Difference between revisions of "Rupture"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 15/10/2019) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=629 | |
− | + | | shipimg=Rupture.jpg | |
− | + | | shipname=Rupture | |
− | + | | caption=Rupture | |
− | + | | class=Cruiser | |
− | + | | grouping=Standard Cruisers | |
− | + | | hulltype=Rupture Class | |
− | + | | faction=Minmatar Republic | |
− | + | | race=Minmatar | |
− | + | | roles=unspecified | |
− | + | | variations={{Ship|Broadsword}},{{Ship|Muninn}} | |
− | + | | tech= | |
− | + | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=860 MW | |
− | + | | cpu=350 tf | |
− | + | | capacitor=1,275 GJ | |
− | + | | highs=5 | |
− | + | | turrets=4 | |
− | + | | launchers=1 | |
− | + | | mediums=4 | |
− | + | | lows=5 | |
− | + | | mass=12,200,000 kg | |
− | + | | volume=96,000 m³ | |
− | + | | cargohold=450 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=30 m³ | |
− | + | | bandwidth=30 Mbit/sec | |
− | + | | info=The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. | |
− | + | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret damage<br> | |
− | + | | structurehp=1,500 HP | |
− | + | | shieldhp=1,500 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=1,800 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=210 m/sec | |
− | + | | inertia=0.5 | |
− | + | | warpspeed=4 AU/s | |
− | + | | warptime=8.46 s | |
− | + | | targetrange=50.00 km | |
− | + | | sigradius=125 m | |
− | + | | maxlockedtargets=6 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=15 points | |
− | + | | scanres=290 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Cruiser|I}} | |
− | + | **{{RequiredSkill|Spaceship Command|II}} | |
− | **Spaceship Command | + | **{{RequiredSkill|Minmatar Destroyer|III}} |
− | **Minmatar | + | ***{{RequiredSkill|Minmatar Frigate|III}} |
− | + | ****{{RequiredSkill|Spaceship Command|I}} | |
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+ | | totaltraintime=19h 15m 30s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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==Summary== | ==Summary== | ||
− | + | Resembling a cross between a brick and a rusty nailgun, the Rupture is the Minmatar Republic's heavy combat cruiser, and a very popular ship for both mission running and pvp despite being quite sluggish for a Minmatar design. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber. | |
==Skills== | ==Skills== | ||
− | '' | + | *'''[[Skills:Spaceship Command#Minmatar Cruiser|Minmatar Cruiser]]''' to at least IV to properly take advantage of the Rupture's DPS buff that comes with every extra level in the skill. |
− | + | *'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Medium Projectile Turret|Medium Projectile Turret V]]''' and '''[[Skills:Gunnery#Medium Autocannon Specialization|Medium Autocannon Specialization]]'''/'''[[Skills:Gunnery#Medium Artillery Specialization|Medium Artillery Specialization]]''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. | |
− | + | *'''[[Skills:Gunnery#Rapid_Firing|Rapid Firing]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]''', skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV. | |
− | + | *Along with the obvious '''[[Skills:Engineering#Power Grid Management|Power Grid Management]]''' and '''[[Skills:Engineering#CPU Management|CPU Management]]''' fitting skills required for fitting most ships, '''[[Skills:Engineering#Weapon Upgrades|Weapon Upgrades]]''' and '''[[Skills:Engineering#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid. | |
− | + | *'''[[Skills:Gunnery#Sharpshooter|Sharpshooter]]''' is important for artillery fitted Ruptures, though due to autocannons' small optimals it isn't as important for autocannon fits. | |
− | + | *'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Light Drone Operation|Light Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 30m<sup>3</sup> dronebay as possible. | |
− | + | *The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full_T2_Tank#Armor_Tank|Armour]]''' or '''[[Full_T2_Tank#Shield_Tank|Shield]]''' '''[[Tank#Tank|Tank]]'''. | |
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==Tactics== | ==Tactics== | ||
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==Notes== | ==Notes== | ||
− | |||
In Retribution Rupture lost one launcher/utility hardpoint and gained a midslot. | In Retribution Rupture lost one launcher/utility hardpoint and gained a midslot. | ||
+ | ==Patch History== | ||
+ | {{expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | ||
+ | |||
+ | '''118.6 Release | ||
+ | Published on Tuesday, June 28th, 2016''' | ||
+ | *Flipped the on-switch for the lower engine set on the Minmatar Cruiser Rupture and variants. | ||
+ | '''Citadel | ||
+ | Released on Wednesday, April 27, 2016''' | ||
+ | *Realigned the normal map of the Rupture and its variants. | ||
+ | '''Retribution 1.0 | ||
+ | Released on Tuesday, December 4, 2012''' | ||
+ | *Minmatar Cruiser bonuses: -5% medium projectile turret rate of fire and +5% medium projectile damage per level | ||
+ | *Slot layout: 5 H, 4 M, 5 L, 4 turrets, 1 launcher | ||
+ | *Fittings: 860 PWG, 350 CPU | ||
+ | *Defense (shields / armor / hull): 1500 / 1800 / 1500 | ||
+ | *Capacitor (amount / recharge rate / cap per second): 1275 / 425 s / 3 | ||
+ | *Mobility (max velocity / agility / mass / align time): 210 / 0.5 / 12200000 / 5.7 s | ||
+ | *Drones (bandwidth / bay): 30 / 30 | ||
+ | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 290 / 6 | ||
+ | *Sensor strength: 15 Ladar | ||
+ | *Signature radius: 125 | ||
+ | |||
+ | '''Inferno 1.1 | ||
+ | Deployed on Monday, June 25, 2012.''' | ||
+ | *The booster locators on the Rupture and its factional variants have been moved closer to the engine exhaust. | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | [[Category:Ship Database]][[Category:Standard Cruisers]] |
Revision as of 16:16, 18 September 2021
RELATED UNI-WIKI REFERENCES
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The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
Resembling a cross between a brick and a rusty nailgun, the Rupture is the Minmatar Republic's heavy combat cruiser, and a very popular ship for both mission running and pvp despite being quite sluggish for a Minmatar design. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber.
Skills
- Minmatar Cruiser to at least IV to properly take advantage of the Rupture's DPS buff that comes with every extra level in the skill.
- Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
- Rapid Firing, Surgical Strike, skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
- Along with the obvious Power Grid Management and CPU Management fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
- Sharpshooter is important for artillery fitted Ruptures, though due to autocannons' small optimals it isn't as important for autocannon fits.
- Drones V, Light Drone Operation V, Drone Interfacing IV and Gallente Drone Operation I/Minmatar Drone Operation I are all are important for getting as much DPS out of the 30m3 dronebay as possible.
- The appropriate skills required for fitting a Full T2 Armour or Shield Tank.
Tactics
No sub-article about Rupture roles or piloting tactics. You can write them here.
Notes
In Retribution Rupture lost one launcher/utility hardpoint and gained a midslot.
Patch History
A long, long time ago... |
---|
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
118.6 Release Published on Tuesday, June 28th, 2016
Citadel Released on Wednesday, April 27, 2016
Retribution 1.0 Released on Tuesday, December 4, 2012
Inferno 1.1 Deployed on Monday, June 25, 2012.
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