Difference between revisions of "Griffin Navy Issue"
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| shipimg=Griffin_Navy_Issue.jpg | | shipimg=Griffin_Navy_Issue.jpg | ||
| shipname=Griffin Navy Issue | | shipname=Griffin Navy Issue | ||
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| class=Frigate | | class=Frigate | ||
| grouping=Faction Frigates | | grouping=Faction Frigates | ||
| hulltype=Griffin Class | | hulltype=Griffin Class | ||
| faction=Caldari State | | faction=Caldari State | ||
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| roles=Electronic Warfare | | roles=Electronic Warfare | ||
| variations={{Ship|Kitsune}}, {{Ship|Griffin}} | | variations={{Ship|Kitsune}}, {{Ship|Griffin}} | ||
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| lows=2 | | lows=2 | ||
| mass=1,056,000 kg | | mass=1,056,000 kg | ||
− | | volume=19,400 | + | | volume=19,400 m³ |
− | | cargohold=260 | + | | cargohold=260 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=35 | + | | dronebay=35 m³ |
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
| info=The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics. | | info=The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics. | ||
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20% bonus to Small Hybrid Turret damage<br> | 20% bonus to Small Hybrid Turret damage<br> | ||
10% bonus to ECM Drone jam duration<br> | 10% bonus to ECM Drone jam duration<br> | ||
− | + | '''Misc. Bonus'''<br> | |
-85% penalty to Drone damage<br> | -85% penalty to Drone damage<br> | ||
-50% reduction in Drone hitpoints and control range | -50% reduction in Drone hitpoints and control range | ||
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| scanres=600 mm | | scanres=600 mm | ||
| reqskills=*{{RequiredSkill|Caldari Frigate|II}} | | reqskills=*{{RequiredSkill|Caldari Frigate|II}} | ||
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime=25m 0s | | totaltraintime=25m 0s | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
The '''Griffin Navy Issue''' ("'''GNI'''") is an expensive "faction" version of the Griffin, souped up and retuned to operate differently to its base hull, and indeed different to any other ship in the game. It receives bonuses that benefit ECM ''drones'', together with limitations that encourage fighting at close range. | The '''Griffin Navy Issue''' ("'''GNI'''") is an expensive "faction" version of the Griffin, souped up and retuned to operate differently to its base hull, and indeed different to any other ship in the game. It receives bonuses that benefit ECM ''drones'', together with limitations that encourage fighting at close range. | ||
− | ==Skills== | + | == Skills == |
These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue. | These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue. | ||
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See the [[Electronic warfare]] and [[Electronic Countermeasures]] articles for more information. | See the [[Electronic warfare]] and [[Electronic Countermeasures]] articles for more information. | ||
− | ==Tactics== | + | == Tactics == |
'''PvE''' | '''PvE''' | ||
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Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise. | Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise. | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Griffin Navy Issue here.'' | ''You can write additional notes for Griffin Navy Issue here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{expansion past| | {{expansion past| | ||
'''Version 18.11 - Build: 1852074 - 2020-11-24.1''' - ''Explosive Velocity Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Patch Notes]) | '''Version 18.11 - Build: 1852074 - 2020-11-24.1''' - ''Explosive Velocity Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Patch Notes]) | ||
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{{ShipsMatrix|expgroup=frigates}} | {{ShipsMatrix|expgroup=frigates}} | ||
− | [[Category:Ship Database]][[Category:Faction Frigates]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Frigates]] |
Revision as of 17:03, 15 January 2023
RELATED UNI-WIKI REFERENCES
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The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics. SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Griffin Navy Issue ("GNI") is an expensive "faction" version of the Griffin, souped up and retuned to operate differently to its base hull, and indeed different to any other ship in the game. It receives bonuses that benefit ECM drones, together with limitations that encourage fighting at close range.
Skills
These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue.
- Caldari Frigate - Affects both ECM effectiveness and hybrid turret damage.
- Long Range Targeting - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
See the Electronic warfare and Electronic Countermeasures articles for more information.
Tactics
PvE
ECM is useless in basic PvE, and advanced forms of PvE tend to require tougher tanks than the Griffin Navy Issue can mount.
PvP
The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns.
Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise.
Notes
You can write additional notes for Griffin Navy Issue here.
Patch History
A long, long time ago... |
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Version 18.11 - Build: 1852074 - 2020-11-24.1 - Explosive Velocity Update (Patch Notes) The Griffin Navy Issue will also experience some balance changes, with a move towards becoming an ECM drone platform. - CCP Dopamine, announcement post
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