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− | | roles=unspecified
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| | variations= {{Ship|Myrmidon}}, {{Ship|Myrmidon Navy Issue}} | | | variations= {{Ship|Myrmidon}}, {{Ship|Myrmidon Navy Issue}} |
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Revision as of 17:16, 4 April 2023
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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: CreoDron
As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
SHIP BONUSES
Command Ships bonuses (per skill level): 7.5% bonus to Drone tracking speed 10% bonus to Drone optimal range 3% bonus to Armored Command and Skirmish Command burst strength and duration Gallente Battlecruiser bonuses (per skill level): 10% bonus to Drone hitpoints and damage 4% bonus to all armor resistances Role Bonus: • Can use 2 Command Burst modules 100% bonus to Command Burst area of effect range
Required Skills
Training Time what's this?104d 20h 51m 23s ?
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Grouping
▪ Variations Myrmidon
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Can use Command Burst module
1,050 MW 400 tf
145 m/sec
400 m³
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, Myrmidon Navy Issue
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Can use Command Burst module
1,100 MW 400 tf
160 m/sec
400 m³
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Ship Attributes
Fittings |
High 5
Launchers 0
Turrets 4
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 12.20 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 125 Mbit/sec
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Targeting |
Magnetometric Sensor 22 points
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Structure |
Structure Hitpoints 4,900 HP
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Armor |
Armor Hitpoints 5,100 HP
Armor Resistances
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Shields |
Shield Capacity 3,300 HP
Shield Resistances
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Summary
The Eos is a Gallente fleet command ship, designed primarily as a drone boat. It has the 125mb drone bandwidth required to field a flight of sentry or heavy drones, and a respectable-sized drone bay, though not quite the equal to the Dominix or Ishtar.
The Eos finds use in advanced PvP fleets and gangs, where its resistance-bonused tank and capacity to boost both armor tanks and (for instance) tackle range are valued. It also brings considerable drone DPS, though given its cost it's a bit of a waste to use the ship for DPS alone.
Skills
As the Eos is a drone boat, it is highly recommended that the following skills be trained before a pilot attempts to fly the ship:
- Drones V
- Gallente Drone Specialization IV
- Light Drone Operation IV
- Medium Drone Operation IV
- Scout Drone Operation V
- Drone Interfacing V
- Drone Navigation V
- Drone Sharpshooting V
- Drone Durability IV
- Sentry Drone Interfacing V
- Heavy Drone Operation V
Additionally, as the Eos is a (rather expensive) T2 ship, the pilot should be able to fit a full T2 armor tank. The armor compensations skills listed below are highly recommended but not required:
- Hull Upgrades V
- Mechanics V
- Repair Systems IV (for active armor tanking)
- Armor Rigging IV (for T2 armor rigs)
- EM Armor Compensation IV
- Explosive Armor Compensation IV
- Kinetic Armor Compensation IV
- Thermal Armor Compensation IV
Tactics
No sub-article about Eos roles or piloting tactics. You can write them here.
Notes
In ancient Greek mythology, Eos was goddess of the dawn.
Patch History
A long, long time ago...
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Version 18.07 - Release 2020-07-28.1 - Build: 1777281 - Combat Command Update (Patch Notes)
- [We're] trying to fix up the particularly underused [command ships], especially ones like the Nighthawk and Eos. [...]
- We're going to try and split the two sets of command ships a little more deliberately. [...] The fleet variations are generally going to move to being even more survivable and more long range focused so they actually have a chance at staying on field if they're not a Damnation. [...] The Eos and Claymore are going to get a resist bonus instead of their active bonuses, which is a bit unusual. You know, we usually keep Minmatar and Gallente ships to [armor] rep and shield boosts, rather than armor and shield resists. But for a role that's meant to be a high priority, fleet support role, it's just not viable without that, so we're going to give that bonus to them instead. And then the Eos is making a switch to being more of a sentry platform rather than the sort of mixed heavy drone platform it is right now.
- -CCP Rise, Talking In Stations - Zenith (CCP Devs) (timestamped video link)
- Command ship bonuses changed from
- 7.5% bonus to Heavy Drone max velocity and tracking speed
- 7.5% bonus to Medium Hybrid Turret tracking speed
- 3% bonus to Armored Command and Skirmish Command burst strength and duration
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- 7.5% bonus to Drone Tracking speed
- 10% bonus to Drone Optimal range
- 3% bonus to Armored Command and Skirmish Command burst strength and duration
- Gallente Battlecruiser armor repairer amount bonus (7.5%/level) replaced with a 4% bonus to armor resistances
- Max targeting range increased from 65km to 75km (+10 km)
- Max velocity increased from 145 m/s to 150 m/s (+5 m/s)
- Mass decreased from 13,000,000 kg to 12,500,000 kg (-500,000 kg)
- Base align time reduced from 12.69 s to 12.20 s (-0.49 s)
- Drone bay increased from 250m³ to 300m³ (+50 m³)
- High slots decreased from 6 to 5 (-1)
- Low slots increased from 6 to 7 (+1)
- Scan resolution increased from 200 mm to 240 mm (+40 mm, +20%)
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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