Difference between revisions of "Crusader"
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| faction=Amarr Empire | | faction=Amarr Empire | ||
| variations={{Ship|Malediction}},{{Ship|Executioner}} | | variations={{Ship|Malediction}},{{Ship|Executioner}} | ||
− | | tech=2 | + | | tech=2 |
− | |||
| powergrid=48 MW | | powergrid=48 MW | ||
| cpu=145 tf | | cpu=145 tf | ||
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| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
+ | |quote=As swift as the judgement of the righteous. | ||
+ | |quote_attribution=CEO Tarai Nakid | ||
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. <br><br> | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. <br><br> | ||
| bonuses=<b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Energy Turret tracking speed<br><b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>10% bonus to Small Energy Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> | | bonuses=<b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Energy Turret tracking speed<br><b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>10% bonus to Small Energy Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> | ||
100% bonus to the benefits of overheating Afterburners and Microwarpdrives<br> | 100% bonus to the benefits of overheating Afterburners and Microwarpdrives<br> | ||
+ | 60% bonus to warp speed and warp acceleration<br> | ||
| structurehp=525 HP | | structurehp=525 HP | ||
| shieldhp=225 HP | | shieldhp=225 HP | ||
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| maxvelocity=455 m/sec | | maxvelocity=455 m/sec | ||
| inertia=3.2 | | inertia=3.2 | ||
− | | warpspeed= | + | | warpspeed=5 AU/s |
| warptime=4.66 s | | warptime=4.66 s | ||
| targetrange=25.00 km | | targetrange=25.00 km | ||
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== Patch History == | == Patch History == | ||
{{expansion past| | {{expansion past| | ||
+ | '''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2] | ||
+ | ''Ship warp speed changes:'' | ||
+ | * The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships. | ||
+ | * Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships. | ||
+ | * Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players. | ||
+ | |||
'''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-10 Patch Notes]) | '''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-10 Patch Notes]) | ||
* Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives | * Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives |
Latest revision as of 22:06, 17 March 2025
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RELATED UNI-WIKI REFERENCES
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As swift as the judgement of the righteous.
SHIP BONUSES
Interceptors bonuses (per skill level):
Ship Attributes
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Summary
Being the Amarr Combat Interceptor, the Crusader is a fierce ship to many other Frigates thanks to its incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to its raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems.
The Crusader is an excellent ship to fly, for those wishing to take a step up from a Pulse Imperial Navy Slicer or a Pulse Executioner.
Skills
Further information about additional or recommended skills to pilot Crusader for a specific or its common role(s) can be written here.
Tactics
No sub-article about Crusader roles or piloting tactics. You can write them here.
Patch History
[show]A long, long time ago... |
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Notes
You can write additional notes for Crusader here.