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**{{RequiredSkill|Wing Command|IV}} | **{{RequiredSkill|Wing Command|IV}} | ||
***{{RequiredSkill|Leadership|V}} | ***{{RequiredSkill|Leadership|V}} | ||
**{{RequiredSkill|Spaceship Command|V}} | |||
| totaltraintime=104d 20h 51m 23s ? | | totaltraintime=104d 20h 51m 23s ? | ||
Revision as of 16:26, 1 April 2019
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RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. SHIP BONUSES
Command Ships bonuses (per skill level):
Ship Attributes
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Summary
The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time.
Skills
Recommended Certificates
- Core Competency Elite
- Active Shield Tanking Improved
- Cruiser Advanced Autocannon Standard
- Skirmish Warfare Chief Improved
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Sleipnir roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Sleipnir here.




















