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| | grouping=Interceptors | | | grouping=Interceptors |
| | hulltype=Condor Class | | | hulltype=Condor Class |
− | | faction=Caldari State | + | | faction=Caldari State |
− | | roles=Combat Interceptor
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| | variations={{Ship|Raptor}}, {{Ship|Condor}} | | | variations={{Ship|Raptor}}, {{Ship|Condor}} |
| | tech=2 | | | tech=2 |
Revision as of 17:12, 4 April 2023
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
SHIP BONUSES
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Caldari Frigate bonuses (per skill level):
10% bonus to shield hitpoints
10% bonus to Light Missile and Rocket max velocity
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay,max lock range penalty and scan resolution penalty
100% bonus to Interdiction Nullifier duration
Required Skills
Training Time what's this?23d 22h 40m 30s
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Grouping
▪ Variations Raptor
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Fast Target Locking Time
38 MW 160 tf
420 m/sec
92 m³
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, Condor
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35 MW 185 tf
400 m/sec
130 m³
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Ship Attributes
Fittings |
High 4
Launchers 4
Turrets 0
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 5.46 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
Gravimetric Sensor 12 points
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Structure |
Structure Hitpoints 375 HP
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Armor |
Armor Hitpoints 325 HP
Armor Resistances
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Shields |
Shield Capacity 550 HP
Shield Resistances
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Summary
The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. Oceanus 1.0 removed a low slot and added a high slot and a launcher hardpoint, as well as switching its kinetic damage bonus for a explosion radius bonus.
The Crow has 4 mid slots like the Stiletto, allowing it to fit both Point and Scram.
Skills
Further information about additional or recommended skills to pilot Crow for a specific or its common role(s) can be written here.
Tactics
No sub-article about Crow roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Crow here.
Patch History
A long, long time ago...
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Version 20.10 Release 2022-11-08.1 Patch notes News: Uprising Expansion
Additional ship balance pass
- Crow
- Removed 5% bonus to Missile Explosion Radius
- Updated Caldari Frigate Bonuses per skill level
- 10% bonus to shield hitpoints per level.
Version 19.06 Release 2021-07-13.1 Patch notes
Ship balance:
- Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
- 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
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