Difference between revisions of "Stabber"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=622
+
| shipimg=Stabber.jpg
|shipid=622
+
| shipname=Stabber
|shipimg=Stabber.jpg
+
| class=Cruiser
|shipname=Stabber
+
| grouping=Standard Cruisers
|caption=Stabber
+
| hulltype=Stabber Class
|class=Cruiser
+
| faction=Minmatar Republic  
|grouping=Standard Cruisers
+
| variations={{Ship|Vagabond}},{{Ship|Stabber Fleet Issue}}
|hulltype=Stabber Class
+
| tech=  
|faction=Minmatar Republic
+
| powergrid=715 MW
|race=Minmatar
+
| cpu=340 tf
|roles=unspecified
+
| capacitor=1,200 GJ
|variations={{Ship|Vagabond}}, {{Ship|Stabber Fleet Issue}}
+
| highs=6
+
| turrets=4
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=2
+
| mediums=4
|powergrid=700 MW
+
| lows=4
|cpu=300 tf
+
| mass=11,400,000 kg
|capacitor=1,062.5 GJ
+
| volume=80,000
|highs=6
+
| cargohold=420
|turrets=4
+
| extrahold=
|launchers=2
+
| extraholdtype=
|mediums=3
+
| dronebay=25 m³
|lows=3
+
| bandwidth=25 Mbit/sec
+
| info=The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
|mass=11,400,000 kg
+
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>7.5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Medium Projectile Turret falloff<br>
|volume=80,000 m&#179;
+
| structurehp=1,300 HP
|cargohold=420 m&#179;
+
| shieldhp=1,600 HP
+
| shieldem=0
|dronebay=5 m&#179;
+
| shieldexp=50
|bandwidth=5 Mbit/sec
+
| shieldkin=40
+
| shieldtherm=20
|info=The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
+
| armorhp=1,300 HP
+
| armorem=60
|bonuses=<b>Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret firing speed and 5% bonus to max velocity per level.</b>
+
| armorexp=10
+
| armorkin=25
|structurehp=1,289 HP
+
| armortherm=35
|shieldhp=1,485 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| maxvelocity=290 m/sec
|armorhp=1,250 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
+
| inertia=0.5
+
| warpspeed=4 AU/s
|maxvelocity=231 m/s
+
| warptime=7.9 s
|inertia=0.48
+
| targetrange=47.50 km
|warpspeed=3 AU/s
+
| sigradius=100 m
|warptime=7.59 s
+
| maxlockedtargets=5
+
| sensortype=LADAR
|targetrange=40 km
+
| sensorvalue=13 points
|sigradius=105 m
+
| scanres=320 mm
|maxlockedtargets=5
+
| reqskills=*{{RequiredSkill|Minmatar Cruiser|I}}
|sensortype=LADAR
+
** {{RequiredSkill|Spaceship Command|II}}
|sensorvalue=13 points
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** {{RequiredSkill|Minmatar Destroyer|III}}
|scanres=305 mm
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*** {{RequiredSkill|Minmatar Frigate|III}}
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**** {{RequiredSkill|Spaceship Command|I}}
|reqskills=*Minmatar Cruiser II<small>3h 55m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Minmatar Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=2d 10h 39m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Stabber Stabber on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=19h 15m 30s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
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==Summary==
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== Summary ==
The Stabber's key feature is its hull bonus to speed: It's the fastest T1 cruiser. Unfortunately it also has limited grid and CPU, limited slots and a tiny dronebay. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper. If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery or the combination of autocannon and tracking enhancers that would make it a viable kiting ship.
+
The Stabber is the fastest T1 cruiser, with a bonus that significantly boosts the range of projectile weapons. This is a good ship for pilots interested in "speed tanking" and/or in kiting tactics.
  
==Skills==
+
In PvP fleets the Stabber can be fitted as a large tackler or an anti-frigate, anti-destroyer platform, or as mobile DPS. For solo and small-gang PvP the Stabber can be fitted to kite around the edge of warp disruption range, outrunning and outranging anything it can't out-damage.
''Further information about additional or recommended skills to pilot Stabber for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
A competently-piloted Stabber can cope with light PvE, such as Level 2 combat missions, but the [[Rupture]] is more durable and is likely to be a more optimal and forgiving choice for PvE.
{{Fittings
 
|name=Stabber, PvP Heavy Tackle
 
  
|high=
+
== Skills ==
220mm Vulcan AutoCannon I <br>
 
220mm Vulcan AutoCannon I <br>
 
220mm Vulcan AutoCannon I <br>
 
220mm Vulcan AutoCannon I <br>
 
Assault Missile Launcher I <br>
 
Assault Missile Launcher I <br>
 
|mid=
 
10MN MicroWarpdrive I <br>
 
Warp Scrambler I <br>
 
Stasis Webifier I <br>
 
|low=
 
Damage Control I <br>
 
Nanofiber Internal Structure I <br>
 
Gyrostabilizer I <br>
 
  
|charges=
+
As a T1 combat cruiser, the Stabber is a relatively non-specialized ship which benefits from the same broad set of [[support skills]] that help with most ships; {{sk|Minmatar Cruiser}} and skills relevant to [[Turrets#Projectile turrets|projectile turrets]] will obviously have a big influence on its abilities.
Republic Fleet Fusion M <br>
 
Sabretooth Light Missile <br>
 
|drones=
 
Warrior I x1<br>
 
|rigs=
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
  
|required1=
+
When flown in PvP fitted for its archetypal kiting role, though, some skills will synergize particularly well with the ship:
Electronics IV <br>
 
Minmatar Frigate IV <br>
 
Minmatar Cruiser III <br>
 
Gunnery III <br>
 
Medium Projectile Turret I <br>
 
|required2=
 
Missile Launcher Operation I <br>
 
Afterburner III <br>
 
High Speed Maneuvering I <br>
 
Propulsion Jamming I <br>
 
|required3=
 
Hull Upgrades III <br>
 
Weapon Upgrades I <br>
 
Drones I <br>
 
Scout Drone Operation I <br>
 
  
|recommended1=
+
'''Navigation skills''' help the Stabber dictate range on its opponents:
|recommended2=
 
|recommended3=
 
  
|notes=
+
* {{sk|Navigation}}: 5% faster sub-warp speed per level
*Rigs are optional but a Medium Anti-EM Screen Reinforcer and Medium Anti-Thermal Screen Reinforcer can be added for relativily cheap.
+
* {{sk|Acceleration Control}}: 5% bonus to the speed increase from afterburners and MWDs per level
}}
+
* {{sk|Evasive Maneuvering}}: 5% bonus to agility per level
 +
* {{sk|Spaceship Command}}: 2% bonus to agility per level
 +
 
 +
Most [[Skills:Gunnery|gunnery skills]] help the Stabber, but two things are especially relevant:
 +
 
 +
* {{sk|Trajectory Analysis}}: 5% bonus per level to falloff; falloff is the Stabber's great strength and more of it is good
 +
* The necessary skills to fit '''T2 medium autocannon'''. Only T2 autocannon can load the Barrage M ammunition which adds even more falloff. T2 autocannon are not necessary to begin flying the Stabber, but they are a good medium-term goal for a pilot flying it in PvP, and they will be useful on many other Minmatar ships.
 +
 
 +
T1 cruisers are also the point at which most growing pilots begin to fly ships which can launch a full flight of five drones; the Stabber is one such ship, and pilots beginning to fly cruisers will want to get to {{sk|Drones}} IV or (better) V fairly quickly. Five light drones add extra mobile and precise DPS to the ship and are useful for dealing with frigates and enemy drones.
 +
 
 +
== Tactics ==
 +
 
 +
Compared to its sibling the [[Rupture]], the Stabber trades out some durability and one projectile DPS bonus in return for a higher base speed and an unusual bonus to projectile turret [[Turret mechanics#range|falloff]]. The falloff bonus pushes the falloff range on 425mm autocannon out to about 26km with close-range ammo when a pilot has Minmatar Cruiser V. T2 425mm autocannon loaded with the special T2 ammo Barrage can achieve a falloff of about ''40km''; with short-range ammo loaded, they can reach out to the edge of warp disruption range. The practical upshot of this combination of range and speed is that an autocannon-fit Stabber can kite effectively at the edge of warp disruptor range (24km); it doesn't have the highest on-paper DPS, but—especially with Barrage—it can apply meaningful DPS at a range where other ships with medium-sized close-range weapons will struggle. Since it has autocannon, the kiting Stabber can easily switch to short-range, high-damage ammo to close in on frigates and destroyers, or to fly in "under the guns" of larger opponents with larger, slow-tracking weapons.
 +
 
 +
Alongside autocannon, a typical kiting Stabber mounts a light shield buffer tank, a long point, a MWD, and some combination of modules to enhance speed, agility, range, and damage in the low slots. Flying one can provide some practice in kiting and manual piloting, skills which transfer well to more powerful (and more expensive) versions of the same archetype, the [[Vagabond]] and the [[Cynabal]]. The Stabber can also be fitted counter-intuitively to brawl with a warp scrambler; it lacks the Rupture's projectile DPS potential, but can surprise enemies who think of it as a fragile kiting ship. With excellent fitting skills, Dual 180mm Autocannon, and some fitting modules, the Stabber can even fit an X-Large Ancillary Shield Booster for a shocking burst active tank. The spare high slots are usually filled with either [[capacitor warfare]] modules, or missile launchers.
 +
 
 +
The Stabber also sees niche use, fitted with an oversized afterburner, as an ideal cheap, fast ship for stealing from [[Encounter Surveillance System|ESS banks]] in sovereign nullsec.
 +
 
 +
== Notes ==
 +
''You can add notes here.''
 +
== Patch History ==
 +
{{expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
 
 +
'''Lifeblood 1.0 Released on Tuesday, October 24th, 2017'''
 +
 
 +
* Medium Projectile Turret rate of fire bonus increased from 5%/level to 7.5%/level (+2.5%/level)
 +
 
 +
'''Rubicon 1.3.6 Released on Thursday, March 27th, 2014'''
 +
 
 +
*Updated a texture on the Stabber Minmatar Cruiser.
 +
 
 +
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
 +
 
 +
*Change falloff bonus from the 7.5% per level to the standard 10% per level.
 +
*+25m3 Dronebay and 25mbit bandwidth.
 +
 
 +
'''Retribution 1.1
 +
Deployed on Tuesday, 19th of February 2013.'''
 +
 
 +
*The Tempest, Vargur, Stabber and Vagabond now use extra glow areas for engine effect.
 +
 
 +
'''Retribution 1.0
 +
Released on Tuesday, December 4, 2012'''
  
==Tactics==
+
*Minmatar Cruiser bonuses: -5% medium projectile turret rate of fire and +7.5% medium projectile turret falloff per level
''No sub-article about Stabber roles or piloting tactics. You can write them here.''
+
*Slot layout: 6 H, 4 M, 4 L, 4 turrets, 2 launchers
 +
*Fittings: 715 PWG, 340 CPU
 +
*Defense (shields / armor / hull): 1600 / 1300 / 1300
 +
*Capacitor (amount / recharge rate / cap per second): 1200 / 428 s / 2.8
 +
*Mobility (max velocity / agility / mass / align time): 290 / 0.5 / 1140000 / 5.3 s
 +
*Drones (bandwidth / bay): 0 / 0
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 320 / 5
 +
*Sensor strength: 13 Ladar
 +
*Signature radius: 100
  
==Notes==
+
*textures and geometry remodeled to look more awesome
''You can write additional notes for Stabber here.''
 
  
 +
}}
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Cruisers]]

Latest revision as of 18:31, 4 April 2023

EVE University Database
 
Ship Database
Stabber
Stabber
Minmatar Republic
Minmatar Republic
Standard Cruisers
Stabber Class
RELATED UNI-WIKI REFERENCES

The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
7.5% bonus to Medium Projectile Turret rate of fire
10% bonus to Medium Projectile Turret falloff

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vagabond
Vagabond.jpg
CornerT2s.png
Vagabond
Heavy Assault Cruisers Stabber Class
Icon hi slot.png6 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png925 MW Icon cpu.png400 tf
Icon velocity.png295 m/sec
Icon capacity.png460 m³
,Stabber Fleet Issue
Stabber Fleet Issue.jpg
CornerTFs.png
Stabber Fleet Issue
Faction Cruisers Stabber Class
Icon hi slot.png5 (3/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png950 MW Icon cpu.png310 tf
Icon velocity.png250 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
715 MW
CPU
cpu output
340 tf
Capacitor
capacitor
1,200 GJ
High
high slots
6
Launchers
launcher slots
2
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
290 m/sec
Inertia Modifier
inertia modifier (agility)
0.5
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
7.9 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.50 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
13 points
Sig. Radius
signature radius
100 m
Scan Res.
scan resolution
320 mm
Structure
Structure Hitpoints
structure hitpoints
1,300 HP
Mass
ship mass
11,400,000 kg
Volume
ship volume
80,000 m³
Cargo Capacity
cargo capacity
420 m³
Armor
Armor Hitpoints
armor hitpoints
1,300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Stabber is the fastest T1 cruiser, with a bonus that significantly boosts the range of projectile weapons. This is a good ship for pilots interested in "speed tanking" and/or in kiting tactics.

In PvP fleets the Stabber can be fitted as a large tackler or an anti-frigate, anti-destroyer platform, or as mobile DPS. For solo and small-gang PvP the Stabber can be fitted to kite around the edge of warp disruption range, outrunning and outranging anything it can't out-damage.

A competently-piloted Stabber can cope with light PvE, such as Level 2 combat missions, but the Rupture is more durable and is likely to be a more optimal and forgiving choice for PvE.

Skills

As a T1 combat cruiser, the Stabber is a relatively non-specialized ship which benefits from the same broad set of support skills that help with most ships; Minmatar Cruiser and skills relevant to projectile turrets will obviously have a big influence on its abilities.

When flown in PvP fitted for its archetypal kiting role, though, some skills will synergize particularly well with the ship:

Navigation skills help the Stabber dictate range on its opponents:

Most gunnery skills help the Stabber, but two things are especially relevant:

  • Trajectory Analysis: 5% bonus per level to falloff; falloff is the Stabber's great strength and more of it is good
  • The necessary skills to fit T2 medium autocannon. Only T2 autocannon can load the Barrage M ammunition which adds even more falloff. T2 autocannon are not necessary to begin flying the Stabber, but they are a good medium-term goal for a pilot flying it in PvP, and they will be useful on many other Minmatar ships.

T1 cruisers are also the point at which most growing pilots begin to fly ships which can launch a full flight of five drones; the Stabber is one such ship, and pilots beginning to fly cruisers will want to get to Drones IV or (better) V fairly quickly. Five light drones add extra mobile and precise DPS to the ship and are useful for dealing with frigates and enemy drones.

Tactics

Compared to its sibling the Rupture, the Stabber trades out some durability and one projectile DPS bonus in return for a higher base speed and an unusual bonus to projectile turret falloff. The falloff bonus pushes the falloff range on 425mm autocannon out to about 26km with close-range ammo when a pilot has Minmatar Cruiser V. T2 425mm autocannon loaded with the special T2 ammo Barrage can achieve a falloff of about 40km; with short-range ammo loaded, they can reach out to the edge of warp disruption range. The practical upshot of this combination of range and speed is that an autocannon-fit Stabber can kite effectively at the edge of warp disruptor range (24km); it doesn't have the highest on-paper DPS, but—especially with Barrage—it can apply meaningful DPS at a range where other ships with medium-sized close-range weapons will struggle. Since it has autocannon, the kiting Stabber can easily switch to short-range, high-damage ammo to close in on frigates and destroyers, or to fly in "under the guns" of larger opponents with larger, slow-tracking weapons.

Alongside autocannon, a typical kiting Stabber mounts a light shield buffer tank, a long point, a MWD, and some combination of modules to enhance speed, agility, range, and damage in the low slots. Flying one can provide some practice in kiting and manual piloting, skills which transfer well to more powerful (and more expensive) versions of the same archetype, the Vagabond and the Cynabal. The Stabber can also be fitted counter-intuitively to brawl with a warp scrambler; it lacks the Rupture's projectile DPS potential, but can surprise enemies who think of it as a fragile kiting ship. With excellent fitting skills, Dual 180mm Autocannon, and some fitting modules, the Stabber can even fit an X-Large Ancillary Shield Booster for a shocking burst active tank. The spare high slots are usually filled with either capacitor warfare modules, or missile launchers.

The Stabber also sees niche use, fitted with an oversized afterburner, as an ideal cheap, fast ship for stealing from ESS banks in sovereign nullsec.

Notes

You can add notes here.

Patch History