Difference between revisions of "Executioner"
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Revision as of 00:29, 1 February 2017
RELATED UNI-WIKI REFERENCES
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The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Executioner is the Amarr fast frigate and the first step up for Amarrian pilots after the Impairor.
Skills
Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.
Fitting
Small Ghoul Compact Energy Nosferatu
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
Medium Shield Extender I
J5b Enduring Warp Scrambler
5MN Quad LiF Restrained Microwarpdrive
Type-D Restrained Nanofiber Structure
Type-D Restrained Nanofiber Structure
Damage Control I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
- High slots are optional and can be substituted to match pilot skills
- Priority for this fit is to land tackle. It is better to maintain safe distance while waiting for your fleet. The DPS of tackle fits is usually too low to apply any significant damage.
- Modules can be upgraded to meta variants to slightly improve performance at the cost of higher price
Gatling Modulated Energy Beam I
Gatling Modulated Energy Beam I
Gatling Modulated Energy Beam I
Medium Azeotropic Restrained Shield Extender
J5 Enduring Warp Disruptor
5MN Cold-Gas Enduring Microwarpdrive
Micro Auxiliary Power Core I
Type-D Restrained Nanofiber Structure
Damage Control I
Small Core Defense Field Extender I
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Multifrequency S x3
Standard S x3
Radio S x3
- Upgrading to faction laser crystals (f.ex. Imperial Navy Multifrequency S) is recommended for a cheap DPS increase
- Carry some Nanite Repair Paste to repair heat damage after overheating modules. The opportunity to dock up may not come often enough in hostile space.
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
5MN Y-T8 Compact Microwarpdrive
Small F-S9 Regolith Compact Shield Extender
Faint Scoped Warp Disruptor
Nanofiber Internal Structure II
Heat Sink II
Extruded Compact Heat Sink
Small Energy Locus Coordinator I
Small Ancillary Current Router I
Small Energy Locus Coordinator I
Imperial Navy Standard S x3
Gleam S x3
Aurora S x3
Nanite Repair Paste x75
- Extremely tight on fitting resources
- Manual piloting is key to optimizing applied DPS
- Standard S lets you apply from point range
- If caught, try to switch to Gleam S - try to avoid this
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Small Ghoul Compact Energy Nosferatu
X5 Enduring Stasis Webifier
J5b Enduring Warp Scrambler
5MN Quad LiF Restrained Microwarpdrive
Small Ancillary Armor Repairer
Heat Sink II
Damage Control II
Small Energy Burst Aerator I
Small Energy Collision Accelerator I
Scorch S x3
Imperial Navy Multifrequency S x3
Conflagration S x3
Nanite Repair Paste x75
- Extremely tight on fitting resources
- Against super-short range targets, Scorch S can allow you to stay outside their effective range
Tactics
With three mid slots and cap cost reduction on scrams, points and webs, and being the fastest of the Amarr frigates to begin with, the Executioner is a prime fast tackle for Amarr pilots. Be careful how you tank it, though: it can't match the armor tanking capabilities of the Tormentor or Punisher, so you're much safer fitting for speed than bulk.
Notes
You can add notes here.