Difference between revisions of "Coercer Navy Issue"

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{{Banner|!! Sneak peek !!<br>
 
The {{PAGENAME}} is mentioned  in [https://www.eveonline.com/news/view/eve-vegas-recap EVE Vegas recap] as to be introduced with the [https://www.eveonline.com/news/view/uprising-a-major-new-expansion Uprising] expansion in November 2022.
 
 
This information might be incomplete and not finalized yet.}}
 
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
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  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
  | shipid=  
+
  | shipid= 73789
  | shipimg=  
+
  | shipimg= Coercer Navy Issue.jpg
 
  | shipname= Coercer Navy Issue
 
  | shipname= Coercer Navy Issue
| caption= Coercer Navy Issue
 
 
  | class= Destroyer
 
  | class= Destroyer
 
  | grouping= Faction Destroyers
 
  | grouping= Faction Destroyers
 
  | hulltype= Coercer Class
 
  | hulltype= Coercer Class
  | faction= Amarr Empire
+
  | faction= Amarr Empire  
| race= Amarr
 
| roles= unspecified
 
 
  | variations= {{Ship|Coercer}}, {{Ship|Heretic}}
 
  | variations= {{Ship|Coercer}}, {{Ship|Heretic}}
  | tech= F
+
  | tech= F  
| ecmprio=  <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid= 73 MW
 
  | powergrid= 73 MW
 
  | cpu= 172 tf
 
  | cpu= 172 tf
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  | lows= 4
 
  | lows= 4
 
  | mass= 1,650,000 kg
 
  | mass= 1,650,000 kg
  | volume= 47,000 m&#179;
+
  | volume= 47,000
  | cargohold= 375 m&#179;
+
  | cargohold= 375
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
 
  | dronebay=
 
  | dronebay=
 
  | bandwidth=
 
  | bandwidth=
  | info=  
+
|quote=Put their weaknesses into the service of our strengths.
 +
|quote_attribution=Praeceptor Cephus Zafir
 +
  | info= Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible.
 
  | bonuses=
 
  | bonuses=
<b>Amarr Destroyer bonuses (per skill level):</b><br>
+
'''Amarr Destroyer bonuses (per skill level):'''<br>
 
7.5% bonus to armor hitpoints<br>
 
7.5% bonus to armor hitpoints<br>
 
7.5% bonus to Small Energy Turret damage<br>
 
7.5% bonus to Small Energy Turret damage<br>
 
10% reduction in Small Energy Turret and Energy Neutralizer activation cost<br>
 
10% reduction in Small Energy Turret and Energy Neutralizer activation cost<br>
 
10% bonus to Energy Neutralizer strength<br>
 
10% bonus to Energy Neutralizer strength<br>
<b>Role Bonus:</b><br>
+
'''Role Bonus:'''<br>
 
50% bonus to Small Energy Turret optimal range and falloff
 
50% bonus to Small Energy Turret optimal range and falloff
 
  | structurehp= 1,200 HP
 
  | structurehp= 1,200 HP
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  | shieldtherm= 20
 
  | shieldtherm= 20
 
  | armorhp= 1,350 HP
 
  | armorhp= 1,350 HP
  | armorem= 60
+
  | armorem= 50
 
  | armorexp= 20
 
  | armorexp= 20
 
  | armorkin= 25
 
  | armorkin= 25
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  | warptime= 6.36 s
 
  | warptime= 6.36 s
 
  | targetrange= 34 km
 
  | targetrange= 34 km
  | sigradius=62 m
+
  | sigradius= 65 m
 
  | maxlockedtargets= 7
 
  | maxlockedtargets= 7
 
  | sensortype= RADAR
 
  | sensortype= RADAR
 
  | sensorvalue= 11 points
 
  | sensorvalue= 11 points
 
  | scanres= 475 mm
 
  | scanres= 475 mm
  | reqskills= Required skills are not mentioned in the EVE Vegas Recap article.<!--*{{RequiredSkill|Amarr Destroyer|I}}
+
  | reqskills= *{{RequiredSkill|Amarr Destroyer|II}}
**{{RequiredSkill|Amarr Frigate|III}}
+
** {{RequiredSkill|Amarr Frigate|III}}
***{{RequiredSkill|Spaceship Command|I}}-->
+
*** {{RequiredSkill|Spaceship Command|I}}
 
  | totaltraintime= <!--9h 18m 20s-->
 
  | totaltraintime= <!--9h 18m 20s-->
 
  | forumlinks=
 
  | forumlinks=
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
 
''Summary about {{PAGENAME}}.''
 
''Summary about {{PAGENAME}}.''
  
==Skills==
+
== Skills ==
 
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
  
==Tactics==
+
== Tactics ==
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can add notes about {{PAGENAME}} here.''
 
''You can add notes about {{PAGENAME}} here.''
  
==Patch History==
+
== Patch History ==
 
{{expansion past
 
{{expansion past
 
|'''2022-10-26''' [https://www.eveonline.com/news/view/eve-vegas-recap News: EVE Vegas recap]
 
|'''2022-10-26''' [https://www.eveonline.com/news/view/eve-vegas-recap News: EVE Vegas recap]
 
* Announcement to introduce the Coercer Navy Issue with the Uprising expansion
 
* Announcement to introduce the Coercer Navy Issue with the Uprising expansion
 +
 +
'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
 +
* Introduction new Navy ships
 
}}
 
}}
  
{{ShipsMatrix}}
+
{{ShipsMatrix|expgroup= destroyers}}
[[Category:Ship Database]][[Category:Faction Destroyers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Faction Destroyers]]

Latest revision as of 05:17, 16 November 2024

EVE University Database
 
Ship Database
Coercer Navy Issue
CornerTFh.png
Coercer Navy Issue
Amarr Empire
Amarr Empire
Faction Destroyers
Coercer Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Put their weaknesses into the service of our strengths.
– Praeceptor Cephus Zafir


Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible.

SHIP BONUSES

Amarr Destroyer bonuses (per skill level):
7.5% bonus to armor hitpoints
7.5% bonus to Small Energy Turret damage
10% reduction in Small Energy Turret and Energy Neutralizer activation cost
10% bonus to Energy Neutralizer strength
Role Bonus:
50% bonus to Small Energy Turret optimal range and falloff

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Coercer
Coercer.jpg
Coercer
Standard Destroyers Coercer Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (0/8) Icon mid slot.png2 Icon low slot.png3
Icon powergrid.png85 MW Icon cpu.png168 tf
Icon velocity.png255 m/sec
Icon capacity.png375 m³
, Heretic
Heretic.jpg
CornerT2s.png
Heretic
Interdictors Coercer Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/4) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png70 MW Icon cpu.png270 tf
Icon velocity.png310 m/sec
Icon capacity.png380 m³

Ship Attributes

Fittings
Powergrid
powergrid
73 MW
CPU
cpu output
172 tf
Capacitor
capacitor
700 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
2
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
260 m/sec
Inertia Modifier
inertia modifier (agility)
2.78
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.36 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
34 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
11 points
Sig. Radius
signature radius
65 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
1,200 HP
Mass
ship mass
1,650,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
375 m³
Armor
Armor Hitpoints
armor hitpoints
1,350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,050 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Summary about Coercer Navy Issue.

Skills

Further information about additional or recommended skills to pilot Coercer Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Coercer Navy Issue roles or piloting tactics. You can write them here.

Notes

You can add notes about Coercer Navy Issue here.

Patch History