Difference between revisions of "Scorpion"
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==Skills== | ==Skills== | ||
− | * | + | * {{Caldari Battleship}} to at least IV to take advantage of the massive strength and range bonuses to your jammers. |
* [[Electronic warfare]] to at least IV to utilize T2 jammers and T2 signal distortion amplifiers. | * [[Electronic warfare]] to at least IV to utilize T2 jammers and T2 signal distortion amplifiers. | ||
* [[Frequency Modulation]], [[Long Distance Jamming]], and [[Signal Dispersion]] to at least IV to boost the strength and range of your jammers. | * [[Frequency Modulation]], [[Long Distance Jamming]], and [[Signal Dispersion]] to at least IV to boost the strength and range of your jammers. | ||
* All the skill to field a full [[tech 2]] armor or shield [[tank]] to boost your survivability. | * All the skill to field a full [[tech 2]] armor or shield [[tank]] to boost your survivability. | ||
− | * | + | * {{Heavy Missiles}}, {{Cruise Missiles}}, or {{Torpedoes}} are not essential, but will help to squeeze some dps out of your four launcher slots. Alternatively, train [[Capacitor Emission Systems]] to level 5 to fit tech 2 large neuts. |
==Tactics== | ==Tactics== |
Revision as of 18:32, 22 November 2022
RELATED UNI-WIKI REFERENCES
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The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. SHIP BONUSES
Caldari Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Scorpion gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 5 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 5 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivalled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement.
Skills
- Template:Caldari Battleship to at least IV to take advantage of the massive strength and range bonuses to your jammers.
- Electronic warfare to at least IV to utilize T2 jammers and T2 signal distortion amplifiers.
- Frequency Modulation, Long Distance Jamming, and Signal Dispersion to at least IV to boost the strength and range of your jammers.
- All the skill to field a full tech 2 armor or shield tank to boost your survivability.
- Template:Heavy Missiles, Template:Cruise Missiles, or Template:Torpedoes are not essential, but will help to squeeze some dps out of your four launcher slots. Alternatively, train Capacitor Emission Systems to level 5 to fit tech 2 large neuts.
Tactics
There are two ways to fit the Scorpion.
- The first way is to fit a shield tank and a small number of jammers in the mid slots and signal distortion amplifiers in the lows. This path banks on the higher chance of your jams actually landing to fit a stronger tank.
- The second way is to fit a full rack of 8 rainbow jammers in the mid slots and an armor tank in the low slots. This method relies on the sheer number of jammers it has to actually land the jam. This method is generally more popular because you have more chances to land a jam.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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