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Thrasher: Difference between revisions

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Added a sentence or two about using Thrashers in the Abyss, under Tactics/PvE
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=16242
| shipimg=Thrasher.jpg
|shipid=16242
| shipname=Thrasher
|shipimg=Thrasher.jpg
| class=Destroyer
|shipname=Thrasher
| grouping=Standard Destroyers
|caption=Thrasher
| hulltype=Thrasher Class
|class=Destroyer
| faction=Minmatar Republic  
|grouping=Standard Destroyers
| variations={{Ship|Thrasher Fleet Issue}}, {{Ship|Sabre}}
|hulltype=Thrasher Class
| tech=  
|faction=Minmatar Republic
| powergrid=70 MW
|race=Minmatar
| cpu=170 tf
|roles=unspecified
| capacitor=550 GJ
|variations={{Ship|Sabre}}
| highs=8
| turrets=7
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=1
| mediums=3
|powergrid=70 MW
| lows=2
|cpu=170 tf
| mass=1,600,000 kg
|capacitor=547 GJ
| volume=43,000
|highs=8
| cargohold=400
|turrets=7
| extrahold=
|launchers=1
| extraholdtype=
|mediums=3
| dronebay=
|lows=2
| bandwidth=
| quote=Send in a cat, rats grow cautious. Send in a lion, no more rats.
|mass=1,542,000 kg
| quote_attribution=Unknown Republic Fleet pilot
|volume=43,000 m&#179;
| info=Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
|cargohold=400 m&#179;
| bonuses=<b>Minmatar Destroyer bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>10% bonus to Small Projectile Turret tracking speed<br><b>Role Bonus:</b><br>50% bonus to Small Projectile Turret optimal range<br>
| structurehp=750 HP
|dronebay=0 m&#179;
| shieldhp=800 HP
|bandwidth=0 Mbit/sec
| shieldem=0
| shieldexp=50
|info=Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
| shieldkin=40
| shieldtherm=20
|bonuses=<b>Destroyer Skill Bonus:</b><br>10% bonus to Small Projectile Turret tracking speed per level<br>5% bonus to Small Projectile Turret damage per level<br><b>Role Bonuses:</b><br>50% bonus to optimal range for small projectile turrets
| armorhp=750 HP
| armorem=60
|structurehp=625 HP
| armorexp=10
|shieldhp=803 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| armorkin=25
|armorhp=745 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
| armortherm=35
| maxvelocity=270 m/sec
|maxvelocity=268 m/s
| inertia=2.8
|inertia=2.89
| warpspeed=4.5 AU/s
|warpspeed=3 AU/s
| warptime=6.21 s
|warptime=6.18 s
| targetrange=27.00 km
| sigradius=56 m
|targetrange=27 km
| maxlockedtargets=6
|sigradius=56 m
| sensortype=LADAR
|maxlockedtargets=6
| sensorvalue=9 points
|sensortype=LADAR
| scanres=550 mm
|sensorvalue=9 points
| reqskills=*{{RequiredSkill|Minmatar Destroyer|I}}
|scanres=550 mm
** {{RequiredSkill|Minmatar Frigate|III}}
*** {{RequiredSkill|Spaceship Command|I}}
|reqskills=*Minmatar Frigate III<small>8h 53m</small>
**Spaceship Command I<small>8m</small>
*Destroyers I<small>16m</small>
**Spaceship Command III<small>4h 26m</small>
|totaltraintime=0d 13h 45m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Thrasher Thrasher on Eve Online Wiki]<br>
|highlights1=High Amount of High Slots
|highlights2=
|highlights3=
|highlights4=


}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
| totaltraintime=9h 18m 20s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=High Amount of High Slots
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude>
 
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==Summary==
== Summary ==
The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers.
 
The Thrasher can be an effective anti-frigate platform in PvE: it can power through L1 combat missions faster than the Minmatar Frigates.
 
Like other destroyers, the Thrasher cannot mount a large buffer tank, and in PvP its combination of cheap cost and many turret slots makes it useful in doctrines that emphasize speed and high close-range DPS rather than staying on the field for a long time. The same two qualities make it popular for [[Suicide Ganking|suicide ganking]], where it synergizes well with the very high alpha damage of artillery turrets.
 
The Thrasher's balanced mid and low slot layout makes it more flexible than most destroyers, able to fit some tackle and a small armour tank, or damage enhancement and a shield tank.


The Thrasher's balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armour tank, or damage and a shield tank.
== Skills ==


==Skills==
As a T1 destroyer, the Thrasher is often the first step up out of frigates for pilots training in Minmatar ships. It is quite beginner-friendly, and can be flown effectively for simple PvE combat with only basic projectile turret skills. But destroyers are larger targets than frigates, and can't mount the scale of tank found on T1 cruisers, so the Thrasher is a little less forgiving than smaller ships. The jump from frigate to destroyer is a good moment to consider initial [[Support Skills|support skills]] for turrets, navigation, and tanking.
''Further information about additional or recommended skills to pilot Thrasher for a specific or it's common role(s) can be written here.''


==Fitting==
Characters with most relevant skills trained to IV or V can wring startling amounts of DPS out of the Thrasher, and it is sometimes seen in the hands of very experienced pilots.
{{Fittings
|name=Thrasher, PvE Basic


|high=
== Tactics ==
200mm AutoCannon I<br>
200mm AutoCannon I<br>
200mm AutoCannon I<br>
200mm AutoCannon I<br>
200mm AutoCannon I<br>
200mm AutoCannon I<br>
200mm AutoCannon I<br>
[empty high slot]
|mid=
1MN Afterburner I<br>
Adaptive Invulnerability Field I<br>
Medium Shield Booster I<br>
|low=
Damage Control I<br>
Overdrive Injector System I<br>


|charges=
'''PvE'''
EMP S<br>
|drones=
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>


|recommended1=
The Thrasher is a fantastic Level 1 security mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near-instant destruction of 3 frigates at a time. (Note that this split grouping of guns is unorthodox, and should not be used in most other contexts.) An afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 security missions.
Minmatar Frigate III<br>
Destroyers I <br>
|recommended2=
Afterburner I <br>
Tactical Shield Manipulation I<br>
|recommended3=
Hull Upgrades I<br>


|notes=
A salvaging fit for a Thrasher can easily keep up with the wrecks popped from Level 1-3 missions, adding to the ISK from each mission.
*If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer.
}}{{Fittings
|name=Thrasher, PvP Basic


|high=
The Thrasher is also great if you are starting out in the Abyss. An artillery fit like [https://abysstracker.com/fit/39671459-4e96-4d0d-b9eb-8a0f03635f80 this one], with decent gunnery and shield skills, can easily clear T0 Electrical Abyss in under 4 minutes, allowing a decent return of ISK. 
200mm AutoCannon I<br>
200mm AutoCannon I<br>
200mm AutoCannon I<br>
200mm AutoCannon I<br>
200mm AutoCannon I<br>
200mm AutoCannon I<br>
200mm AutoCannon I<br>
[empty high slot]
|mid=
1MN MicroWarpdrive I<br>
Stasis Webifier I<br>
Warp Disruptor I<br>
|low=
400mm Reinforced Steel Plates I<br>
Damage Control I<br>


|charges=
'''PvP'''
EMP S<br>
|drones=
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>


|recommended1=
Most PvP fits for the Thrasher lean into the ship's strength (its damage output) and simply accept the weak tank as part of flying a destroyer. An autocannon-fit Thrasher can chew through almost any T1 frigate if it can get into close range, and can have a shot at some types of T2 frigate too. Fast, kiting targets can be more troublesome (note how the Thrasher's role bonus to ''optimal'' range doesn't help autocannon, which have very little optimal range), though depleted uranium or titanium sabot ammo or (for T2 autocannon) Barrage can help.
Electronics IV<br>
Minmatar Frigate III<br>
Destroyers I<br>
Energy Systems Operation III<br>
Energy Management III<br>
Energy Grid Upgrades II<br>
Electronics Upgrades I<br>
Long Range Targeting II<br>
Targeting III<br>
Signature Analysis III<br>
|recommended2=
Afterburner III<br>
High Speed Maneuvering I<br>
Evasive Maneuvering II<br>
Warp Drive Operation II<br>
Mechanic III<br>
Hull Upgrades III<br>
Shield Management III<br>
Shield Operation III<br>
|recommended3=
Shield Upgrades III<br>
Rapid Firing II<br>
Sharpshooter I<br>
Motion Prediction III<br>
Gunnery IV<br>
Trajectory Analysis II<br>
Propulsion Jamming I<br>
Hull Upgrades II<br>


|notes=
A group of Thrashers, or a mixed group of Thrashers and similar DPS-first destroyers can pose a serious threat to much larger ships, though they lack the tank for a sustained battle.
*Use the MicroWarpdrive to get within range, but don't run it permanently.
}}{{Fittings
|name=Thrasher, AB Salvager


|high=
An artillery fit with sensor boosters can be a very cost-effective low-security gatecamp platform. The standard usage is to fire a single volley and then immediately warp off to avoid gate guns, which the Thrasher cannot tank.
Salvager I <br>
Salvager I <br>
Salvager I <br>
Salvager I <br>
Small Tractor Beam I <br>
Small Tractor Beam I <br>
Small Tractor Beam I <br>
Small Tractor Beam I <br>
|mid=
1MN Afterburner I <br>
Cap Recharger I <br>
Cap Recharger I <br>
|low=
Expanded Cargohold I <br>
Expanded Cargohold I <br>


|charges=
== Notes ==
|drones=
''You can add notes here.''
|rigs=
Small Salvage Tackle I <br>
Small Salvage Tackle I <br>
Small Salvage Tackle I <br>


|recommended1=
== Patch History ==
Minmatar Frigate III <br>
{{expansion past|
Destroyers I <br>
'''118.6 v.1.0 - Build: 1052658 - 28.06.16'''
Mechanic III <br>
Survey III <br>
|recommended2=
Salvaging III<br>
Salvaging I <br>
Afterburner I <br>
Energy Grid Upgrades II <br>
|recommended3=
Hull Upgrades I <br>
Jury Rigging III <br>
Armor Rigging I <br>


|notes=
*Repositioned the boosters on the Minmatar Destroyer Thrasher and variants.
* If you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage without letting the bonus timer run out. If you desire, swap the Afterburner for a MicroWarpdrive.
 
}}
'''Hyperion 1.3 Released on Tuesday, September 2nd, 2014'''
 
*Fixed solar fins on all other variants of the Thrasher and Cyclone.
 
'''Hyperion 1.2
Released on Thursday, August 28th, 2014'''


==Tactics==
*Fixed the invisible sails on the Thrasher and Cyclone
''No sub-article about Thrasher roles or piloting tactics. You can write them here.''


==Notes==
'''Retribution 1.0 Released on Tuesday, December 4, 2012'''
''You can write additional notes for Thrasher here.''
*Unchanged ship bonuses
*Slot layout: 8 H, 3 M, 2 L, 7 turrets, 1 launchers
*Fittings: 70 PWG, 170 CPU
*Defense (shields / armor / hull): 800 / 750 / 750
*Capacitor (amount / recharge rate / cap per second): 550 / 290 s / 1.89
*Mobility (max velocity / agility / mass / align time): 270 / 2.8 / 1600000 / 4.2 s
*Drones (bandwidth / bay): 0 / 0
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 27km / 550 / 6
*Sensor strength: 9 Ladar
*Signature radius: 56
 
}}


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]
 
[[Category:Ship Database]]
[[Category:Standard Destroyers]]