Difference between revisions of "Apocalypse"

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(→‎Fitting: Imported from the Amarr Basic Ship Guide)
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==Fitting==
 
==Fitting==
''No tagged fittings for Apocalypse.''
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{{Fittings
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|name=Apocalypse, Mission Pulse Basic
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|low=
 +
Large Armor Repairer II<br>
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Large Armor Repairer II<br>
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Heat Sink II<br>
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Heat Sink II<br>
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Damage Control II<br>
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Armor EM Hardener II<br>
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Armor Thermic Hardener II<br>
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|mid=
 +
Cap Recharger II<br>
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Cap Recharger II<br>
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Cap Recharger II<br>
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Cap Recharger II<br>
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|high=
 +
Mega Modulated Pulse Energy Beam I<br>
 +
Mega Modulated Pulse Energy Beam I<br>
 +
Mega Modulated Pulse Energy Beam I<br>
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Mega Modulated Pulse Energy Beam I<br>
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Mega Modulated Pulse Energy Beam I<br>
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Mega Modulated Pulse Energy Beam I<br>
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Mega Modulated Pulse Energy Beam I<br>
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Mega Modulated Pulse Energy Beam I<br>
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|rigs=
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Large Capacitor Control Circuit I<br>
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Large Capacitor Control Circuit I<br>
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Large Capacitor Control Circuit I<br>
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|drones=
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Hobgoblin II x5<br>
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Hammerhead II x5<br>
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|charges=
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Multifrequency L<br>
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|recommended1=
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|recommended2=
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|recommended3=
 +
 
 +
|notes=
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}}
 +
 
 +
 
 +
{{Fittings
 +
|name=Apocalypse, Mission Beam Basic
 +
|low=
 +
Large Armor Repairer II<br>
 +
Heat Sink II<br>
 +
Heat Sink II<br>
 +
Armor EM Hardener II<br>
 +
Armor EM Hardener II<br>
 +
Armor Thermic Hardener II<br>
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Armor Thermic Hardener II<br>
 +
|mid=
 +
Cap Recharger II<br>
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Cap Recharger II<br>
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Tracking Computer II<br>
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Tracking Computer II<br>
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|high=
 +
Mega Modulated Energy Beam I<br>
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Mega Modulated Energy Beam I<br>
 +
Mega Modulated Energy Beam I<br>
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Mega Modulated Energy Beam I<br>
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Mega Modulated Energy Beam I<br>
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Mega Modulated Energy Beam I<br>
 +
Dual Modulated Heavy Energy Beam I<br>
 +
Dual Modulated Heavy Energy Beam I<br>
 +
 
 +
|rigs=
 +
Large Capacitor Control Circuit I<br>
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Large Capacitor Control Circuit I<br>
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Large Capacitor Control Circuit I<br>
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|drones=
 +
Hobgoblin II x5<br>
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Hammerhead II x5<br>
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|charges=
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Multifrequency L<br>
 +
Optimal Range<br>
 +
Tracking Speed<br>
 +
 
 +
|recommended1=
 +
|recommended2=
 +
|recommended3=
 +
 
 +
|notes=
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}}
 +
 
 +
 
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{{Fittings
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|name=Apocalypse, PvP Sniper
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|low=
 +
Heat Sink II<br>
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Heat Sink II<br>
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Adaptive Nano Plating II<br>
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Adaptive Nano Plating II<br>
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Reactor Control Unit II<br>
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Damage Control II<br>
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1600mm Reinforced Rolled Tungsten Plates I<br>
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|mid=
 +
Quad LiF Fueled I Booster Rockets<br>
 +
Tracking Computer II<br>
 +
Sensor Booster II<br>
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Sensor Booster II<br>
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|high=
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Tachyon Beam Laser II<br>
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Tachyon Beam Laser II<br>
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Tachyon Beam Laser II<br>
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Tachyon Beam Laser II<br>
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Tachyon Beam Laser II<br>
 +
Tachyon Beam Laser II<br>
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Tachyon Beam Laser II<br>
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Tachyon Beam Laser II<br>
 +
 
 +
|rigs=
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Large Ancillary Current Router I<br>
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Large Trimark Armor Pump I<br>
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Large Trimark Armor Pump I<br>
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|drones=
 +
Warrior II x5<br>
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Vespa EC-600 x5<br>
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|charges=
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Aurora L<br>
 +
Targeting Range<br>
 +
Optimal Range<br>
 +
 
 +
|recommended1=
 +
|recommended2=
 +
|recommended3=
 +
 
 +
|notes=
 +
}}
  
 
==Tactics==
 
==Tactics==

Revision as of 15:46, 18 November 2011

EVE University Database
 
Ship Database
Apocalypse
Apocalypse
Amarr Empire
Amarr Empire
Standard Battleships
Apocalypse Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.

SHIP BONUSES

Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level.

Required Skills
  • Amarr Battleship II6h 17m
    • Spaceship Command IV1d 1h 8m
    • Amarr Cruiser IV5d 5h 42m
Training Time what's this?
6d 13h 8m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Paladin
Paladin.jpg
CornerT2s.png
Paladin
Marauders Apocalypse Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png16,000 MW Icon cpu.png530 tf
Icon velocity.png100 m/sec
Icon capacity.png1,125 m³
, Apocalypse Navy Issue
Apocalypse Navy Issue.jpg
CornerTFs.png
Apocalypse Navy Issue
Faction Battleships Apocalypse Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/8) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png22,000 MW Icon cpu.png580 tf
Icon velocity.png120 m/sec
Icon capacity.png790 m³
, Apocalypse Imperial Issue
Apocalypse Imperial Issue.jpg
CornerTFs.png
Apocalypse Imperial Issue
Special Edition Battleships Apocalypse Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/8) Icon mid slot.png5 Icon low slot.png8
Icon powergrid.png23,400 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png675 m³

Ship Attributes

Fittings
Powergrid
powergrid
20,500 MW
CPU
cpu output
505 tf
Capacitor
capacitor
7,500 GJ
High
high slots
8
Launchers
launcher slots
2
Turrets
turret slots
8
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
94 m/s
Inertia Modifier
inertia modifier (agility)
0.136
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
18.31 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
67 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
20 points
Sig. Radius
signature radius
400 m
Scan Res.
scan resolution
95 mm
Structure
Structure Hitpoints
structure hitpoints
6,641 HP
Mass
ship mass
97,100,000 kg
Volume
ship volume
495,000 m³
Cargo Capacity
cargo capacity
675 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
7,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
6,211 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Apocalypse is the second tier Amarr battleship. It has a bonus to optimal range that with the Amarr ability to switch crystals instantly can be turned in to a damage bonus quite easily. Pulse laser Apocalypses with T2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser sniper fits. The Apocalypse has an extra turret slot over the Armageddon, giving it more damage. The Apocalypse does not have the raw firepower of the Abaddon however, but is an easier ship to skill for.

Skills

Further information about additional or recommended skills to pilot Apocalypse for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings


Template:Fittings


Template:Fittings

Tactics

No sub-article about Apocalypse roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Apocalypse here.