Difference between revisions of "Stiletto"
m (Copy-editing and clarification.) |
m (misstype to mistype; cosmetic changes) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| lows=3 | | lows=3 | ||
| mass=1,010,000 kg | | mass=1,010,000 kg | ||
− | | volume=17,400 | + | | volume=17,400 m³ |
− | | cargohold=92 | + | | cargohold=92 m³ |
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
Line 57: | Line 57: | ||
| scanres=970 mm | | scanres=970 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Frigate|V}} | | reqskills=*{{RequiredSkill|Minmatar Frigate|V}} | ||
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Interceptors|I}} | + | * {{RequiredSkill|Interceptors|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Evasive Maneuvering|V}} | + | ** {{RequiredSkill|Evasive Maneuvering|V}} |
− | ***{{RequiredSkill|Navigation|II}} | + | *** {{RequiredSkill|Navigation|II}} |
| totaltraintime=23d 22h 40m 30s | | totaltraintime=23d 22h 40m 30s | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time. | The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time. | ||
− | ==Skills== | + | == Skills == |
The Stiletto has tight fitting, so pilots will want high [[fitting skills]], either IVs or Vs. Other core relevant skills include: | The Stiletto has tight fitting, so pilots will want high [[fitting skills]], either IVs or Vs. Other core relevant skills include: | ||
− | *'''{{sk|Navigation|IV/V}}''' Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship. | + | * '''{{sk|Navigation|IV/V}}''' Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship. |
− | *'''{{sk|Signature Analysis|IV/V}}''' Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee. | + | * '''{{sk|Signature Analysis|IV/V}}''' Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee. |
− | *'''{{sk|Propulsion Jamming|II/III}}''' Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II | + | * '''{{sk|Propulsion Jamming|II/III}}''' Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II |
− | *'''{{sk|Acceleration Control|III/IV}}''' Boosts MWD/AB speed. | + | * '''{{sk|Acceleration Control|III/IV}}''' Boosts MWD/AB speed. |
− | *'''{{sk|High Speed Maneuvering|III/IV}}''' Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%. | + | * '''{{sk|High Speed Maneuvering|III/IV}}''' Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%. |
− | *'''{{sk|Spaceship Command|V}}''' 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high. | + | * '''{{sk|Spaceship Command|V}}''' 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high. |
'' | '' | ||
− | ==Tactics== | + | == Tactics == |
− | Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practise [[ | + | Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practise [[manual piloting]] at speed; YouTube has some good videos illustrating spiralling in safely to avoid gunfire, and keeping enemies at a set range while tackling them. |
− | ==Notes== | + | == Notes == |
''You can write additional notes for Stiletto here.'' | ''You can write additional notes for Stiletto here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{expansion past| | {{expansion past| | ||
'''Release 119.5 Released on Tuesday, May 9th, 2017''' | '''Release 119.5 Released on Tuesday, May 9th, 2017''' | ||
Line 132: | Line 132: | ||
{{ShipsMatrix|expgroup=frigates}} | {{ShipsMatrix|expgroup=frigates}} | ||
− | [[Category:Ship Database]][[Category:Interceptors]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Interceptors]] |
Revision as of 21:46, 9 November 2022
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.
Skills
The Stiletto has tight fitting, so pilots will want high fitting skills, either IVs or Vs. Other core relevant skills include:
- Navigation IV/V Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship.
- Signature Analysis IV/V Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee.
- Propulsion Jamming II/III Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II
- Acceleration Control III/IV Boosts MWD/AB speed.
- High Speed Maneuvering III/IV Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%.
- Spaceship Command V 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high.
Tactics
Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practise manual piloting at speed; YouTube has some good videos illustrating spiralling in safely to avoid gunfire, and keeping enemies at a set range while tackling them.
Notes
You can write additional notes for Stiletto here.
Patch History
A long, long time ago... |
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Release 119.5 Released on Tuesday, May 9th, 2017
YC118.8 v.1.0 – Build: 1077233 – 13.09.16
Oceanus 1.0 Released on Tuesday September 30th, 2014
Rubicon 1.1 Released on Tuesday, January 28th 2014
Rubicon 1.0 Released on Tuesday, November 19th 2013
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