Difference between revisions of "Imp"
m (Synchronize ship info with in-game. Remove {{Update}}. Add expgroup to {{ShipsMatrix}}.) |
|||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2023-01-17) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
Line 10: | Line 10: | ||
| shipimg=Imp.jpg | | shipimg=Imp.jpg | ||
| shipname=Imp | | shipname=Imp | ||
− | |||
| class=Interceptor | | class=Interceptor | ||
| grouping=Special Edition Interceptors | | grouping=Special Edition Interceptors | ||
| hulltype=Imp Class | | hulltype=Imp Class | ||
| faction=Sansha's Nation | | faction=Sansha's Nation | ||
− | |||
| tech=F | | tech=F | ||
+ | |||
| powergrid=50 MW | | powergrid=50 MW | ||
| cpu=180 tf | | cpu=180 tf | ||
| capacitor=450 GJ | | capacitor=450 GJ | ||
+ | |||
| highs=3 | | highs=3 | ||
| turrets=2 | | turrets=2 | ||
− | | launchers= | + | | launchers= |
| mediums=4 | | mediums=4 | ||
| lows=4 | | lows=4 | ||
+ | |||
| mass=900,000 kg | | mass=900,000 kg | ||
− | | volume=28,600 | + | | volume=28,600 m³ |
− | | cargohold=150 | + | |
− | | dronebay= | + | | cargohold=150 m³ |
− | | bandwidth= | + | |
+ | | dronebay= | ||
+ | | bandwidth= | ||
+ | |||
| info=The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use. | | info=The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use. | ||
− | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>20% bonus to Afterburner velocity bonus<br><b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Small Energy Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>250% bonus to Small Energy Turret damage<br>80% reduction in Propulsion Jamming systems activation cost<br> | + | | bonuses= <b>Caldari Frigate bonuses (per skill level):</b><br> |
+ | 20% bonus to Afterburner velocity bonus<br> | ||
+ | <b>Amarr Frigate bonuses (per skill level):</b><br> | ||
+ | 7.5% bonus to Small Energy Turret tracking speed<br> | ||
+ | <b>Interceptors bonuses (per skill level):</b><br> | ||
+ | 15% reduction in Microwarpdrive signature radius penalty<br> | ||
+ | 5% bonus to Warp Scrambler and Warp Disruptor optimal range<br> | ||
+ | <b>Role Bonus:</b><br>250% bonus to Small Energy Turret damage<br> | ||
+ | 80% reduction in Propulsion Jamming systems activation cost<br> | ||
+ | 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br> | ||
+ | 100% bonus to Interdiction Nullifier duration | ||
+ | |||
| structurehp=500 HP | | structurehp=500 HP | ||
+ | |||
+ | | armorhp=500 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=55 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=1,000 HP | | shieldhp=1,000 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=30 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity=450 m/sec | | maxvelocity=450 m/sec | ||
| inertia=3.3 | | inertia=3.3 | ||
| warpspeed=8 AU/s | | warpspeed=8 AU/s | ||
| warptime=4.1 s | | warptime=4.1 s | ||
+ | |||
| targetrange=40 km | | targetrange=40 km | ||
+ | | maxlockedtargets=6 | ||
| sigradius=35 m | | sigradius=35 m | ||
− | | | + | | scanres=800 mm |
| sensortype=Radar | | sensortype=Radar | ||
| sensorvalue=15 points | | sensorvalue=15 points | ||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | reqskills= * {{RequiredSkill|Caldari Frigate|V}} | ||
+ | ** {{RequiredSkill|Spaceship Command|I}} | ||
+ | * {{RequiredSkill|Interceptors|I}} | ||
+ | ** {{RequiredSkill|Evasive Maneuvering|V}} | ||
+ | *** {{RequiredSkill|Navigation|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|III}} | ||
+ | * {{RequiredSkill|Amarr Frigate|V}} | ||
+ | ** {{RequiredSkill|Spaceship Command|I}} | ||
| totaltraintime=17h 55m 0s | | totaltraintime=17h 55m 0s | ||
+ | |||
| externallinks= | | externallinks= | ||
+ | | highlights1=Fast Target Locking Time | ||
+ | |||
+ | | rigs_count= 2 | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
Line 66: | Line 93: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
The Imp was a prize for the top four teams of [[Alliance Tournament]] XIII. | The Imp was a prize for the top four teams of [[Alliance Tournament]] XIII. | ||
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Imp for a specific or | + | ''Further information about additional or recommended skills to pilot Imp for a specific or its common role(s) can be written here.'' |
− | |||
− | |||
− | |||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Imp roles or piloting tactics. You can write them here.'' | ''No sub-article about Imp roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Imp here.'' | ''You can write additional notes for Imp here.'' | ||
− | {{ShipsMatrix}} | + | {{ShipsMatrix|expgroup= special edition}} |
− | + | ||
+ | [[Category:Ship Database]][[Category:Special Edition Ships]][[Category:Special Edition Interceptors]] |
Latest revision as of 15:06, 17 January 2023
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS
|
The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use. SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Imp was a prize for the top four teams of Alliance Tournament XIII.
Skills
Further information about additional or recommended skills to pilot Imp for a specific or its common role(s) can be written here.
Tactics
No sub-article about Imp roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Imp here.