Difference between revisions of "Cyclone Fleet Issue"
Auvet Vemane (talk | contribs) (Authored tactics section for Cyclone Fleet Issue.) |
m (Remove parameters caption and race; cosmetic changes) |
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| shipimg= | | shipimg= | ||
| shipname= Cyclone Fleet Issue | | shipname= Cyclone Fleet Issue | ||
− | |||
| class= Combat Battlecruiser | | class= Combat Battlecruiser | ||
| grouping= Faction Battlecruisers | | grouping= Faction Battlecruisers | ||
| hulltype= Cyclone Class | | hulltype= Cyclone Class | ||
| faction= Minmatar Republic | | faction= Minmatar Republic | ||
− | |||
| roles =unspecified | | roles =unspecified | ||
| variations= {{Ship|Cyclone}}, {{Ship|Claymore}} | | variations= {{Ship|Cyclone}}, {{Ship|Claymore}} | ||
Line 29: | Line 27: | ||
| lows= 5 | | lows= 5 | ||
| mass= 12,400,000 kg | | mass= 12,400,000 kg | ||
− | | volume= 216,000 | + | | volume= 216,000 m³ |
− | | cargohold= 450 | + | | cargohold= 450 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay= 50 | + | | dronebay= 50 m³ |
| bandwidth= 50 Mbit/sec | | bandwidth= 50 Mbit/sec | ||
| info= Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire. | | info= Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire. | ||
− | To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. | + | To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it. |
| bonuses= | | bonuses= | ||
− | + | '''Minmatar Battlecruiser bonuses (per skill level):'''<br> | |
9% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br> | 9% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br> | ||
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br> | 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br> | ||
5% reduction to ship signature radius<br> | 5% reduction to ship signature radius<br> | ||
− | + | '''Role Bonus:'''<br> | |
− | + | • Can use one Command Burst module<br> | |
50% bonus to Command Burst area of effect range<br> | 50% bonus to Command Burst area of effect range<br> | ||
25% bonus to Missile velocity | 25% bonus to Missile velocity | ||
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| scanres= 220 mm | | scanres= 220 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|I}} | | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|I}} | ||
− | **{{RequiredSkill|Minmatar Cruiser|III}} | + | ** {{RequiredSkill|Minmatar Cruiser|III}} |
− | ***{{RequiredSkill|Minmatar Destroyer|III}} | + | *** {{RequiredSkill|Minmatar Destroyer|III}} |
− | ****{{RequiredSkill|Minmatar Frigate|III}} | + | **** {{RequiredSkill|Minmatar Frigate|III}} |
− | *****{{RequiredSkill|Spaceship Command|I}} | + | ***** {{RequiredSkill|Spaceship Command|I}} |
− | ***{{RequiredSkill|Spaceship Command|II}} | + | *** {{RequiredSkill|Spaceship Command|II}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
| totaltraintime=1d 21h 16m 40s | | totaltraintime=1d 21h 16m 40s | ||
Line 91: | Line 89: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
The Cyclone Fleet Issue is a speedy missile-based battlecruiser, trading out the tank bonus from the t1 Cyclone for a stronger damage bonus. Sporting a sixth missile hardpoint and eight high slots in total, the ship is an offensive powerhouse, able to deal impressive damage for a missile hull. | The Cyclone Fleet Issue is a speedy missile-based battlecruiser, trading out the tank bonus from the t1 Cyclone for a stronger damage bonus. Sporting a sixth missile hardpoint and eight high slots in total, the ship is an offensive powerhouse, able to deal impressive damage for a missile hull. | ||
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
With its high missile damage bonus and an interesting reduction to signature radius, the Cyclone Fleet Issue can function well as a long-range kiting missile boat. Its relative speed and agility for a battlecruiser hull, combined with its lowered signature radius, allows it to outmaneuver while unleashing deadly amounts of missile damage at range. | With its high missile damage bonus and an interesting reduction to signature radius, the Cyclone Fleet Issue can function well as a long-range kiting missile boat. Its relative speed and agility for a battlecruiser hull, combined with its lowered signature radius, allows it to outmaneuver while unleashing deadly amounts of missile damage at range. | ||
Close range brawly fits can also work to an extent, using the reduced signature to try and speed-tank damage. However, the Cyclone FI is a bit more fragile than other navy battlecruisers, so pilots should exercise caution in committing to a fight. | Close range brawly fits can also work to an extent, using the reduced signature to try and speed-tank damage. However, the Cyclone FI is a bit more fragile than other navy battlecruisers, so pilots should exercise caution in committing to a fight. | ||
− | ==Notes== | + | == Notes == |
''You can add notes here.'' | ''You can add notes here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{expansion past| | {{expansion past| | ||
The {{PAGENAME}} was introduced with the Version 20.08 2022-09-29.1 update. | The {{PAGENAME}} was introduced with the Version 20.08 2022-09-29.1 update. | ||
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{{ShipsMatrix|expgroup= battlecruisers}} | {{ShipsMatrix|expgroup= battlecruisers}} | ||
− | [[Category:Ship Database]][[Category:Faction Battlecruisers]] | + | [[Category:Ship Database]] |
+ | [[Category:Faction Battlecruisers]] |
Revision as of 16:56, 15 January 2023
RELATED UNI-WIKI REFERENCES
|
Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire. To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it. SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Cyclone Fleet Issue is a speedy missile-based battlecruiser, trading out the tank bonus from the t1 Cyclone for a stronger damage bonus. Sporting a sixth missile hardpoint and eight high slots in total, the ship is an offensive powerhouse, able to deal impressive damage for a missile hull.
Skills
Further information about additional or recommended skills to pilot Cyclone Fleet Issue for a specific or its common role(s) can be written here.
Tactics
With its high missile damage bonus and an interesting reduction to signature radius, the Cyclone Fleet Issue can function well as a long-range kiting missile boat. Its relative speed and agility for a battlecruiser hull, combined with its lowered signature radius, allows it to outmaneuver while unleashing deadly amounts of missile damage at range.
Close range brawly fits can also work to an extent, using the reduced signature to try and speed-tank damage. However, the Cyclone FI is a bit more fragile than other navy battlecruisers, so pilots should exercise caution in committing to a fight.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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The Cyclone Fleet Issue was introduced with the Version 20.08 2022-09-29.1 update. |