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= Uriel's Uni Abyssal Track =
<onlyinclude><!--{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=User:Evon R'al/Sandbox template|#default=ShipBoxTooltip}}|ShipArticle}}-->
{{User:Evon R'al/Sandbox template <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
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| shipid=22428
| shipimg=Redeemer.jpg
| shipname=Redeemer
| class= Black Ops
| grouping=Black Ops
| hulltype=Armageddon Class
| faction=Amarr Empire
| variations= {{Ship|Armageddon}},<br>
{{Ship|Armageddon Navy Issue}},<br>
{{Ship|Bhaalgorn}},<br>
{{Ship|Armageddon Imperial Issue}}
| tech=2
| powergrid=17,000 MW
| cpu=505 tf
| capacitor=5,912.5 GJ
| highs=8
| turrets=6
| launchers=0
| mediums=4
| lows=7
| mass=150,300,000 kg
| volume=486,000 m³
| cargohold=800 m³
| extrahold=2,150 m³
| extraholdtype=Fuel
| dronebay=125 m³
| bandwidth=125 Mbit/sec
| quote=Acts of faith performed in the dark still serve the light.
| quote_attribution=Empress Catiz Tash-Murkon I
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
10% reduction in Large Energy Turret activation cost
<br>
<br>
10% bonus to Large Energy Turret rate of fire
<br>
'''Black Ops bonuses (per skill level):'''<br>
7.5% bonus to Large Energy Turret tracking speed<br>
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
'''Role Bonus:'''<br>
•&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
•&nbsp;No targeting delay after Cloaking Device deactivation<br>
•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
75% reduction to effective distance traveled for jump fatigue<br>
50% reduction in Cynosural Field Generator duration<br>
650% bonus to ship max velocity when using Cloaking Devices<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
| structurehp=4,968 HP
| shieldhp=4,375 HP
| shieldem=0
| shieldexp=68
| shieldkin=53
| shieldtherm=20
| armorhp=5,312 HP
| armorem=50
| armorexp=49
| armorkin=41
| armortherm=35
| maxvelocity=117 m/sec
| inertia=0.072
| warpspeed=3.0 AU/s
| warptime=15.00 s
| targetrange=70.60 km
| sigradius=333 m
| maxlockedtargets=7
| sensortype=RADAR
| sensorvalue=17 points
| scanres=220 mm
| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Black Ops|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Jump Drive Calibration|IV}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Spaceship Command|V}}
| totaltraintime=120d 8h 6m 0s
| externallinks=
| highlights1=High Amount of High Slots
| highlights2=High Amount of Low Slots
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------------------------------------
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
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== Summary ==
The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.
== Skills ==
''Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.''
== Tactics ==
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''
== Notes ==
''You can write additional notes for Redeemer here.''
== Patch history ==
{{Expansion past|
'''Version 22.02 - Release 2025-03-12.1''' - ''Revenant Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
* Warp speed reduced from 3.5 AU/s to 3.0 AU/s
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
*Increased the cargo capacity by 100m3.
*Increased maximum target range by 30%.
*New Role Bonus: 50% reduction in Covert Cynosural Generator duration
*New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
*Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.
*Increased the Capacitor Capacity from 5312 to 5912 GJ
*Updated Amarr Battleship bonuses (per skill level):
**Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
*Updated Black Ops bonuses (per skill level):
**Added: 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.
**Removed: 125% bonus to ship max velocity when using Cloaking Devices.
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes])
''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/news/view/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
* Resistances increased:
** Shield Resistances
***Kin - From 43% to 53%
***Exp - From 55% to 68%
**Armor Resistances
***Kin - From 29% to 41%
***Exp - From 28% to 49%


=== Day 0 :: Step 1 ===
''(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)


[https://abyss.eve-nt.uk/fit/2996 Uriels Uni Abyss](Abyssal Tracker)
<br>
[https://www.eveworkbench.com/fitting/tristan/0e87b6b5-e566-4f12-9ef3-08d8ffd535de Uriels Uni Abyss] (Eve Workbench)
<br>
'''VIDEO GUIDE''' | [https://www.youtube.com/watch?v=ZMNtXslqQgY Youtube:Uriels E-Uni T0 Electrical Tristan]
<br>
'''Initial Investment:''' 1.3 Million isk
<br>
'''Recorded Average Return Rate:''' 20-25 million isk per hour 
<br>
<br>
<small>This '''skill list''' is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus.  Caldari empire is recommended.  This (and subsequent LVL 5) skills provide a good base for the T0 Tristan "Uriels Uni Abyss".</small> 
<br>
* Gallente Frigate I
* Gallente Frigate II
* Gallente Frigate III
* Shield Operation I
* Small Projectile Turret I
* Light Drone Operation I
* Drone Avionics II
* Drones II
* Drones III
* Drones IV
* Drone Durability I
* Drone Durability II
* Drone Durability III
* Drones V
* Drone Interfacing I
* Drone Interfacing II
* Drone Interfacing III
* Drone Navigation I
* Drone Navigation II
* Drone Sharpshooting I
* Shield Operation II
* Shield Operation III
* Shield Compensation I
* Drone Sharpshooting II
* Drone Sharpshooting III
* Shield Management III
* Shield Management IV
* Shield Compensation II
* Thermodynamics I
* Thermodynamics II
* Drone Avionics III
* Drone Durability IV
* Drone Interfacing IV
* Drone Navigation III
* Drone Navigation IV
* Drone Sharpshooting IV
* Light Drone Operation II
* Light Drone Operation III
* Light Drone Operation IV
* Shield Operation IV
* Shield Compensation III
* Light Drone Operation V
* Shield Compensation IV


=== Funding the Worm :: Step 2 ===
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
[https://www.eveworkbench.com/fitting/tristan/6758b40e-5091-4c3d-9ef2-08d8ffd535de Uriels Uni Upgraded](Eve Workbench)
* Increased Scan Resolution by 30% for Marauders and Black Ops
<br>
 
'''Initial Investment:''' 15.3 million isk
<br>
'''Recorded Average Return Rate:''' 25-28 million isk per hour (100% survival rate!)
<br>
Steps 1 & 2 of the my abyssal track are designed for Tranquil Electrical Filaments.  We call these "T0 Abyssals".  They're a great way to be introduced to the abyss.  I have given many of these ships out with very positive results.  Please be thorough in your studies before you go into the abyss.  Watching the video guides will help you quite a lot.  I also recommend you read the abyssal tracker website links where provided.  I have writeups available on those pages.  I also welcome any player to join my in game chat channel "RPR-Abyss" where this information is stored in the Message of the Day, along with a pool of players who have been happy to help with any questions.  Abyssal lurkers may also help; but my fits are not tied to their community.
<br>
=== Road to Omega :: Step 3 ===
[https://abyss.eve-nt.uk/fit/2983 URIELS-ELECTRICAL-WORM-PLEX 'ER] (Abyssal Tracker)
<br>
[https://www.eveworkbench.com/fitting/worm/4f40fd86-3ec6-4176-f4d9-08d8da41c278 URIELS-ELECTRICAL-WORM-PLEX 'ER] (Eve Workbench)
<br>
'''VIDEO GUIDE''' | [https://www.youtube.com/watch?v=3zmpR0IlWXQ&t Eve T1 Abyssal Worm]
<br>
'''Initial Investment:''' 51.3 million isk
<br>
'''Recorded Average Return Rate:''' 40-50 million isk per hour
<br>


=== Faster isk/hr :: Step 4 ===
'''October 2019 Release - 2019-10-15.1'''
[https://www.eveworkbench.com/fitting/worm/54d26b18-40d2-4377-f4e0-08d8da41c278 Uriels-Upgraded-PLEXr] (Eve Workbench)
<br>
'''Initial Investment:''' 53.8 million isk
<br>
'''Recorded Average Return Rate:''' 45++ million isk per hour (Upper 90's Survival Rate!)
<br>
Step 3 & 4 of my abyssal track are designed for Calm Electrical Filaments.  We call these "T1 Abyssals".  This is the next progression after "graduating" from the Tristan.  I once again recommend you be thorough in your studies, and also have completed some T0's in the Tristan fit before beginning here. Many of you will be able to fly the step 4 fit right away, as well as afford it, however I advise you at least jump from Step 2, to Step 4, after having completed '''dozens''' of T0's.  The jump can be a shock for the first time for pilots.
<br>


=== Maintaining Omega :: Step 5 ===
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
'''Warning  This is not a good starting point without having read ALL of the information on this fit, watched its video guide, or completed at the VERY LEAST steps 2, and 4 previously.'''
<br>
[https://abyss.eve-nt.uk/fit/3957 Uriels ePLEX T-4] (Abyssal Tracker)
<br>
[https://www.eveworkbench.com/fitting/gila/7d79e683-5f51-4dee-9ef5-08d8ffd535de Uriels ePLEX T4] (Eve Workbench)
<br>
'''VIDEO GUIDE''' | [https://www.youtube.com/watch?v=1cl6psTRfRw&t EVE T4 Gila Abyssal Run]
<br>
Initial Investment: 315 million isk
<br>
Recorded Average Return Rate: 100+ million isk per hour (Upper 90's Survival Rate)
<br>
The Gila fits can and probably SHOULD be ran on lesser filaments untill you get the hang of things.  I don't care how good you think you are.  I've seen "elite PvP'ers" die plenty of times taking this fit and thinking "PvE is too easy".  If you don't have the names of your kill priority list memorized - don't understand the fits weakness, or don't know the structures and weather in the abyss by heart...you shouldn't begin here.[/color]


=== ISK Freedom :: Step 6 ===
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
'''warning - DO NOT START HERE. DO NOT!!'''
}}
<br>
[https://abyss.eve-nt.uk/fit/5245 Uriels ePLEX T5]  (Abyssal Tracker)
<br>
[https://www.eveworkbench.com/fitting/gila/a50f8219-8232-4295-0314-08d92c217a5d Uriels ePLEX T5]  (Eve Workbench)
<br>
'''VIDEO GUIDE''' | [https://www.youtube.com/watch?v=haf4nk-V_OU Uriels ePLEX-T5 EVE Online Abyssals]
<br>
'''Investment:''' 900+ million isk
<br>
'''Return Rate:''' 175-250 million isk per hour
<br>
<br>


= Reference Materials =
{{ShipsMatrix|expgroup=battleships}}
<br>
== In Game Channels ==
* #RPR-Abyss | FITS, FLEETS, WALK-THROUGHS, VIDS, Q&A
* #RPR-KP[DIY] | Build your own Kill Priority MOTD
<br>
== Filament Cheat Sheet ==
==== Filament Types & Details: ====
'''Penalty | Bonus | Mutaplasmid Drops'''
<br>
Electrical - EM Resist | Cap. Recharge | Energy Muta
<br>
Dark - Turret Optml/Falloff | Max Velo. +50% | Prop. Muta
<br>
Exotic - Kinetic Resist | Scan Res. +50% | Tackle Muta
<br>
Firestorm - Thermal Resist | Armor HP +50% | Armor Muta
<br>
Gamma - Explosive Resist | Shield HP +50% | Shield Muta
<br>
<br>


== Day 0 Kneeboard ==
<!--[[Category:Ship Database]]
<sub>provided by Irving Farnham</sub>
[[Category:Black Ops]]-->
<br>
=== Post-Fit (once per ship): ===
* Set up two groups, Strike/CAP and Damaged (names are arbitrary)
* Set Strike/CAP to launch group (right click on group name and make favorite)
<br>
=== Pre-flight: ===
* 8 Acolytes
* 1,000 rounds EMP S ammunition (see notes)
* Nanopaste
* Ensure Acolytes and ship in good repair
<br>
=== Pre-Operation ===
* Check drone passive/aggressive settings
* Check drone abandonment warning engaged
* Assign Acolytes to Strike/CAP
<br>
=== Pre-jump: ===
* Check thermals / disable overheat
* Reload cannon
* Recover all drones
* Damage Assessment and Repair (Check drone status, re-evaluate groups, repair components)
<br>
=== Post-jump, Abyssal: ===
* Note enemy, objective, and weather
* Avoid/approach towers as appropriate while generating transverse motion
* Engage enemy
<br>
=== Post-jump, Realspace: ===
* Check local/overview for immediate threats
* Select exit point and engage afterburner and warp
* Disable afterburner after one cycle
<br>
==== Cheatsheet: ====
* Launch strike group: Shift+F
* Engage: F
* Recall to orbit: Shift+Alt+R
* Recall to bay: Shift+R
<br>
==== Note/Reminders: ====
1,000 rounds, 240 loaded 760 in bay, takes up less than two cubic meters, and provides four loads per gun, or in excess of 20 minutes of continuous fire at 20 rounds per minute. As this would cover an entire 20 minute run with continuous fire, and the canon are secondary weapons, this seems sufficient.
<br>
<br>
<br>
<br>
Thank you to everyone who read, added, critiqued, and supported this.

Latest revision as of 07:32, 14 July 2025


Black Ops: INFORMATION
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.


Summary

The Redeemer is the Amarr Black Ops. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The capacitor warfare bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the Sin are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.

Skills

Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.

Tactics

No sub-article about Redeemer roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Redeemer here.

Patch history