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User:Evon R'al/Draft: Difference between revisions

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m Add Chris Halsky's skillplan.
m Coding and testing
 
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= Uriel's Uni Abyssal track = <!-- Looks like this is gone be the article title, so the heading level is ok. How about the capitalization (Sentence case as per MoS) for title and headings -->
<onlyinclude><!--{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=User:Evon R'al/Sandbox template|#default=ShipBoxTooltip}}|ShipArticle}}-->
{{User:Evon R'al/Sandbox template <!-- Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
| shipid=22428
| shipimg=Redeemer.jpg
| shipname=Redeemer
| class= Black Ops
| grouping=Black Ops
| hulltype=Armageddon Class
| faction=Amarr Empire
| variations= {{Ship|Armageddon}},<br>
{{Ship|Armageddon Navy Issue}},<br>
{{Ship|Bhaalgorn}},<br>
{{Ship|Armageddon Imperial Issue}}
| tech=2
| powergrid=17,000 MW
| cpu=505 tf
| capacitor=5,912.5 GJ
| highs=8
| turrets=6
| launchers=0
| mediums=4
| lows=7
| mass=150,300,000 kg
| volume=486,000 m³
| cargohold=800 m³
| extrahold=2,150 m³
| extraholdtype=Fuel
| dronebay=125 m³
| bandwidth=125 Mbit/sec
| quote=Acts of faith performed in the dark still serve the light.
| quote_attribution=Empress Catiz Tash-Murkon I
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
10% reduction in Large Energy Turret activation cost
<br>
10% bonus to Large Energy Turret rate of fire
<br>
'''Black Ops bonuses (per skill level):'''<br>
7.5% bonus to Large Energy Turret tracking speed<br>
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
'''Role Bonus:'''<br>
•&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
•&nbsp;No targeting delay after Cloaking Device deactivation<br>
•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
75% reduction to effective distance traveled for jump fatigue<br>
50% reduction in Cynosural Field Generator duration<br>
650% bonus to ship max velocity when using Cloaking Devices<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
| structurehp=4,968 HP
| shieldhp=4,375 HP
| shieldem=0
| shieldexp=68
| shieldkin=53
| shieldtherm=20
| armorhp=5,312 HP
| armorem=50
| armorexp=49
| armorkin=41
| armortherm=35
| maxvelocity=117 m/sec
| inertia=0.072
| warpspeed=3.0 AU/s
| warptime=15.00 s
| targetrange=70.60 km
| sigradius=333 m
| maxlockedtargets=7
| sensortype=RADAR
| sensorvalue=17 points
| scanres=220 mm
| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Black Ops|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Jump Drive Calibration|IV}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Spaceship Command|V}}


== Day 0 == <!-- Highest heading level in the page? -->
  | totaltraintime=120d 8h 6m 0s
=== ??? :: Step 1 === <!-- Maybe change position of the step and the description? Makes the steps easier to find and, for me at least,leads to a clearer ToC -->
| externallinks=
{| style="wikitable"
| highlights1=High Amount of High Slots
|-
  | highlights2=High Amount of Low Slots
| Uriels Uni Abyss || [https://abyss.eve-nt.uk/fit/2996 Abyssal Tracker] [https://www.eveworkbench.com/fitting/tristan/0e87b6b5-e566-4f12-9ef3-08d8ffd535de Eve Workbench]
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
|-
| '''Video guide''' || [https://www.youtube.com/watch?v=ZMNtXslqQgY Youtube: Uriels E-Uni T0 Electrical Tristan] <!-- all caps is considered yelling. Not sure about the use of bold. -->
|-
| '''Initial Investment:''' || 1.3 Million ISK <!-- I am not a native English speaker,but what about all those capitals? In't Initial investment valid English? -->
|-
| '''Recorded Average Return Rate:''' || 20-25 million ISK per hour
|}


<!-- empty line is parsed as a paragraph break so no need to use <br> -->
<!-----------------------------------------------------------------------------------------
==== Skill list ====
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
<!-- In keeping with the Eve conventions, use upper-case Roman numerals (Source: docs of the Sk template --> skills provide a good base for the T0 Tristan "Uriels Uni Abyss". <!-- I am not the youngest anymore and I hate <small>. Causes me to squint. -->
------------------------------------------------------------------------------------------->
{{alpha|skill plan}} <!-- Chris Halsky's skillplan -->
 
{{SkillQueue
== Summary ==
|name=Basic T0 Skill plan
The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.
|width=400px
 
|desc=This '''skill list''' is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. Caldari empire is recommended.  This (and subsequent LVL 5) skills provide a good base for the T0 Tristan "Uriels Uni Abyss".
== Skills ==
|Gallente Frigate I
''Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.''
Gallente Frigate II
 
Gallente Frigate III
== Tactics ==
Shield Operation I
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''
Small Projectile Turret I
 
Light Drone Operation I
== Notes ==
Drone Avionics II
''You can write additional notes for Redeemer here.''
Drones II
Drones III
Drones IV
Drone Durability I
Drone Durability II
Drone Durability III
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Navigation I
Drone Navigation II
Drone Sharpshooting I
Shield Operation II
Shield Operation III
Shield Compensation I
Drone Sharpshooting II
Drone Sharpshooting III
Shield Management III
Shield Management IV
Shield Compensation II
Thermodynamics I
Thermodynamics II
Drone Avionics III
Drone Durability IV
Drone Interfacing IV
Drone Navigation III
Drone Navigation IV
Drone Sharpshooting IV
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Shield Operation IV
Shield Compensation III
Light Drone Operation V
Shield Compensation IV
}}


=== Funding the Worm :: Step 2 ===
== Patch history ==
{|
{{Expansion past|
|-
'''Version 22.02 - Release 2025-03-12.1''' - ''Revenant Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
| Uriels Uni Upgraded (Tristan?> || [https://www.eveworkbench.com/fitting/tristan/6758b40e-5091-4c3d-9ef2-08d8ffd535de Eve Workbench]
|-
| '''Initial Investment:''' || 15.3 million ISK
|-
| '''Recorded Average Return Rate:''' || 25-28 million ISK per hour (100% survival rate!)
|}


Steps 1 & 2 of the my abyssal track are designed for Tranquil Electrical Filaments.  We call these "T0 Abyssals".  They're a great way to be introduced to the abyss.  I have given many of these ships out with very positive results.  Please be thorough in your studies before you go into the abyss.  Watching the video guides will help you quite a lot.  I also recommend you read the abyssal tracker website links where provided.  I have writeups <!-- My spell checker does not like this --> available on those pages.  I also welcome any player to join my in game chat channel "RPR-Abyss" where this information is stored in the Message of the Day, along with a pool of players who have been happy to help with any questions.  Abyssal lurkers may also help; but my fits are not tied to their community.
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''


=== Road to Omega :: Step 3 ===
* Warp speed reduced from 3.5 AU/s to 3.0 AU/s
{|
|-
| Uriels-Electrical-Worm-PLEX'er || [https://abyss.eve-nt.uk/fit/2983 Abyssal Tracker] [https://www.eveworkbench.com/fitting/worm/4f40fd86-3ec6-4176-f4d9-08d8da41c278 Eve Workbench]
|-
| '''Video guide''' || [https://www.youtube.com/watch?v=3zmpR0IlWXQ&t Eve T1 Abyssal Worm]
|-
| '''Initial Investment:''' || 51.3 million ISK
|-
| '''Recorded Average Return Rate:''' || 40-50 million ISK per hour
|}


=== Faster ISK/hr :: Step 4 ===
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
{|
|-
| Uriels-Upgraded-PLEXr || [https://www.eveworkbench.com/fitting/worm/54d26b18-40d2-4377-f4e0-08d8da41c278 Eve Workbench]
|-
| '''Initial Investment:''' || 53.8 million ISK
|-
| '''Recorded Average Return Rate:''' || 45++ million ISK per hour (Upper 90's Survival Rate!)
|}


Step 3 & 4 of my abyssal track are designed for Calm Electrical Filaments.  We call these "T1 Abyssals".  This is the next progression after "graduating" from the Tristan.  I once again recommend you be thorough in your studies, and also have completed some T0's in the Tristan fit before beginning here.  Many of you will be able to fly the step 4 fit right away, as well as afford it, however I advise you at least jump from Step 2, to Step 4, after having completed '''dozens''' of T0's.  The jump can be a shock for the first time for pilots.
Brand new Role bonuses have been added to all battleships (excluding the Praxis).


=== Maintaining Omega :: Step 5 ===
* 50% bonus to HP from all Armor Plates
{{Banner|'''{{Co|red|Warning:}}  This is not a good starting point without having read ALL of the information on this fit, watched its video guide, or completed at the VERY LEAST steps 2, and 4 previously.'''}}
* 100% bonus to HP from all Shield Extenders
{|
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
|-
| Uriels ePLEX T4 || [https://abyss.eve-nt.uk/fit/3957 Abyssal Tracker] [https://www.eveworkbench.com/fitting/gila/7d79e683-5f51-4dee-9ef5-08d8ffd535de Eve Workbench]
|- | 'Video guidde''' || [https://www.youtube.com/watch?v=1cl6psTRfRw&t EVE T4 Gila Abyssal Run]
|-
| Initial Investment: || 315 million ISK
|-
| Recorded Average Return Rate: || 100+ million isk per hour (Upper 90's Survival Rate)
|}
The Gila fits can and probably SHOULD be ran on lesser filaments until you get the hang of things.  I don't care how good you think you are.  I've seen "elite PvP'ers" die plenty of times taking this fit and thinking "PvE is too easy".  If you don't have the names of your kill priority list memorized - don't understand the fits weakness, or don't know the structures and weather in the abyss by heart...you shouldn't begin here.[/color] <!-- Don't know what this is doing here It is not HTML and not wiki mark-up either. Also there is no starting tag. -->


=== ISK Freedom :: Step 6 ===
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
{{Banner|'''{{Co|red|Warning}}: - DO NOT START HERE. DO NOT!! -'''}}
{|
|-
| Uriels ePLEX T5 || [https://abyss.eve-nt.uk/fit/5245 Abyssal Tracker] [https://www.eveworkbench.com/fitting/gila/a50f8219-8232-4295-0314-08d92c217a5d Eve Workbench]
|-
| '''Video guide''' || [https://www.youtube.com/watch?v=haf4nk-V_OU Uriels ePLEX-T5 EVE Online Abyssals]
|-
| '''Investment:''' || 900+ million ISK
|-
| '''Return Rate:''' || 175-250 million ISKper hour
|}


== Reference Materials ==
*Increased the cargo capacity by 100m3.
=== In Game Channels ===
*Increased maximum target range by 30%.
; #RPR-Abyss : Fits, fleets, Walk-Tthroughs, vids, Q&A
*New Role Bonus: 50% reduction in Covert Cynosural Generator duration
; #RPR-KP[DIY] : Build your own Kill Priority MOTD
*New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
*Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.


=== Filament cheat sheet ===
*Increased the Capacitor Capacity from 5312 to 5912 GJ
{| <!-- This need some work probably,because I am nor familiar with Abysals -->
*Updated Amarr Battleship bonuses (per skill level):
|+ Filament types & details:
**Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
|-
*Updated Black Ops bonuses (per skill level):
! Filament? !! Penalty !! Bonus !! Mutaplasmid Drops
**Added: 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.
|-
**Removed: 125% bonus to ship max velocity when using Cloaking Devices.
| Electrical || EM Resist || Cap. Recharge || Energy Muta
|-
| Dark || Turret Optml/Falloff || Max Velo. +50% || Prop. Muta
|-
| Exotic || Kinetic Resist || Scan Res. +50% || Tackle Muta
|-
| Firestorm || Thermal Resist || Armor HP +50% || Armor Muta
|-
| Gamma || Explosive Resist || Shield HP +50% || Shield Muta
|}


=== Day 0 kneeboard ===
<sub>provided by [[User:Irving Farnham|Irving Farnham]]</sub>


==== Post-Fit (once per ship): ====
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes])
* Set up two groups, Strike/CAP and Damaged (names are arbitrary)
* Set Strike/CAP to launch group (right click on group name and make favorite)


==== Pre-flight: ====
''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/news/view/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]
* 8 Acolytes
* 1,000 rounds EMP S ammunition (see notes<ref name="Ammunition"/>)
* Nanopaste
* Ensure Acolytes and ship in good repair


==== Pre-operation ====
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
* Check drone passive/aggressive settings
* Resistances increased:
* Check drone abandonment warning engaged
** Shield Resistances
* Assign Acolytes to Strike/CAP
***Kin - From 43% to 53%
***Exp - From 55% to 68%
**Armor Resistances
***Kin - From 29% to 41%
***Exp - From 28% to 49%


==== Pre-jump: ====
''(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)
* Check thermals / disable overheat
* Reload cannon
* Recover all drones
* Damage Assessment and Repair (Check drone status, re-evaluate groups, repair components)


==== Post-jump, Abyssal: ====
* Note enemy, objective, and weather
* Avoid/approach towers as appropriate while generating transverse motion
* Engage enemy


==== Post-jump, Realspace: ====
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* Check local/overview for immediate threats
* Increased Scan Resolution by 30% for Marauders and Black Ops
* Select exit point and engage afterburner and warp
* Disable afterburner after one cycle


==== Cheatsheet: ====
* Launch strike group: Shift+F
* Engage: F
* Recall to orbit: Shift+Alt+R
* Recall to bay: Shift+R


==== Notes/Reminders: ====
'''October 2019 Release - 2019-10-15.1'''
<references>
<ref name="Ammunition">1,000 rounds, 240 loaded 760 in bay, takes up less than two cubic meters, and provides four loads per gun, or in excess of 20 minutes of continuous fire at 20 rounds per minute. As this would cover an entire 20 minute run with continuous fire, and the canon are secondary weapons, this seems sufficient.</ref>
</references>


''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''


* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
}}


{{ShipsMatrix|expgroup=battleships}}


Thank you to everyone who read, added, critiqued, and supported this.
<!--[[Category:Ship Database]]
[[Category:Black Ops]]-->