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Crucifier Navy Issue: Difference between revisions

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ArinBot (talk | contribs)
m Remove parameters caption and race
m Set correct Ship ID (https://everef.net/types/37453)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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* SHIP ATTRIBUTES SECTION (last update : 3/29/2015)
* SHIP ATTRIBUTES SECTION (last update : 3/29/2015)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=2161
| shipid=37453
| shipimg=Crucifier.jpg
| shipimg= Crucifier Navy Issue.jpg
| shipname=Crucifier Navy Issue
| shipname=Crucifier Navy Issue
| class=Frigate
| class=Frigate
| grouping=Faction Frigates
| grouping=Faction Frigates
| hulltype=Crucifier Class
| hulltype=Crucifier Class
| faction=Amarr Empire
| faction=Amarr Empire  
| roles=Electronic Warfare
| variations={{Ship|Crucifier}}, {{Ship|Sentinel}}
| variations={{Ship|Crucifier}}, {{Ship|Sentinel}}
| tech=F
| tech=F
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| powergrid=42 MW
| powergrid=42 MW
| cpu=160 tf
| cpu=160 tf
| capacitor=500 GJ
| capacitor=500 GJ
 
| highs=3
| highs=3
| turrets=2
| turrets=2
| launchers=0
| launchers=0
| mediums=4
| mediums=4
| lows=3
| lows=3
| mass=1,064,000 kg
 
| volume=28,100 m³
| mass=1,064,000 kg
| cargohold=165 m³
| volume=28,100 m³
| extrahold=
 
| extraholdtype=
| cargohold=165 m³
| dronebay=20 m³
| extraholdtype=
| bandwidth=10 Mbit/sec
| extrahold=
| info=As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.<br><br>The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.  
 
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Weapon Disruptor effectiveness<br>20% bonus to Small Energy Turret damage<br><b>Role Bonus</b><br>-85% penalty to Weapon Disruptor optimal range and falloff<br>-85% reduction to Weapon Disruptor activation cost and CPU requirements
| dronebay=20 m³
| structurehp=525 HP
| bandwidth=10 Mbit/sec
| shieldhp=375 HP
|quote=Oh Lord, lend us your guidance as your deny them theirs.
| shieldem=0
|quote_attribution=Amar pilot's prayer
| shieldexp=50
| info=As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.
| shieldkin=40
 
| shieldtherm=20
The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.  
| armorhp=700 HP
| bonuses= <b>Amarr Frigate bonuses (per skill level):</b><br>
| armorem=50
7.5% bonus to Weapon Disruptor effectiveness<br>
| armorexp=20
20% bonus to Small Energy Turret damage<br>
| armorkin=25
<b>Role Bonus</b><br>
| armortherm=35
-85% penalty to Weapon Disruptor optimal range and falloff<br>
| maxvelocity=340 m/sec
-85% reduction to Weapon Disruptor activation cost and CPU requirements
| inertia=3.35
 
| warpspeed=5 AU/s
| structurehp=525 HP
| warptime=4.94 s
 
| targetrange=64.00 km
| armorhp=700 HP
| sigradius=38 m
| armorem=50
| maxlockedtargets=5
| armortherm=35
| sensortype=RADAR
| armorkin=25
| sensorvalue=14 points
| armorexp=20
| scanres=640 mm
 
| reqskills=*{{RequiredSkill|Amarr Frigate|II}}
| shieldhp=375 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50
 
| maxvelocity=340 m/sec
| inertia=3.35
| warpspeed=5 AU/s
| warptime=4.94 s
 
| targetrange=64.00 km
| maxlockedtargets=5
| sigradius=38 m
| scanres=640 mm
| sensortype=RADAR
| sensorvalue=14 points
 
| reqskills= * {{RequiredSkill|Amarr Frigate|II}}
** {{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=25m 0s


| totaltraintime=25m 0s
| forumlinks=
| forumlinks=
| wikireferences=
| wikireferences=
| externallinks=
| externallinks=
| highlights1=
| highlights1=
| highlights2=
| highlights2=
| highlights3=
| highlights3=
| highlights4=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
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== Skills ==
== Skills ==
The CNI demands good Navigation skills to speed up its slow base speed, EWAR skills to improve weapons disruption performance, and energy turret skills to reduce the capacitor and fitting demand of fitted weapons.
The CNI demands good Navigation skills to speed up its slow base speed, EWAR skills to improve weapons disruption performance, and energy turret skills to reduce the capacitor and fitting demand of fitted weapons.


== Tactics ==
== Tactics ==
The Crucifier Navy Issue (CNI) is typically fit with pulse lasers, which have short optimal ranges, and the CNI's role "bonus" limits the range of the ship's tracking disruptors. As a result, the CNI has a very short engagement range. The ship works best as second tackle—as a tackler that can apply scram and web to a target that has already been pointed by the first tackle. But because the CNI isn't very fast, the best way for it to get into tackle range is to warp in to the first tackle. If you find yourself unable to fly into the fight, you might need to warp out to a tactical bookmark and warp back in again.
The Crucifier Navy Issue (CNI) is typically fit with pulse lasers, which have short optimal ranges, and the CNI's role "bonus" limits the range of the ship's tracking disruptors. As a result, the CNI has a very short engagement range. The ship works best as second tackle—as a tackler that can apply scram and web to a target that has already been pointed by the first tackle. But because the CNI isn't very fast, the best way for it to get into tackle range is to warp in to the first tackle. If you find yourself unable to fly into the fight, you might need to warp out to a tactical bookmark and warp back in again.


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== Notes ==
== Notes ==
{{ShipsMatrix|expgroup=frigates}}
 
 
{{ShipsMatrix|expgroup= frigates}}


[[Category:Ship Database]]
[[Category:Ship Database]]
[[Category:Faction Frigates]]
[[Category:Faction Frigates]]