Difference between revisions of "Scorpion"
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==Skills== | ==Skills== | ||
− | [[Electronic warfare]] is the bread and butter of the Scorpion. It is the sole skill necessary to field [[Tech 2]] jammers and signal distortion amplifiers. However, [[Frequency Modulation]], [[Long Distance Jamming]], and [[Signal Dispersion]] all boost some aspect of your jammers, making them excellent skills to train to level 4 at the lowest. You will also want all the skill to field a full [[tech 2]] armor or shield [[tank]] to boost your survivability. [[Heavy Missiles]], [[Cruise Missiles]], or [[Torpedoes]] are not essential, but will help to squeeze some dps out of your five launcher slots. | + | [[Electronic warfare]] is the bread and butter of the Scorpion. It is the sole skill necessary to field [[Tech 2]] jammers and signal distortion amplifiers. However, [[Frequency Modulation]], [[Long Distance Jamming]], and [[Signal Dispersion]] all boost some aspect of your jammers, making them excellent skills to train to level 4 at the lowest. You will also want all the skill to field a full [[tech 2]] armor or shield [[tank]] to boost your survivability. [[Heavy Missiles]], [[Cruise Missiles]], or [[Torpedoes]] are not essential, but will help to squeeze some dps out of your five launcher slots. Alternatively, train [[Capacitor Emission Systems]] to level 5 to fit tech 2 large neuts. |
==Tactics== | ==Tactics== |
Revision as of 23:50, 9 November 2022
RELATED UNI-WIKI REFERENCES
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The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. SHIP BONUSES
Caldari Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Scorpion gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 5 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 5 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivalled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement.
Skills
Electronic warfare is the bread and butter of the Scorpion. It is the sole skill necessary to field Tech 2 jammers and signal distortion amplifiers. However, Frequency Modulation, Long Distance Jamming, and Signal Dispersion all boost some aspect of your jammers, making them excellent skills to train to level 4 at the lowest. You will also want all the skill to field a full tech 2 armor or shield tank to boost your survivability. Heavy Missiles, Cruise Missiles, or Torpedoes are not essential, but will help to squeeze some dps out of your five launcher slots. Alternatively, train Capacitor Emission Systems to level 5 to fit tech 2 large neuts.
Tactics
No sub-article about Scorpion roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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