Difference between revisions of "Vigil Fleet Issue"

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Revision as of 23:47, 31 December 2016

This page should be updated due to game changes.
Reason: Frostline


EVE University Database
 
Ship Database
Vigil Fleet Issue
CornerTFh.png
Vigil Fleet Issue
Minmatar Republic
Minmatar Republic
Faction Frigates
Vigil Class
RELATED UNI-WIKI REFERENCES

The Vigil Fleet Issue is the latest development from the Republic Fleet's innovative R&D labs. Designed with the demands of Capsuleer loyalist corporations in mind, this aggressive ship is intended to support new offensive operations into the Empire's vulnerable constellations in The Bleak Lands and Devoid regions. Long range stasis webifiers and high speed allow the Vigil Fleet Issue to chase down and catch the most evasive prey and pull them into range of its deadly rocket launchers.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level)
5% bonus to Rocket explosion velocity
25% bonus to explosive Rocket damage, 20% bonus to em, thermal and kinetic Rocket damage
Misc Bonus:
+50% Stasis Webifier range

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hyena
Hyena.jpg
CornerT2s.png
Hyena
Electronic Attack Frigates Vigil Class
Icon hi slot.png3 (2/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png36 MW Icon cpu.png145 tf
Icon velocity.png375 m/sec
Icon capacity.png150 m³
, Vigil
Vigil.jpg
Vigil
Standard Frigates Vigil Class
Icon hi slot.png2 (2/0) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png26 MW Icon cpu.png225 tf
Icon velocity.png410 m/sec
Icon capacity.png250 m³

Ship Attributes

Fittings
Powergrid
powergrid
38 MW
CPU
cpu output
190 tf
Capacitor
capacitor
300 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
400 m/sec
Inertia Modifier
inertia modifier (agility)
3.22
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
13 points
Sig. Radius
signature radius
34 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
425 HP
Mass
ship mass
1,080,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
250 m³
Armor
Armor Hitpoints
armor hitpoints
525 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
525 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vigil Fleet Issue receives bonuses to rocket damage, application, and a static bonus to web range. An unheated T2 web has a range of 15km, which coincides nicely with T2 javelin rockets. The VFI is poised to be a leading solo scram kiter, as its bonused webs should allow it to dictate range vs a variety of opponents.

Skills

Fitting

For more info on fittings, please click here

Tactics

No sub-article about Vigil roles or piloting tactics. You can write them here.

Notes