Difference between revisions of "Hoarder"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 11/6/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=651 | |
− | + | | shipimg=Hoarder.jpg | |
− | + | | shipname=Hoarder | |
− | + | | caption=Hoarder | |
− | + | | class=Industrial | |
− | + | | grouping=Standard Industrial Ships | |
− | + | | hulltype=Hoarder Class | |
− | + | | faction=Minmatar Republic | |
− | + | | race=Minmatar | |
− | + | | ecmprio=0 | |
− | + | | powergrid=180 MW | |
− | + | | cpu=300 tf | |
− | + | | capacitor=600 GJ | |
− | + | | highs=3 | |
− | + | | turrets=2 | |
− | + | | launchers=0 | |
− | + | | mediums=4 | |
− | + | | lows=3 | |
− | + | | mass=10,625,000 kg | |
− | + | | volume=400,000 m³ | |
− | + | | cargohold=500 m³ | |
− | + | | extrahold=41,000 m³ | |
− | + | | extraholdtype=Ammo | |
− | + | | dronebay=0 m³ | |
− | + | | bandwidth=0 Mbit/sec | |
− | + | | info=Aside from being endowed with the usual hauling capabilities of Industrials, the Hoarder possesses an extra cargo bay. That bay is a static-free, blast-proof chamber, and as such is meant to be dedicated solely to ferrying consumable charges of all kinds, including ammunition, missiles, capacitor charges, nanite paste and bombs. | |
− | + | | bonuses=<b>Minmatar Industrial bonuses (per skill level):</b><br>10% bonus to ship ammo bay capacity<br>5% bonus to ship max velocity<br><b>Role Bonus:</b><br>90% reduction to effective distance traveled for jump fatigue<br> | |
− | + | | structurehp=2,100 HP | |
− | + | | shieldhp=840 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=800 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=130 m/sec | |
− | + | | inertia=0.85 | |
− | + | | warpspeed=3 AU/s | |
− | + | | warptime=12.52 s | |
− | + | | targetrange=41.25 km | |
− | + | | sigradius=185 m | |
− | + | | maxlockedtargets=2 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=7 points | |
− | + | | scanres=90 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Industrial|I}} | |
− | + | **{{RequiredSkill|Spaceship Command|III}} | |
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− | **Spaceship Command III | ||
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+ | | totaltraintime=5h 0s | ||
+ | | externallinks= | ||
+ | | highlights1=Has Large Ammo Hold | ||
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==Summary== | ==Summary== | ||
− | + | This ship is designed to fill a very exclusive niche. The transportation of munitions. Whether from corporate stock piles to the front lines of large scale engagements or from the trade hub to eager patrons. This vessel is equipped with an extra large hold specialized for ammunition of all sorts. | |
==Skills== | ==Skills== | ||
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==Fitting== | ==Fitting== | ||
− | + | For more info on fittings, please go [[Hoarder/Fittings|here]] | |
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==Tactics== | ==Tactics== | ||
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==Notes== | ==Notes== | ||
− | + | ''You can add notes here.'' | |
+ | ==Patch History== | ||
+ | {{expansion past| | ||
+ | '''Odyssey 1.1 | ||
+ | Released on Tuesday, September 3rd 2013''' | ||
+ | |||
+ | *We are also introducing industrials with specialized bays: | ||
+ | *The Hoarder will have a bay that carries anything in the ‘charge’ group, including ammo, bombs, nanite repair paste, cap booster charges, etc. | ||
+ | |||
+ | *Minmatar Industrial Skill Bonus per level: | ||
+ | *+10% Ammo Bay Capacity. | ||
+ | *+5% Max Velocity. | ||
+ | *Statistics: | ||
+ | *Slot layout: 3H(+1), 4M(+1), 3L; 2 turrets(+1), 0 launchers. | ||
+ | *Fittings: 180 PWG(+120), 300 CPU(-350). | ||
+ | *Cargo (capacity / Ammo/Charge Bay Capacity): 500(-4600) / 41000. | ||
+ | *Defense (shields / armor / hull) : 840(+566) / 800(-216) / 2100(+1084). | ||
+ | *Mobility (max velocity / agility / mass / align time): 120 / .85(-.15) / 10625000(-875000) / 12.5(-3.4). | ||
+ | *Signature radius: 185(+5). | ||
+ | *Warp speed: 4.5au/s. | ||
+ | *Unpacked Volume: Increased to 400000. | ||
+ | |||
+ | |||
+ | }} | ||
+ | |||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | [[Category:Ship Database]][[Category:Standard Industrial Ships]] |
Revision as of 18:41, 28 May 2017
RELATED UNI-WIKI REFERENCES
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Aside from being endowed with the usual hauling capabilities of Industrials, the Hoarder possesses an extra cargo bay. That bay is a static-free, blast-proof chamber, and as such is meant to be dedicated solely to ferrying consumable charges of all kinds, including ammunition, missiles, capacitor charges, nanite paste and bombs. SHIP BONUSES
Minmatar Industrial bonuses (per skill level):
Ship Attributes
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Summary
This ship is designed to fill a very exclusive niche. The transportation of munitions. Whether from corporate stock piles to the front lines of large scale engagements or from the trade hub to eager patrons. This vessel is equipped with an extra large hold specialized for ammunition of all sorts.
Skills
Further information about additional or recommended skills to pilot Hoarder for a specific or it's common role(s) can be written here.
Recommended Certificates
- Core Competency Basic
- Active Shield Tanking Basic
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Hoarder roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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Odyssey 1.1 Released on Tuesday, September 3rd 2013
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