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{{MissionLinks}}__NOTOC__{{NPCTableCSS}} <!-- in-page CSS at the end of the page -->
<onlyinclude><!--{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=User:Evon R'al/Sandbox template|#default=ShipBoxTooltip}}|ShipArticle}}-->
{{User:Evon R'al/Sandbox template <!-- Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
| shipid=22428
| shipimg=Redeemer.jpg
| shipname=Redeemer
| class= Black Ops
| grouping=Black Ops
| hulltype=Armageddon Class
| faction=Amarr Empire
| variations= {{Ship|Armageddon}},<br>
{{Ship|Armageddon Navy Issue}},<br>
{{Ship|Bhaalgorn}},<br>
{{Ship|Armageddon Imperial Issue}}
| tech=2
| powergrid=17,000 MW
| cpu=505 tf
| capacitor=5,912.5 GJ
| highs=8
| turrets=6
| launchers=0
| mediums=4
| lows=7
| mass=150,300,000 kg
| volume=486,000 m³
| cargohold=800 m³
| extrahold=2,150 m³
| extraholdtype=Fuel
| dronebay=125 m³
| bandwidth=125 Mbit/sec
| quote=Acts of faith performed in the dark still serve the light.
| quote_attribution=Empress Catiz Tash-Murkon I
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
10% reduction in Large Energy Turret activation cost
<br>
10% bonus to Large Energy Turret rate of fire
<br>
'''Black Ops bonuses (per skill level):'''<br>
7.5% bonus to Large Energy Turret tracking speed<br>
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
'''Role Bonus:'''<br>
•&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
•&nbsp;No targeting delay after Cloaking Device deactivation<br>
•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
75% reduction to effective distance traveled for jump fatigue<br>
50% reduction in Cynosural Field Generator duration<br>
650% bonus to ship max velocity when using Cloaking Devices<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
| structurehp=4,968 HP
| shieldhp=4,375 HP
| shieldem=0
| shieldexp=68
| shieldkin=53
| shieldtherm=20
| armorhp=5,312 HP
| armorem=50
| armorexp=49
| armorkin=41
| armortherm=35
| maxvelocity=117 m/sec
| inertia=0.072
| warpspeed=3.0 AU/s
| warptime=15.00 s
| targetrange=70.60 km
| sigradius=333 m
| maxlockedtargets=7
| sensortype=RADAR
| sensorvalue=17 points
| scanres=220 mm
| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Black Ops|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Jump Drive Calibration|IV}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Spaceship Command|V}}


This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article.
| totaltraintime=120d 8h 6m 0s
| externallinks=
| highlights1=High Amount of High Slots
| highlights2=High Amount of Low Slots
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


== Housekeeping ==
<!-----------------------------------------------------------------------------------------
<div class="guideline">
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
Start the page by adding the navigational templates {{Tl|MissionLinks}}, a box with mission related links at the top right of the page, and {{Tl|Missionrelated}} for a footer with mission-related links.
------------------------------------------------------------------------------------------->
{| Style="margin-left: auto; margin-right: auto;" class="collapsible collapsed"
|+ style="min-width: fit-content;" | Other possible navigation templates
|-
! !! NavBox !! NavFooter


|-
== Summary ==
! style'" text-align: left;" | Basic missions
The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.
| {{Tl|MissionLinks}} || {{Tl|Missionrelated}}


|-
== Skills ==
! style'" text-align: left;" | Epic arcs
''Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.''
| {{Tl|SistersOfEVEEpicArcNav}} || None


|-
== Tactics ==
!
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''
| {{Tl|AmarrEpicArcNav}} || None
 
|-
!
| {{Tl|AngelEpicArcNav}} || None
 
|-
!
| {{Tl|CaldariEpicArcNav}} || None
 
|-
!
| {{Tl|GallenteEpicArcNav}} || None
 
|-
!
| {{Tl|GuristasEpicArcNav}} || None
 
|-
!
| {{Tl|MinmatarEpicArcNav}} || None
 
|-
! style'" text-align: left;" | Anomic Missions
| None || {{Tl|AnomicMissionNav}}
 
|-
! style'" text-align: left;" | Data centers
| As Basic missions
 
|-
! style'" text-align: left;" | Circle missions
| As Basic missions
 
|}
When headings are used, add the magic word  <nowiki>__NOTOC__</nowiki>  to suppress the table of contents. Add the applicable category or categories. If the article has [[Template:NPCTableHead|NPC tables]] then add the template {{Tl|NPCTableCSS}} to make the CSS for the NPC table(s) available.
</div>
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


== Notes ==
''You can write additional notes for Redeemer here.''


== Patch history ==
{{Expansion past|
'''Version 22.02 - Release 2025-03-12.1''' - ''Revenant Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])


{{Missionrelated}}
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''


{{Category:Missions]][[Category:Mission reports}}
* Warp speed reduced from 3.5 AU/s to 3.0 AU/s
</nowiki>}}


== Adding the contents ==
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
<div class="guideline">
Start by adding the template {{Tl|Missiondetails}} for a quick overview of the mission. The ''Missiondetails'' template can have quite a few parameters—unused ones might be removed—


What to fill in:
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
; Level
: - 1, 2, 3, 4, 5. If the mission is storyline, add that here. The agent level is the mission level, except for storyline<ref name="storyline"/> missions
; Type
: - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
; Objective
:  - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
; Faction(1,2,3,4)
: - name of the enemy faction. This will also auto-fill the damage-to-deal and damage-to-resist fields.
; DamageToDeal/Resist(1,2,3,4)
: - only needed if it is different from the enemy faction's normal damage.
; WebPoint
: - Things that tackle you. Usually elite frigates.
; EWAR
: - Types of EWAR present in the mission.
; Ship suggestion
: - ''Only'' fill this in if there is a special ''reason'' to use suggested ships instead of a normal mission-running ship.
; Ship size limit
: - ''Only'' fill if mission has ''special limits'' (normal missions allow all subcapital ships).
; Rewards
: - Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
; StandingLoss
: - ''Only'' use if a ''significant'' standing loss is incurred.
; Extra
: - Fill if there is something '''extra''' noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers.
The template also has more rarely-used fields that can be used when needed. See the template [[template:Missiondetails|documentation]] for details on them.


</div>
* 50% bonus to HP from all Armor Plates
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.


{{Missiondetails
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
|Level= 4
|Type= Encounter
|Objective= Rescue the damsel in distress
|Faction1= Mercenaries
|DamageToDeal1=
|DamageToResist1=
|WebPoint=
|EWAR= Webs
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|Extra=
}}


*Increased the cargo capacity by 100m3.
*Increased maximum target range by 30%.
*New Role Bonus: 50% reduction in Covert Cynosural Generator duration
*New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
*Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.


*Increased the Capacitor Capacity from 5312 to 5912 GJ
*Updated Amarr Battleship bonuses (per skill level):
**Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
*Updated Black Ops bonuses (per skill level):
**Added: 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.
**Removed: 125% bonus to ship max velocity when using Cloaking Devices.


{{Missionrelated}}


{{Category:Missions]][[Category:Mission reports}}
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes])
</nowiki>}}


{{Missiondetails
''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/news/view/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]
|Level= 4
|Type= Encounter
|Objective= Rescue the damsel in distress
|Faction1= Mercenaries
|DamageToDeal=
|DamageToResist=
|WebPoint=
|EWAR= Webs
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}


* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
* Resistances increased:
** Shield Resistances
***Kin - From 43% to 53%
***Exp - From 55% to 68%
**Armor Resistances
***Kin - From 29% to 41%
***Exp - From 28% to 49%


<div class="guideline">
''(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)
Next use the template {{Tl|MissionBriefing|Text}} to add the mission briefing: the text on the left of the dialog window with the agent. If the text includes the character name replace it with <Pilot>. Likewise, as most missions will be issued by agents all over New Eden replace, the station name with <Station> and a solar system name with <System> etc. Do not do this with unique missions such as the [[Epic arcs]].  
</div>
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Rescue the damsel in distress
|Faction1= Mercenaries
|DamageToDeal1=
|DamageToResist1=
|WebPoint=
|EWAR= Webs
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}
{{MissionBriefing
|< Actual briefing text >
}}


{{Missionrelated}}
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* Increased Scan Resolution by 30% for Marauders and Black Ops


{{Category:Missions]][[Category:Mission reports}}
</nowiki>}}
{{MissionBriefing
|It has come to my attention that one of our employee's daughters has gone missing. She was last spotted in a disreputable nightclub in Weraroix, and we're afraid she's been forced into slave labor, or even prostitution. We request that you find her immediately and bring her safe and sound back to her family. I will give you the coordinates of this nightclub, I believe it is inside a pleasure complex, and I expect you to take care of the rest. Good luck.
}}


'''October 2019 Release - 2019-10-15.1'''


<div class="guideline">
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
Add links to possible video walkthroughs. Add the date, to give the reader the option to evaluate the relevance of the video in the light of more recent game updates.


Video: <nowiki>[[https://youtu.be..... Sentry Dominix] 20180924]</nowiki>
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
</div>
{{Code|<nowiki>>>>
{{MissionBriefing
|< Actual briefing text >
}}
}}


Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924]
{{ShipsMatrix|expgroup=battleships}}


{{Missionrelated}}
<!--[[Category:Ship Database]]
 
[[Category:Black Ops]]-->
{{Category:Missions]][[Category:Mission reports}}
</nowiki>}}
 
Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924]
 
 
<div class="guideline">
Give description of the mission, mission objectives, noteworthy details and so on. For single pocket missions, most of the info will go here.
</div>
{{Code|<nowiki>>>>
{{MissionBriefing
|< Actual briefing text >
}}
 
Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924]
 
Single ungated pocket. .....
 
{{Missionrelated}}
 
{{Category:Missions]][[Category:Mission reports}}
</nowiki>}}
 
Single ungated pocket. Your objective is to destroy Kruul's Pleasure Garden and rescue the damsel. The damsel is in the hub that is further away from the warp-in. Note that the garden will deal 3000 damage to all ships and drones when it blows up. You should recall your drones before dealing the finishing blow to it.
 
 
<div class="guideline">
Give blitzing info, notes, and warnings. Be short here; you can give longer descriptions either in the section above or in the sections below.
</div>
{{Code|<nowiki>>>>
 
Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924]
 
Single ungated pocket. .....
 
'''Blitz:''' Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.
 
'''Warning:''' Destruction of the garden results in 3000 Explosive damage in a 30-40 Km radius
 
{{Missionrelated}}
 
{{Category:Missions]][[Category:Mission reports}}
</nowiki>}}
 
'''Blitz:''' Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.
 
'''Warning:''' Destruction of the garden results in 3000 Explosive damage in a 30-40 Km radius
 
 
<div class="guideline">
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===... The "Warp-in" section can be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".
 
After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.
 
Use {{Tl|NPCTableHead}} and {{Tl|NPCTableRow}} to construct the tables.
</div>
{{Code|<nowiki>>>>
 
'''Blitz:''' Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.
 
'''Warning:''' Destruction of the garden results in 3000 Explosive damage in a 30-40 Km radius
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)|drop= Drops commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|trigger= Triggers reinforcements when damaged|...}}
|}
 
{{Missionrelated}}
 
{{Category:Missions]][[Category:Mission reports}}
</nowiki>}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)|drop= Drops commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)| trigger= Triggers reinforcements when damaged| note= Deals 3000 damage to ships and drones when destroyed| cargo= Drops mission objective and commodities}}
|}
 
 
<div class="guideline">
List waves in order of appearance. If a single wave has multiple groups, split them with {{Tl|NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to avoid stretching the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.
</div>
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Frigate|2|Kruul's Henchman}}
{{NPCTableRow|Cruiser|4|Pleasure Hub Guardian}}
{{NPCTableRow|Elite Cruiser|9-10|Core Corelium Guardian Chief/...|ewar= Damp}}
{{NPCTableRow|Battleship|3|Pleasure Hub Sentinel}}
{{NPCTableRow|Cruiser|1|Kruul|trigger= Attacking triggers reinforcements 1}}
|}
 
{{NPCTableHead|Reinforcements 1 (Kruul attacked)}}
{{NPCTableRow|Battleship|6|Pleasure Hub Sentinel}}
|}
 
{{NPCTableHead|Hub defenders 2 (Garden 75% armor)}}
{{NPCTableRow|Drone|2|Spider Drone I|ewar= Web}}
{{NPCTableRow|Cruiser|4|Pleasure Hub Guardian}}
{{NPCTableRow|Battleship|4|Pleasure Hub Sentinel}}
|}
 
{{NPCTableHead|Hub defenders 2 (Garden 40% hull)}}
{{NPCTableRow|Frigate|5|Seven Death Dealer}}
{{NPCTableRow|Cruiser|3|Seven Assassin}}
{{NPCTableRow|Battleship|1|Zor|cargo= Implants}}
|}
 
 
<div class="guideline">
If the mission has mining, farming, or other post-mission uses, include them here at the end.
</div>
 
== Notes ==
{{Reflist|refs=
<ref name="storyline>All storyline agents are level 1. The level of a storyline mission is defined by the level of the missions it is awarded for.</ref>
}}
 
{{Missionrelated}}
 
[[Category:Wiki Information]][[Category:Guides]][[Category:Mission reports]]
 
{{#css:
 
.guideline {
  margin-top: 1em;
  margin-left: 2em;
  margin-right: 2em;
  border-left: 1em solid SlateBlue;
  padding-top: 0.4em;
  padding-left: 0.5em;
  padding-bottom: 0.4em;
  width: 80%;
  background: #202020;
}
}}

Latest revision as of 07:32, 14 July 2025


Black Ops: INFORMATION
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.


Summary

The Redeemer is the Amarr Black Ops. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The capacitor warfare bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the Sin are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.

Skills

Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.

Tactics

No sub-article about Redeemer roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Redeemer here.

Patch history