Difference between revisions of "Wolf"

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  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 2019-11-08)
 
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  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
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  | shipimg=Wolf.jpg
 
  | shipimg=Wolf.jpg
 
  | shipname=Wolf
 
  | shipname=Wolf
| caption=Wolf
 
 
  | class=Assault Frigate
 
  | class=Assault Frigate
 
  | grouping=Assault Frigates
 
  | grouping=Assault Frigates
 
  | hulltype=Rifter Class
 
  | hulltype=Rifter Class
  | faction=Minmatar Republic
+
  | faction=Minmatar Republic  
| race=Minmatar
 
| roles=unspecified
 
 
  | variations={{Ship|Jaguar}},{{Ship|Rifter}}
 
  | variations={{Ship|Jaguar}},{{Ship|Rifter}}
  | tech=2
+
  | tech=2  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=48 MW
 
  | powergrid=48 MW
 
  | cpu=135 tf
 
  | cpu=135 tf
  | capacitor=275 GJ
+
  | capacitor=357.5 GJ
 
  | highs=5
 
  | highs=5
 
  | turrets=4
 
  | turrets=4
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  | mediums=2
 
  | mediums=2
 
  | lows=5
 
  | lows=5
  | mass=1,309,000 kg
+
  | mass=1,178,100 kg
  | volume=27,289 m&#179;
+
  | volume=27,289
  | cargohold=165 m&#179;
+
  | cargohold=165
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=0 m&#179;
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  | dronebay=
  | bandwidth=0 Mbit/sec
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  | bandwidth=
  | info=Name: Wolf<br>Hull: Rifter Class<br>Role: Assault Frigate<br><br>Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence.  While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired.  Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.<br><br>Developer:  Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
+
  | info=Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence.  While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired.  Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.<br><br>Developer:  Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
  | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking speed<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Small Projectile Turret falloff<br>5% bonus to Small Projectile Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>
+
  | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking speed<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Small Projectile Turret falloff<br>5% bonus to Small Projectile Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>•&nbsp;Can fit Assault Damage Controls<br>
 
  | structurehp=774 HP
 
  | structurehp=774 HP
 
  | shieldhp=422 HP
 
  | shieldhp=422 HP
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  | armorkin=25
 
  | armorkin=25
 
  | armortherm=67.5
 
  | armortherm=67.5
  | maxvelocity=329 m/sec
+
  | maxvelocity=375 m/sec
 
  | inertia=3.456
 
  | inertia=3.456
 
  | warpspeed=5.5 AU/s
 
  | warpspeed=5.5 AU/s
Line 59: Line 55:
 
  | scanres=700 mm
 
  | scanres=700 mm
 
  | reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
 
  | reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
+
** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Assault Frigates|I}}
+
* {{RequiredSkill|Assault Frigates|I}}
**{{RequiredSkill|Spaceship Command|III}}
+
** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Power Grid Management|V}}
+
** {{RequiredSkill|Power Grid Management|V}}
**{{RequiredSkill|Mechanics|V}}
+
** {{RequiredSkill|Mechanics|V}}
  
 
  | totaltraintime=23d 21h 53m 20s
 
  | totaltraintime=23d 21h 53m 20s
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Wolf Wolf on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=
 
  | highlights1=
 
  | highlights2=
 
  | highlights2=
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
With 5 highs and 5 lows the Wolf is a brute of a frigate, though its 2 mid slots means it is not well suited to tackling. The Wolf has many valid fits, from an armor tanked autocannon brawler, to a balanced mid-range kiting autocannon fit to a fast long range kiting artillery fit.
+
With 5 high slots and 5 low slots, the '''Wolf''' is a brute of a damage-dealing frigate. Its 2 mid slots means it is not well suited to [[tackling]], as it has very little space for tackle and utility modules. The same slot limitation hampers any really serious shield tanking, which requires mid slots. Consequently, when compared to its brother the [[Jaguar]] the Wolf has more firepower but less speed and less utility beyond its core purpose of dealing damage.
  
When compared to its brother the [[Jaguar]], the Wolf has more firepower but less speed and is less suited to tackling and more for damage dealing.
+
== Skills ==
  
==Skills==
+
Like other Tech 2 ships, the Wolf has tight fitting requirements, which are eased by [[fitting skills]], and also benefits from excellent [[support skills]] in general. As a turret-focused damage-dealer, the Wolf deserves Tech 2 small projectile turrets, and the best gunnery support skills you can supply.
''Further information about additional or recommended skills to pilot Wolf for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
== Tactics ==
{{ShipFitting|
 
ship=Wolf|
 
shipTypeID=11371|
 
fitName=Small Gang AC|
 
fitID=Small-Gang-AC|
 
high1name=150mm Light AutoCannon II|
 
high1typeID=2881|
 
high2name=150mm Light AutoCannon II|
 
high2typeID=2881|
 
high3name=150mm Light AutoCannon II|
 
high3typeID=2881|
 
high4name=150mm Light AutoCannon II|
 
high4typeID=2881|
 
high5name=open|
 
mid1name=Faint Epsilon Warp Scrambler I|
 
mid1typeID=5443|
 
mid2name=Limited 1MN Microwarpdrive I|
 
mid2typeID=5973|
 
low1name=400mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11309|
 
low2name=Energized Explosive Membrane II|
 
low2typeID=11229|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Internal Force Field Array I|
 
low4typeID=5839|
 
low5name=Kinetic Plating II|
 
low5typeID=1286|
 
charge1name=Republic Fleet EMP S x1|
 
charge1typeID=21898|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Trimark Armor Pump I|
 
rig1typeID=30987|
 
rig2name=Small Trimark Armor Pump I|
 
rig2typeID=30987|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=11371:2881;4:5443;1:5973;1:519;1:1286;1:5839;1:11229;1:11309;1:30987;2:21898;1::|
 
skills=|
 
notes=An autocannon wolf for small gang work. With all skills at V, this Wolf does 205 dps with faction ammo (163 with Barrage). It has 14.3K EHP and is cap-stable with MWD on. Swapping trimark rig for a damage rig trades 1300 EHP for another 20 dps.</li><li>Speed with MWD on is 2112 m/s (2981 with heat). Align time with prop mods off is 5 s.}}{{ShipFitting|
 
ship=Wolf|
 
shipTypeID=11371|
 
fitName=Active Rep Gank|
 
fitID=Active-Rep-Gank|
 
high1name=200mm AutoCannon II|
 
high1typeID=2889|
 
high2name=200mm AutoCannon II|
 
high2typeID=2889|
 
high3name=200mm AutoCannon II|
 
high3typeID=2889|
 
high4name=200mm AutoCannon II|
 
high4typeID=2889|
 
high5name=Small Diminishing Power System Drain I|
 
high5typeID=5139|
 
mid1name=1MN Afterburner II|
 
mid1typeID=438|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
low1name=Gyrostabilizer II|
 
low1typeID=519|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Explosive Plating II|
 
low3typeID=1266|
 
low4name=Internal Force Field Array I|
 
low4typeID=5839|
 
low5name=Small Ancillary Armor Repairer|
 
low5typeID=33076|
 
charge1name=Nanite Repair Paste x1|
 
charge1typeID=28668|
 
charge2name=Republic Fleet Phased Plasma S x1|
 
charge2typeID=21924|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Auxiliary Nano Pump I|
 
rig1typeID=31045|
 
rig2name=Small Projectile Collision Accelerator I|
 
rig2typeID=31680|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=11371:2889;4:5139;1:438;1:5439;1:519;2:1266;1:5839;1:33076;1:31045;1:31680;1:21924;1:28668;1::|
 
skills=|
 
notes=A ganky Wolf fit for fast brawls. With all skills at V, DPS with faction ammo is 272 (313 with heat). It has 6.6K base EHP, a good portion of which is from the hull. With the explosive plating, there is a kinetic resist hole. The active-rep SAAR and nos can add around 4K EHP in a short fight. Speed with AB on is 987 m/s.}}{{ShipFitting|
 
ship=Wolf|
 
shipTypeID=11371|
 
fitName=250mm Artillery Wolf|
 
fitID=250mm-Artillery-Wolf|
 
high1name=250mm Light Artillery Cannon II|
 
high1typeID=2905|
 
high2name=250mm Light Artillery Cannon II|
 
high2typeID=2905|
 
high3name=250mm Light Artillery Cannon II|
 
high3typeID=2905|
 
high4name=250mm Light Artillery Cannon II|
 
high4typeID=2905|
 
high5name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Tracking Enhancer II|
 
low3typeID=1999|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Gyrostabilizer II|
 
low5typeID=519|
 
charge1name=Republic Fleet Phased Plasma S x320|
 
charge1typeID=21924|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Projectile Collision Accelerator I|
 
rig1typeID=31680|
 
rig2name=Small Projectile Burst Aerator I|
 
rig2typeID=31668|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11371:2905;4:3244;1:5973;1:519;1:1999;2:2605;2:31668;1:31680;1:21924;320::|
 
skills=|
 
notes=}}{{ShipFitting|
 
ship=Wolf|
 
shipTypeID=11371|
 
fitName=280mm Artillery Wolf|
 
fitID=280mm-Artillery-Wolf|
 
high1name=280mm Howitzer Artillery II|
 
high1typeID=2977|
 
high2name=280mm Howitzer Artillery II|
 
high2typeID=2977|
 
high3name=280mm Howitzer Artillery II|
 
high3typeID=2977|
 
high4name=280mm Howitzer Artillery II|
 
high4typeID=2977|
 
high5name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Warp Disruptor I|
 
mid2typeID=5403|
 
low1name=Micro Auxiliary Power Core I|
 
low1typeID=11563|
 
low2name=Co-Processor II|
 
low2typeID=3888|
 
low3name=Tracking Enhancer II|
 
low3typeID=1999|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Gyrostabilizer II|
 
low5typeID=519|
 
charge1name=Republic Fleet Phased Plasma S x320|
 
charge1typeID=21924|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Projectile Collision Accelerator I|
 
rig1typeID=31680|
 
rig2name=Small Projectile Burst Aerator I|
 
rig2typeID=31668|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11371:2977;4:5403;1:5973;1:519;1:1999;2:3888;1:11563;1:31668;1:31680;1:21924;320::|
 
skills=|
 
notes=}}
 
  
==Fleet-Up Fittings==
+
Within the broad activity of damage-dealing, the Wolf has many valid fits, from an armor-tanked autocannon brawler, through a balanced mid-range kiting autocannon fit, to a fast long-range kiting artillery fit. Most fits will mount an Assault Damage Control for brief bursts of near-immunity to damage; this can work especially well when supported by fast, agile frigate-sized armour logistics ships. Artillery fits fighting at long range can sometimes do without the ADC, if their primary defensive plan is to warp out.
<wikifit>11371</wikifit>
 
  
==Tactics==
+
== Patch History ==
''No sub-article about Wolf roles or piloting tactics. You can write them here.''
+
{{expansion past|
 +
'''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update''
  
==Notes==
+
''The maximum velocity attribute has been decreased by 10% for all Assault Frigates''
''You can write additional notes for Wolf here.''
 
  
{{ShipsMatrix}}
+
* Max Velocity reduced from 415 m/s to 375 m/s (-40 m/s)
[[Category:Database]][[Category:Ship Database]][[Category:Assault Frigates]]
+
 
 +
'''February Balance Update - 29.01.18'''
 +
 
 +
''We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.''
 +
 
 +
* All Assault Frigates:
 +
* +18% max velocity
 +
* -10% mass
 +
* +30% capacitor Capacity
 +
}}
 +
 
 +
 
 +
== Notes ==
 +
* The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships
 +
 
 +
 
 +
 
 +
{{ShipsMatrix|expgroup=frigates}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Assault Frigates]]

Latest revision as of 18:33, 4 April 2023

EVE University Database
 
Ship Database
Wolf
CornerT2h.png
Wolf
Minmatar Republic
Minmatar Republic
Assault Frigates
Rifter Class
RELATED UNI-WIKI REFERENCES

Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking speed
Assault Frigates bonuses (per skill level):
10% bonus to Small Projectile Turret falloff
5% bonus to Small Projectile Turret damage
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Jaguar
Jaguar.jpg
CornerT2s.png
Jaguar
Assault Frigates Rifter Class
Icon hi slot.png4 (3/1) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png39 MW Icon cpu.png180 tf
Icon velocity.png368 m/sec
Icon capacity.png130 m³
,Rifter
Rifter.jpg
Rifter
Standard Frigates Rifter Class
Icon hi slot.png3 (2/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png41 MW Icon cpu.png130 tf
Icon velocity.png365 m/sec
Icon capacity.png140 m³

Ship Attributes

Fittings
Powergrid
powergrid
48 MW
CPU
cpu output
135 tf
Capacitor
capacitor
357.5 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
2
Low
low slots
5
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/sec
Inertia Modifier
inertia modifier (agility)
3.456
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.27 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
10 points
Sig. Radius
signature radius
33 m
Scan Res.
scan resolution
700 mm
Structure
Structure Hitpoints
structure hitpoints
774 HP
Mass
ship mass
1,178,100 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
903 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
422 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

With 5 high slots and 5 low slots, the Wolf is a brute of a damage-dealing frigate. Its 2 mid slots means it is not well suited to tackling, as it has very little space for tackle and utility modules. The same slot limitation hampers any really serious shield tanking, which requires mid slots. Consequently, when compared to its brother the Jaguar the Wolf has more firepower but less speed and less utility beyond its core purpose of dealing damage.

Skills

Like other Tech 2 ships, the Wolf has tight fitting requirements, which are eased by fitting skills, and also benefits from excellent support skills in general. As a turret-focused damage-dealer, the Wolf deserves Tech 2 small projectile turrets, and the best gunnery support skills you can supply.

Tactics

Within the broad activity of damage-dealing, the Wolf has many valid fits, from an armor-tanked autocannon brawler, through a balanced mid-range kiting autocannon fit, to a fast long-range kiting artillery fit. Most fits will mount an Assault Damage Control for brief bursts of near-immunity to damage; this can work especially well when supported by fast, agile frigate-sized armour logistics ships. Artillery fits fighting at long range can sometimes do without the ADC, if their primary defensive plan is to warp out.

Patch History


Notes

  • The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships