Difference between revisions of "Corax"
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==Summary== | ==Summary== | ||
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− | + | New Caldari players who enjoyed the missile-centric playstyle of the [[Kestrel]] have the option of flying a destroyer-class missile boat on their way to piloting a [[Caracal]], rather than being forced into the turret-toting [[Cormorant]]. With its range bonus and a bonus to explosion velocity that helps its missiles apply damage to small, fast targets, the Corax can threaten most frigates, from long ranges. | |
− | + | ==Skills== | |
− | + | Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Corax is quite forgiving. Basic [[fitting skills]] and [[support skills]] are desirable. {{sk|Missile Bombardment}} and {{sk|Missile Projection}} increase missile ranges and synergize well with the Corax's strengths. | |
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==Tactics== | ==Tactics== | ||
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+ | The Corax's range bonuses push it towards mid- and long-range engagements. With honed skills and Tech 2 equipment, it can be fitted to project around 150 DPS at around 70 km, though this DPS will be delayed by missile travel time, and the Corax will have no way to [[Tackling|pin]] its targets in place on its own. | ||
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+ | In PvP the Corax has some niche uses as a cheap long-ranged missile ship. It lacks the high speed and MWD signature reduction of its rival the [[Talwar]], and does not tend to be favoured for close-range or mobile work. | ||
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+ | In PvE combat, the Corax can make short work of Level 1 missions, and can even attempt some Level 2s, though a [[Caracal]] will be a good step up for those. Pilots should remember that the ship has a bonus for kinetic missile damage. | ||
==Notes== | ==Notes== |
Revision as of 00:49, 22 November 2021
RELATED UNI-WIKI REFERENCES
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The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow. SHIP BONUSES
Caldari Destroyer bonuses (per skill level):
Ship Attributes
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Summary
New Caldari players who enjoyed the missile-centric playstyle of the Kestrel have the option of flying a destroyer-class missile boat on their way to piloting a Caracal, rather than being forced into the turret-toting Cormorant. With its range bonus and a bonus to explosion velocity that helps its missiles apply damage to small, fast targets, the Corax can threaten most frigates, from long ranges.
Skills
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Corax is quite forgiving. Basic fitting skills and support skills are desirable. Missile Bombardment and Missile Projection increase missile ranges and synergize well with the Corax's strengths.
Tactics
The Corax's range bonuses push it towards mid- and long-range engagements. With honed skills and Tech 2 equipment, it can be fitted to project around 150 DPS at around 70 km, though this DPS will be delayed by missile travel time, and the Corax will have no way to pin its targets in place on its own.
In PvP the Corax has some niche uses as a cheap long-ranged missile ship. It lacks the high speed and MWD signature reduction of its rival the Talwar, and does not tend to be favoured for close-range or mobile work.
In PvE combat, the Corax can make short work of Level 1 missions, and can even attempt some Level 2s, though a Caracal will be a good step up for those. Pilots should remember that the ship has a bonus for kinetic missile damage.
Notes
Corax is part of the scientific name for the common raven, corvus corax; it was a Latin word meaning "raven", and was borrowed into Latin from ancient Greek.
Patch History
A long, long time ago... |
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APRIL 2019 RELEASE APRIL 9TH 2019
Lifeblood v. 1.0 - Build: 1203953 - 24.10.17
Retribution v. 1.0 - Build: 476047 - 04.12.12
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