Difference between revisions of "Sleipnir"
(→Skills: Section made reference to the now-deprecated certificate system. Rejigged.) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| lows=5 | | lows=5 | ||
| mass=12,800,000 kg | | mass=12,800,000 kg | ||
− | | volume=216,000 | + | | volume=216,000 m³ |
− | | cargohold=475 | + | | cargohold=475 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=25 | + | | dronebay=25 m³ |
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. | | info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. | ||
− | | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret falloff<br>4% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br> | + | | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret falloff<br>4% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>• Can use 2 Command Burst modules |
| structurehp=3,700 HP | | structurehp=3,700 HP | ||
| shieldhp=4,500 HP | | shieldhp=4,500 HP | ||
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| scanres=264 mm | | scanres=264 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}} | | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}} | ||
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Minmatar Cruiser|III}} | + | ** {{RequiredSkill|Minmatar Cruiser|III}} |
− | ***{{RequiredSkill|Spaceship Command|II}} | + | *** {{RequiredSkill|Spaceship Command|II}} |
− | ***{{RequiredSkill|Minmatar Destroyer|III}} | + | *** {{RequiredSkill|Minmatar Destroyer|III}} |
− | ****{{RequiredSkill|Minmatar Frigate|III}} | + | **** {{RequiredSkill|Minmatar Frigate|III}} |
− | *****{{RequiredSkill|Spaceship Command|I}} | + | ***** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Command Ships|I}} | + | * {{RequiredSkill|Command Ships|I}} |
− | **{{RequiredSkill|Command Burst Specialist|IV}} | + | ** {{RequiredSkill|Command Burst Specialist|IV}} |
− | ***{{RequiredSkill|Leadership|V}} | + | *** {{RequiredSkill|Leadership|V}} |
− | **{{RequiredSkill|Wing Command|IV}} | + | ** {{RequiredSkill|Wing Command|IV}} |
− | ***{{RequiredSkill|Leadership|V}} | + | *** {{RequiredSkill|Leadership|V}} |
− | **{{RequiredSkill|Spaceship Command|V}} | + | ** {{RequiredSkill|Spaceship Command|V}} |
| totaltraintime=104d 20h 51m 23s ? | | totaltraintime=104d 20h 51m 23s ? | ||
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− | ==Summary== | + | == Summary == |
The '''Sleipnir''' is the Minmatar attack command ship, bonused for projectiles and shield boosting. | The '''Sleipnir''' is the Minmatar attack command ship, bonused for projectiles and shield boosting. | ||
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However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second. | However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second. | ||
− | == Skills | + | == Skills == |
− | As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent [[support skills]] and [[fitting skills]]. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment). | + | As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent [[support skills]] and [[fitting skills]]. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment). |
Pilots should also be familiar and practised with the mechanics of [[Command Bursts]]. | Pilots should also be familiar and practised with the mechanics of [[Command Bursts]]. | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Sleipnir roles or piloting tactics. You can write them here.'' | ''No sub-article about Sleipnir roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of [[Loki]]. | The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of [[Loki]]. | ||
− | ==Patch History== | + | == Patch History == |
{{Expansion past| | {{Expansion past| | ||
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/article/qdgh0e/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes]) | '''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/article/qdgh0e/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes]) | ||
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{{ShipsMatrix|expgroup=battlecruisers}} | {{ShipsMatrix|expgroup=battlecruisers}} | ||
− | [[Category:Ship Database]][[Category:Command Ships]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Command Ships]] |
Revision as of 21:46, 9 November 2022
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. SHIP BONUSES
Command Ships bonuses (per skill level):
Ship Attributes
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Summary
The Sleipnir is the Minmatar attack command ship, bonused for projectiles and shield boosting.
At face value, the Sleipnir looks and acts like a Tech II Hurricane with two short-range but high-strength Shield or Skirmish Command Bursts; if fit for artillery, that's exactly how a Sleipnir works, aided by its twin attack damage bonuses which combine to give it the highest damage-per-shot of any medium turret ship.
However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second.
Skills
As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent support skills and fitting skills. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment).
Pilots should also be familiar and practised with the mechanics of Command Bursts.
Tactics
No sub-article about Sleipnir roles or piloting tactics. You can write them here.
Notes
The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of Loki.
Patch History
A long, long time ago... |
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Version 18.07 - Release 2020-07-28.1 - Build: 1777281 - Combat Command Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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