Difference between revisions of "Raven Navy Issue"

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==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Raven Navy Issue for a specific or it's common role(s) can be written here.''
+
*'''[[Skills:Spaceship Command#Caldari_Battleship|Caldari Battleship]]''' to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill.
 +
*'''[[Skills:Missile Launcher Operation#Cruise Missiles|Cruise Missiles]]''', and '''[[Skills:Missile Launcher Operation#Torpedos|Torpedos]]''' should be trained to V, and '''[[Skills:Missile_Launcher_Operation#Cruise_Missile_Specialization|Cruise Missile Specialization]]/[[Skills:Missile Launcher Operation#Torpedo Specialization|Torpedo Specialization]]''' to at least I to fit T2 Launchers, which do more damage and can be substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.
 +
*'''[[Skills:Missile Launcher Operation#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missile Launcher Operation#Rapid Launch|Rapid Launch]], [[Skills:Missile Launcher Operation#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
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*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
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*'''[[Skills:Missile Launcher Operation#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missile Launcher Operation#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.
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*'''[[Skills:Missile Launcher Operation#Missile Projection|Missile Projection]]''' and '''[[Skills:Missile Launcher Operation#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
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*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]]''' and '''[[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the drone bay as possible.
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*'''[[Skills:Engineering#Shield Operation|Shield Operation]]''' and '''[[Skills:Engineering#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module.
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*'''[[Skills:Engineering#Shield Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
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*'''[[Skills:Engineering#EM Shield Compensation|EM Shield Compensation]], [[Skills:Engineering#Thermic Shield Compensation|Thermic Shield Compensation]], [[Skills:Engineering#Kinetic Shield Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Engineering#Explosive Shield Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.
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*Finally, '''[[Skills:Mechanics#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.
  
 
==Fitting==
 
==Fitting==

Revision as of 16:23, 17 June 2013

EVE University Database
 
Ship Database
Raven Navy Issue
CornerTFh.png
Raven Navy Issue
Caldari State
Caldari State
Faction Battleships
Raven Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command a decade ago in response to a spate of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.

SHIP BONUSES

Caldari Battleship Skill Bonus:
+5% bonus to Torpedo and Cruise Missile explosion radius
+10% bonus to Cruise Missile Torpedo Velocity per level.

Required Skills
  • Caldari Battleship II6h 17m
    • Spaceship Command IV1d 1h 8m
    • Caldari Cruiser IV5d 5h 42m
Training Time what's this?
6d 13h 8m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Raven State Issue
Raven State Issue.jpg
CornerTFs.png
Raven State Issue
Special Edition Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (8/2) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png11,400 MW Icon cpu.png770 tf
Icon velocity.png94 m/sec
Icon capacity.png665 m³
, Raven
Raven.jpg
Raven
Standard Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (6/4) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png11,000 MW Icon cpu.png750 tf
Icon velocity.png113 m/sec
Icon capacity.png830 m³
, Golem
Golem.jpg
CornerT2s.png
Golem
Marauders Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png8 (4/0) Icon mid slot.png7 Icon low slot.png4
Icon powergrid.png8,500 MW Icon cpu.png715 tf
Icon velocity.png100 m/sec
Icon capacity.png1,225 m³

Ship Attributes

Fittings
Powergrid
powergrid
12,000 MW
CPU
cpu output
780 tf
Capacitor
capacitor
5,900 GJ
High
high slots
8
Launchers
launcher slots
8
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
123 m/s
Inertia Modifier
inertia modifier (agility)
0.12
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.19 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
28 points
Sig. Radius
signature radius
410 m
Scan Res.
scan resolution
105 mm
Structure
Structure Hitpoints
structure hitpoints
9,500 HP
Mass
ship mass
97,300,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
625 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
10,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Raven Navy Issue (commonly abbreviated CNR, and sometimes RNI) is a logical progression from the standard Raven, with an additional launcher slot, more fitting, better capacitor and better base tank.

The Navy Scorpion and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and more damage thanks to its extra launcher.

Skills

Fitting

No tagged fittings for Raven Navy Issue.

Tactics

No sub-article about Raven Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Raven Navy Issue here.