Difference between revisions of "Wreathe"

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* SHIP ATTRIBUTES SECTION (last update : 2022-04-05)
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=653
+
| shipimg=Wreathe.jpg
|shipid=653
+
| shipname=Wreathe
|shipimg=Wreathe.jpg
+
| class= Hauler
|shipname=Wreathe
+
| grouping=Haulers
|caption=Wreathe
+
| hulltype=Wreathe Class
|class=Industrial
+
| faction=Minmatar Republic
|grouping=Standard Industrial Ships
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| variations={{Ship|Prowler}}  
|hulltype=Wreathe Class
 
|faction=Minmatar Republic
 
|race=Minmatar
 
|roles=unspecified
 
|variations={{Ship|Prowler}}
 
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=200 MW
 
|cpu=320 tf
 
|capacitor=350 GJ
 
|highs=2
 
|turrets=1
 
|launchers=0
 
|mediums=5
 
|lows=5
 
 
|mass=10,000,000 kg
 
|volume=225,000 m&#179;
 
|cargohold=2,900 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.
 
 
|bonuses=<b>Minmatar Industrial Skill Bonus:</b><br>5% Bonus Cargo Capacity and 5% bonus to Agility
 
 
|structurehp=2,250 HP
 
|shieldhp=1,140 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=1,000 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
 
 
|maxvelocity=140 m/s
 
|inertia=1
 
|warpspeed=4.5 AU/s
 
|warptime=13.86 s
 
 
|targetrange=35 km
 
|sigradius=160 m
 
|maxlockedtargets=2
 
|sensortype=LADAR
 
|sensorvalue=7 points
 
|scanres=95 mm
 
 
|reqskills=*Minmatar Industrial I<small>33m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
  
|totaltraintime=0d 4h 59m
+
| powergrid=200 MW
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| cpu=320 tf
|forumlinks=
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| capacitor=350 GJ
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Wreathe Wreathe on Eve Online Wiki]<br>
 
 
|highlights1=Has Large Cargohold
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| highs=2
 +
| turrets=1
 +
| launchers=0
 +
| mediums=5
 +
| lows=5
 +
 +
| mass=10,000,000 kg
 +
| volume=225,000 m³
 +
 +
| cargohold=2,900 m³
 +
 +
| dronebay=
 +
| bandwidth=
 +
 +
| quote= Carry the ancestor's wisdom with you and you will always be home.
 +
| quote_attribution=  Vherokior Chief Isardsund Urbrald
 +
| info= The Wreathe is an old hauler of the Minmatar Republic and one of the oldest ship designs still in use. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.
 +
| bonuses= <b>Minmatar Haulers bonuses (per skill level):</b><br>
 +
5% bonus to ship cargo capacity<br>
 +
5% bonus to ship inertia modifier<br>
 +
'''Role Bonus:'''<br>
 +
90% reduction to effective distance traveled for jump fatigue
 +
 +
| structurehp=2,250 HP
 +
 +
| armorhp=1,000 HP
 +
| armorem=60
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp=1,140 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=140 m/sec
 +
| inertia=0.81
 +
| warpspeed=4.5 AU/s
 +
| warptime=11.23 s
 +
 +
| targetrange=35 km
 +
| maxlockedtargets=2
 +
| sigradius=155 m
 +
| scanres=95 mm
 +
| sensortype=LADAR
 +
| sensorvalue=7 points
 +
 +
| reqskills=*{{RequiredSkill|Minmatar Hauler|I}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
| totaltraintime=5h 0s
 +
 +
| externallinks=
 
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==Summary==
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== Summary ==
The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Its cargo hold leaves much to be desired but when just starting out it is capable enough to handle small hauling jobs. Level 1 distribution Missions and light station trading are situations that this ship accommodates. As young pilots have less starting capital the cargo size of the Wreathe will be suited fine.
+
The '''Wreathe''' is the entry level [[hauler]] provided to Minmatar capsuleers during the tutorial missions. Like the other starter transports it has a relatively small cargo hold but more than makes up for it with speed and tank. Its cargo hold is not to be underestimated either, as with high skills and a proper fit it is able to carry a packaged [[battlecruiser]] and still have plenty of extra space.
  
The Wreathe is also notable for being the fastest Tech 1 industrial available, to the point that two inertia stabilizers will allow it to align faster than a Blockade Runner and as fast as a fleet interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions in lowsec can provide some practical experience for blockade runners.
+
The Wreathe is notable for being the fastest Tech 1 hauler available, to the point that with maximum skills, two inertial stabilizers will allow it to align as fast as a [[Blockade Runners|blockade runner]] or [[interceptor]]. It does this while having the second largest base cargo hold of the fast haulers, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing [[smartbombs]]. Running distribution missions and trading goods in lowsec can provide some practical experience for future blockade runners. Ultimately, the Wreathe possesses unmatched versatility among the haulers while remaining incredibly cheap, making it an invaluable tool for any industrialist.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Wreathe for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Wreathe for a specific or its common role(s) can be written here.''
  
==Fitting==
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== Tactics ==
{{ShipFitting|
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''No sub-article about Wreathe roles or piloting tactics. You can write them here.''
ship=Wreathe|
 
shipTypeID=653|
 
fitName=Fast Transport Highsec|
 
fitID=Fast-Transport-Highsec|
 
high1name=open|
 
high2name=open|
 
mid1name=Large F-S9 Regolith Shield Induction|
 
mid1typeID=8529|
 
mid2name=Large F-S9 Regolith Shield Induction|
 
mid2typeID=8529|
 
mid3name=Upgraded EM Ward Amplifier I|
 
mid3typeID=9580|
 
mid4name=Upgraded Thermic Dissipation Amplifier I|
 
mid4typeID=9568|
 
mid5name=Upgraded Kinetic Deflection Amplifier I|
 
mid5typeID=9582|
 
low1name=Inertia Stabilizers II|
 
low1typeID=1405|
 
low2name=Inertia Stabilizers II|
 
low2typeID=1405|
 
low3name=Inertia Stabilizers II|
 
low3typeID=1405|
 
low4name=Inertia Stabilizers II|
 
low4typeID=1405|
 
low5name=Expanded Cargohold II|
 
low5typeID=1319|
 
rig1name=Medium Hyperspatial Velocity Optimizer I|
 
rig1typeID=31161|
 
rig2name=Medium Hyperspatial Velocity Optimizer I|
 
rig2typeID=31161|
 
rig3name=Medium Hyperspatial Velocity Optimizer I|
 
rig3typeID=31161|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=653:8529;2:9568;1:9580;1:9582;1:1319;1:1405;4:31161;3::|
 
skills=Shield Upgrades IV</li><li>Power Grid Management V|
 
notes=Fitting two large shield extenders requires a 1% powergrid implant (EE-601), otherwise one needs to be replaced with a medium extender or resistance amplifier. At Shield Upgrades V tech 2 LSEs can be fit.</li><li>Aligns in ~4 seconds with moderate skills or 3.1 seconds with max skills.</li><li>Warp speed is 7.8 AU/s, almost as fast as an interceptor. Implants are available to increase warp speed further.</li><li>Cargo capacity 4437 m3</li><li>Ideal for running distribution missions in highsec including L4s. Replace inertia stabs with expanded cargoholds as needed.</li><li>Boasts 20k+ EHP for tanking hisec gankers.</li><li>Passive amplifiers can be replaced with active hardeners, though as a hauler you're not likely to think about activating hardeners after every jump.}}{{ShipFitting|
 
ship=Wreathe|
 
shipTypeID=653|
 
fitName=Fast Transport Lowsec|
 
fitID=Fast-Transport-Lowsec|
 
high1name=Improved Cloaking Device II|
 
high1typeID=11577|
 
high2name=open|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Experimental 10MN Afterburner I|
 
mid2typeID=6005|
 
mid3name=EM Ward Amplifier II|
 
mid3typeID=2553|
 
mid4name=Thermic Dissipation Amplifier II|
 
mid4typeID=2539|
 
mid5name=Medium Shield Extender II|
 
mid5typeID=3831|
 
low1name=Inertia Stabilizers II|
 
low1typeID=1405|
 
low2name=Inertia Stabilizers II|
 
low2typeID=1405|
 
low3name=Inertia Stabilizers II|
 
low3typeID=1405|
 
low4name=Warp Core Stabilizer I|
 
low4typeID=10998|
 
low5name=Warp Core Stabilizer I|
 
low5typeID=10998|
 
rig1name=Medium Hyperspatial Velocity Optimizer I|
 
rig1typeID=31161|
 
rig2name=Medium Hyperspatial Velocity Optimizer I|
 
rig2typeID=31161|
 
rig3name=Medium Hyperspatial Velocity Optimizer I|
 
rig3typeID=31161|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=653:11577;1:2539;1:2553;1:3831;1:5975;1:6005;1:1405;3:10998;2:31161;3::|
 
skills=Shield Upgrades IV</li><li>Power Grid Management V</li><li>Minmatar Industrial V</li><li>Cloaking III|
 
notes=Capacity: 3625 m3*</li><li>Align: 3.3 s</li><li>Warp Speed: 7.8 AU/s</li><li>EHP: <10,000</li><li>This ship and fit is the ideal lowsec transport ship, save for a blockade runner.</li><li>Dual warp core stabilizers protect against a single scram or two disruptors -- I personally thought one was enough until I landed 16km from two ships, both of which had disruptors.</li><li>The dual prop mods allow you to try to burn away from a GC should you be so unlucky as to find yourself +3 tackled, with the AB as an absolute last resort.</li><li>The cloak is optional; not fitting will save you ~4 mil, while fitting Tech 1 will save ~3 mil. If fitting the cloak the AB may be dropped for another module.</li><li>This ship costs around 11 mil to fit as-is. Do not fit a Tech 2 MWD unless the slight increase in speed is worth inflating the cost of the ship by 3 mil.</li><li>Using Tech 1 modules can save a couple million on the total cost.</li><li>* May be increased to 9580 when dropping the three inertia stabs and a core stab. Removing the second core stab is not recommended when lowsec hauling.}}{{ShipFitting|
 
ship=Wreathe|
 
shipTypeID=653|
 
fitName=Bulk Transport|
 
fitID=Bulk-Transport|
 
high1name=open|
 
high2name=open|
 
mid1name=Large F-S9 Regolith Shield Induction|
 
mid1typeID=8529|
 
mid2name=Large F-S9 Regolith Shield Induction|
 
mid2typeID=8529|
 
mid3name=EM Ward Amplifier II|
 
mid3typeID=2553|
 
mid4name=Thermic Dissipation Amplifier II|
 
mid4typeID=2539|
 
mid5name=Kinetic Deflection Amplifier II|
 
mid5typeID=2547|
 
low1name=Expanded Cargohold II|
 
low1typeID=1319|
 
low2name=Expanded Cargohold II|
 
low2typeID=1319|
 
low3name=Expanded Cargohold II|
 
low3typeID=1319|
 
low4name=Expanded Cargohold II|
 
low4typeID=1319|
 
low5name=Expanded Cargohold II|
 
low5typeID=1319|
 
rig1name=Medium Cargohold Optimization I|
 
rig1typeID=31119|
 
rig2name=Medium Cargohold Optimization I|
 
rig2typeID=31119|
 
rig3name=Medium Cargohold Optimization I|
 
rig3typeID=31119|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=653:2539;1:2547;1:2553;1:8529;2:1319;5:31119;3::|
 
skills=Shield Upgrades IV|
 
notes=With max skills:<li>Capacity: 18576 m3</li><li>Align: 5.7 s</li><li>Warp Speed: 4.5 AU/s</li><li>EHP: 18,397</li><li>As with the Fast Transport fit, passive resistance amplifiers may be replaced with active hardeners if desired.</li><li>If you have Shield Upgrades V, two Large Shield Extender II may be fit. If you do not have Shield Upgrades IV it is acceptable to fit equivalent Tech I variants.</li><li>This fit is recommended as a middle ground between a fast transport fit and a [[Mammoth]] bulk transport fit as this fit has more than twice the capacity of a Mammoth fit to have comparable speed.</li>}}
 
  
==Tactics==
+
== Notes ==
''No sub-article about Wreathe roles or piloting tactics. You can write them here.''
+
''You can add notes here.''
 +
== Patch History ==
 +
{{expansion past|
 +
'''Release 119.5 Released on Tuesday, May 9th, 2017'''
 +
* Tweaked small geometry area at the front of the Wreathe.
  
==Notes==
+
'''Odyssey 1.1 Released on Tuesday, September 3rd 2013'''
This vessel qualifies for the University [[Mining Loaner Fleet]] program.
+
* Each race will have one hauler focused on travel time and resilience (Badger, Sigil, Wreathe and Nereus).
 +
* Minmatar Hauler Skill Bonus per level:
 +
** +5% Cargo Capacity.
 +
** +5% Agility (was max velocity).
 +
* Statistics:
 +
** Slot layout: 2H(+1), 5M(+3), 5L(+3); 1 turrets , 0 launchers.
 +
** Fittings: 200 PWG(+155), 320 CPU(-280).
 +
** Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 2900(-400) / 18576m3.
 +
** Defense (shields / armor / hull) : 1140(+1061) / 1000(+257) / 2250(+1469).
 +
** Mobility (max velocity / agility / mass / align time): 140(+15) / .81(-.19) / 10000000 / 11.2(-2.6).
 +
** Signature radius: 155(-5).
 +
** Warp speed: 6au/s (+1.5).
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Industrial Ships]]
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 +
[[Category:Ship Database]]
 +
[[Category:Haulers]]

Latest revision as of 20:35, 14 November 2024

EVE University Database
 
Ship Database
Wreathe
Wreathe
Minmatar Republic
Minmatar Republic
Haulers
Wreathe Class
RELATED UNI-WIKI REFERENCES
Carry the ancestor's wisdom with you and you will always be home.
– Vherokior Chief Isardsund Urbrald


The Wreathe is an old hauler of the Minmatar Republic and one of the oldest ship designs still in use. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.

SHIP BONUSES

Minmatar Haulers bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship inertia modifier
Role Bonus:
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
5h 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Prowler
Prowler.jpg
CornerT2s.png
Prowler
Transport Ships Wreathe Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png2 (1/1) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png130 MW Icon cpu.png230 tf
Icon velocity.png220 m/sec
Icon capacity.png3,500 m³

Ship Attributes

Fittings
Powergrid
powergrid
200 MW
CPU
cpu output
320 tf
Capacitor
capacitor
350 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/sec
Inertia Modifier
inertia modifier (agility)
0.81
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
11.23 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
35 km
Max Locked Targets
max. locked targets
2
LADAR Sensor
LADAR sensor strength
7 points
Sig. Radius
signature radius
155 m
Scan Res.
scan resolution
95 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
10,000,000 kg
Volume
ship volume
225,000 m³
Cargo Capacity
cargo capacity
2,900 m³
Armor
Armor Hitpoints
armor hitpoints
1,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,140 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Wreathe is the entry level hauler provided to Minmatar capsuleers during the tutorial missions. Like the other starter transports it has a relatively small cargo hold but more than makes up for it with speed and tank. Its cargo hold is not to be underestimated either, as with high skills and a proper fit it is able to carry a packaged battlecruiser and still have plenty of extra space.

The Wreathe is notable for being the fastest Tech 1 hauler available, to the point that with maximum skills, two inertial stabilizers will allow it to align as fast as a blockade runner or interceptor. It does this while having the second largest base cargo hold of the fast haulers, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions and trading goods in lowsec can provide some practical experience for future blockade runners. Ultimately, the Wreathe possesses unmatched versatility among the haulers while remaining incredibly cheap, making it an invaluable tool for any industrialist.

Skills

Further information about additional or recommended skills to pilot Wreathe for a specific or its common role(s) can be written here.

Tactics

No sub-article about Wreathe roles or piloting tactics. You can write them here.

Notes

You can add notes here.

Patch History