Difference between revisions of "Imp"
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| info=The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use. | | info=The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use. | ||
− | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>20% bonus to Afterburner velocity bonus<br><b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Small Energy Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>250% bonus to Small Energy Turret damage<br>80% reduction in Propulsion Jamming systems activation cost<br>80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier | + | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>20% bonus to Afterburner velocity bonus<br><b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Small Energy Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>250% bonus to Small Energy Turret damage<br>80% reduction in Propulsion Jamming systems activation cost<br>80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration<br> |
| structurehp=500 HP | | structurehp=500 HP | ||
| shieldhp=1,000 HP | | shieldhp=1,000 HP |
Revision as of 01:30, 27 September 2021
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The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use. SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Imp was a prize for the top four teams of Alliance Tournament XIII.
Skills
Further information about additional or recommended skills to pilot Imp for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Imp roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Imp here.