Difference between revisions of "Merlin"
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==Fitting== | ==Fitting== | ||
− | ' | + | {{Fittings |
+ | |name=Merlin, PvP Basic Skills Merlin | ||
+ | |high=Standard Missile Launcher I <br> Standard Missile Launcher I | ||
+ | |mid=1MN MicroWarpdrive I <br> Sensor Booster I <br> Stasis Webifier I <br> Warp Disruptor I | ||
+ | |low=Nanofiber Internal Structure I <br> Overdrive Injector System I | ||
+ | |charges=Bloodclaw Light Missile <br> Scan Resolution | ||
+ | |drones= | ||
+ | |rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot] | ||
+ | |recommended1=Caldari Frigate III <br> Missile Launcher Operation I <br> Standard Missiles I | ||
+ | |recommended2=High Speed Maneuvering I <br> Long Range Targeting I <br> Propulsion Jamming I | ||
+ | |recommended3=Shield Upgrades I <br> Hull Upgrades I | ||
+ | |notes=*This is a cheap, fast initial tackler for fleets. It dies easily, so be prepared to run away fast. | ||
+ | }} | ||
+ | |||
+ | {{Fittings | ||
+ | |name=Merlin, PvP Tanky Merlin | ||
+ | |high=Rocket Launcher I<br>Rocket Launcher I<br>150mm Light Autocannon I<br>150mm Light Autocannon I | ||
+ | |mid=1MN Afterburner I<br>Medium Shield Extender I<br>Stasis Webifier I<br>Warp Scramber I | ||
+ | |low=Damage Control I<br>Micro Auxiliary Power Core | ||
+ | |charges=Foxfire Rocket<br>Phased Plasma S | ||
+ | |drones= | ||
+ | |rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot] | ||
+ | |||
+ | |recommended1= | ||
+ | Caldari Frigate III<br> | ||
+ | Missile Launcher Operation I<br> | ||
+ | Rockets I<br> | ||
+ | High Speed Maneuvering I<br> | ||
+ | |recommended2= | ||
+ | Shield Upgrades I<br> | ||
+ | Hull Upgrades I<br> | ||
+ | Afterburner I<br> | ||
+ | Engineering IV<br> | ||
+ | |recommended3= | ||
+ | Propulsion Jamming I<br> | ||
+ | Energy Management II<br> | ||
+ | Small Projectile Turret I<br> | ||
+ | Shield Upgrades III<br> | ||
+ | |||
+ | |notes=This heavier but slower tackler makes use of the Merlin's excellent shield tank, with over 3000 EHP against the weakest EMP resistance. The "recommended" skillset allows fitting of a microwarpdrive in place of the afterburner, if the guns are downgraded to 125mm. Weapon range is less than 4km without range-boosting skills, so you need to orbit close (watch out for smartbomb battleships). Choose ammo type to match your target.<br> | ||
+ | Improving your fitting skills further or replacing meta-0 with named modules will free up even more powergrid for better weapons or T2 systems. | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 20:02, 15 November 2011
RELATED UNI-WIKI REFERENCES
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The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel. SHIP BONUSES
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
Ship Attributes
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Summary
The Merlin is unique among t1 frigates for having 4 mid slots, giving it great flexibility as a tackler, though it is a bit hampered by its low speed. As a damage dealing frigate however the merlin is a bit lacking with its split weapon systems and an optimal range bonus to hybrids, but no damage bonus. Though its base speed is slower than a punisher the merlin is usually tanked with a MSE rather than the punisher's armor plate, making it faster. Given the hybrid bonus on the merlin is to optimal, it is often fitted with autocannons instead of blasters when fit for close range.
Skills
Further information about additional or recommended skills to pilot Merlin for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Merlin roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Merlin here.