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==Fitting== | ==Fitting== | ||
'' | {{Fittings | ||
|name=Typhoon, RRBS Artillery | |||
|high= | |||
1400mm 'Scout' Artillery I <br> | |||
1400mm 'Scout' Artillery I <br> | |||
1400mm 'Scout' Artillery I <br> | |||
1400mm 'Scout' Artillery I <br> | |||
1400mm 'Scout' Artillery I <br> | |||
Large Energy Transfer Array II <br> | |||
Large Remote Armor Repair System II <br> | |||
Large Remote Armor Repair System II <br> | |||
|mid= | |||
Quad LiF Fueled I Booster Rockets <br> | |||
Sensor Booster II <br> | |||
Tracking Computer II <br> | |||
Cap Recharger II <br> | |||
|low= | |||
Damage Control II <br> | |||
Power Diagnostic System II <br> | |||
Reactor Control Unit II <br> | |||
Energized Adaptive Nano Membrane II <br> | |||
Armor Kinetic Hardener II <br> | |||
Armor Explosive Hardener II <br> | |||
1600mm Reinforced Rolled Tungsten Plates I | |||
|charges= | |||
|drones= | |||
Warrior II x5 <br> | |||
Valkyrie II x5 <br> | |||
Vespa EC-600 x5 <br> | |||
Medium Armor Maintenance Bot x5 | |||
|rigs= | |||
Large Trimark Armor Pump I <br> | |||
Large Trimark Armor Pump I <br> | |||
Large Anti-Thermic Pump I | |||
|required1= | |||
|recommended1= | |||
|recommended2= | |||
|notes= | |||
* Artillery takes up a very large amount of your powergrid. This fit doesn't work without using reactor control units and good fitting skills. | |||
* Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair. | |||
}}{{Fittings | |||
|name=Typhoon, RRBS Cruise | |||
|high= | |||
'Arbalest' Cruise Launcher I <br> | |||
'Arbalest' Cruise Launcher I <br> | |||
'Arbalest' Cruise Launcher I <br> | |||
'Arbalest' Cruise Launcher I <br> | |||
'Arbalest' Cruise Launcher I <br> | |||
Large Energy Transfer Array II <br> | |||
Large Remote Armor Repair System II <br> | |||
Large Remote Armor Repair System II <br> | |||
|mid= | |||
Quad LiF Fueled I Booster Rockets <br> | |||
Sensor Booster II <br> | |||
Target Painter II <br> | |||
Cap Recharger II <br> | |||
|low= | |||
Damage Control II <br> | |||
Ballistic Control System II <br> | |||
Ballistic Control System II <br> | |||
Energized Adaptive Nano Membrane II <br> | |||
Armor Kinetic Hardener II <br> | |||
Armor Explosive Hardener II <br> | |||
1600mm Reinforced Rolled Tungsten Plates I | |||
|charges= | |||
|drones= | |||
Warrior II x5 <br> | |||
Valkyrie II x5 <br> | |||
Vespa EC-600 x5 <br> | |||
Medium Armor Maintenance Bot x5 | |||
|rigs= | |||
Large Trimark Armor Pump I <br> | |||
Large Trimark Armor Pump I <br> | |||
Large Anti-Thermic Pump I | |||
|required1= | |||
|recommended1= | |||
|recommended2= | |||
|notes= | |||
* Cruise launchers take up much less powergrid than artillery, and so there is more room to alter the fitting for missile typhoons. | |||
* Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair. | |||
}} | |||
==Tactics== | ==Tactics== | ||
Revision as of 08:28, 11 October 2011
RELATED UNI-WIKI REFERENCES
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Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. SHIP BONUSES
Minmatar Battleship Skill Bonus: 5% bonus to Large Projectile Turret Rate of Fire and 5% bonus to Siege and Cruise missile launcher Rate of Fire per level
Ship Attributes
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Summary
You can write a summary for Typhoon here.
Skills
Further information about additional or recommended skills to pilot Typhoon for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Typhoon roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Typhoon here.



















