP BONUSES

Black Ops bonuses (per skill level):
125% bonus to ship max velocity when using Cloaking Devices
10% bonus to Warp Scrambler and Warp Disruptor optimal range
20% to Stasis Webifier optimal range
10% bonus to warp speed and acceleration
Gallente Battleship bonuses (per skill level):
5% bonus to Large Hybrid Turret damage
7.5% bonus to Large Hybrid Turret tracking speed
Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret rate of fire
10% bonus to Large Projectile Turret falloff
Caldari Battleship bonuses (per skill level):
5% bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10% bonus to Cruise Missile and Torpedo flight time
Amarr Battleship bonuses (per skill level):
5% bonus to Large Energy Turret damage
10% bonus to Large Energy Turret optimal range
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

Ship Attributes

Fittings
Powergrid
powergrid
18,000 MW
CPU
cpu output
800 tf
Capacitor
capacitor
5,000 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
6
Medium
medium slots
7
Low
low slots
7
Rig
rigs
2
 
Large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
110 m/sec
Inertia Modifier
inertia modifier (agility)
0.07
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
70 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
40 points
Sig. Radius
signature radius
330 m
Scan Res.
scan resolution
180 mm
Structure
Structure Hitpoints
structure hitpoints
4,000 HP
Mass
ship mass
150,000,000 kg
Volume
ship volume
450,000 m³
Cargo Capacity
cargo capacity
700 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Fuel Capacity
capacity
1,250 m³
Armor
Armor Hitpoints
armor hitpoints
5,000 HP
Armor Resistances
EM
electromagnetic resistance
33
THR
thermal resistance
33
KIN
kinetic resistance
33
EXP
explosive resistance
33
Shields
Shield Capacity
shield hitpoints
5,000 HP
Shield Resistances
EM
electromagnetic resistance
33
THR
thermal resistance
33
KIN
kinetic resistance
33
EXP
explosive resistance
33


Summary

You can write a summary for Marshal here.

Skills

Further information about additional or recommended skills to pilot Marshal for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Marshal roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Marshal here.

Patch History